SimpleLootBox/LoadFolders/ayazui/Defs/PawnKinds/PawnKindsExampleZui.xml

119 lines
3.6 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="HAR_Zoichor_Player_kami" ParentName="HAR_Zoichor_KindBase">
<defName>HAR_Zoichor_Player_kami</defName><!--■プレイヤー-->
<label>纠罪者</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Zoichor_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFiltersOverride><!--↓1.4以降 ■生い立ち-->
<li>
<categories>
<li>HAR_Zoichor_Player</li>
</categories>
</li>
</backstoryFiltersOverride>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[@Name="HAR_ZCBackstory_Base"]/forcedTraitsChance</xpath>
<value>
<forcedTraitsChance>
<li>
<defName>Kind</defName>
<chance>20</chance>
</li>
<li>
<defName Degree="1">Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName Degree="2">Industriousness</defName>
<chance>100</chance>
</li>
<li>
<defName Degree="2">Beauty</defName>
<chance>50</chance>
</li>
<li>
<defName>Ascetic</defName>
<chance>50</chance>
</li>
<li>
<defName Degree="2">Nerves</defName>
<chance>50</chance>
</li>
</forcedTraitsChance>
</value>
</li>
</operations>
</Operation>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>100~500</apparelMoney><!-- Apparel value -->
<weaponMoney>0</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="true"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="false"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Shooting</skill>
<range>0~11</range>
</li>
<li>
<skill>Construction</skill>
<range>0~11</range>
</li>
<li>
<skill>Mining</skill>
<range>0~11</range>
</li>
<li>
<skill>Cooking</skill>
<range>0~11</range>
</li>
<li>
<skill>Plants</skill>
<range>0~11</range>
</li>
<li>
<skill>Plants</skill>
<range>0~3</range>
</li>
<li>
<skill>Animals</skill>
<range>0~3</range>
</li>
<li>
<skill>Crafting</skill>
<range>0~3</range>
</li>
<li>
<skill>Artistic</skill>
<range>0~11</range>
</li>
<li>
<skill>Social</skill>
<range>0~11</range>
</li>
<li>
<skill>Medicine</skill>
<range>0~11</range>
</li>
<li>
<skill>Intellectual</skill>
<range>0~11</range>
</li>
</skills>
</PawnKindDef>
</Defs>