SimpleLootBox/1.5/Defs/pawnkinds/PawnKindsbaby.xml
ProjectKoi-Kalo\Kalo 7ad6f7c8d7 ```
更新宝箱定义与音效配置,优化掉落机制并扩展角色奖励池
```
2025-05-09 13:57:49 +08:00

44 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="GrenadierBase"><!-- Character inherits from the 'parent' GrenadierBase. If any entries below share the same fields as the parent, they will override the parent's values. -->
<defName>Baby_Example</defName><!-- Character definition name -->
<label>婴儿</label><!-- Character's name can be localized for translation. -->
<race>Human</race><!-- Definition name of the character's race -->
<defaultFactionType>OutlanderCivil</defaultFactionType><!-- Default faction. -->
<combatPower>10</combatPower><!-- Raid point cost -->
<initialWillRange>1~10</initialWillRange><!-- Slavery difficulty -->
<initialResistanceRange>10~20</initialResistanceRange><!-- Recruitment difficulty -->
<minGenerationAge>0.01</minGenerationAge><!-- Minimum biological age for pawn generation -->
<maxGenerationAge>30</maxGenerationAge><!-- Maximum biological age for pawn generation -->
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>0</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="False"><!-- Inherit="False" is used to remove such tags that might be inherited from the parentName, and defines which bionic tags will be used instead. -->
</techHediffsTags>
<weaponTags Inherit="False"><!-- Defines the tags used to determine which weapons this pawn can equip. -->
</weaponTags>
<apparelTags Inherit="False"><!-- Defines the tags used to determine which apparel this pawn can wear. -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- Determines which items this pawn carries in their inventory. -->
</inventoryOptions>
<disallowedTraits><!-- Traits that are not allowed for this pawn -->
<li>Brawler</li>
</disallowedTraits>
<disallowedTraitsWithDegree><!-- Traits that are forbidden for this pawn kind, including specific degrees -->
<PsychicSensitivity>-2</PsychicSensitivity>
</disallowedTraitsWithDegree>
<forcedTraits><!-- Traits that are forcibly assigned to the pawn upon generation, along with their degrees. Most modded traits typically do not define degrees. -->
<Recluse>0</Recluse>
</forcedTraits>
<useFactionXenotypes>false</useFactionXenotypes><!-- Removes xenotype generation chances defined by the faction -->
<xenotypeSet>
<xenotypeChances>
<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">1</Neanderthal><!-- Generation chance for a specific xenotype -->
</xenotypeChances>
</xenotypeSet>
<pawnGroupDevelopmentStage>Baby</pawnGroupDevelopmentStage><!-- Specifies the developmental stage of the generated pawn. Valid options are Newborn Baby Child Adult-->
</PawnKindDef>
</Defs>