SimpleLootBox/LoadFolders/glodratk/Defs/PawnKinds/PawnKindsExampleglodratk.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="OA_RK_BasePawn">
<defName>OA_RK_Colonist_A_glod</defName><!--■プレイヤー-->
<label>超级金鼠鼠</label>
<combatPower>100</combatPower><!-- 袭击占用分数 -->
<defaultFactionType>Littluna_P_Faction</defaultFactionType>
<isFighter>true</isFighter>
<backstoryFiltersOverride>
<li>
<categories>
<li>OA_RK_Civilian</li>
<li>OA_RK_Armed_Civilian</li>
<li>OA_RK_Court_Member</li>
</categories>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>0</techHediffsMoney><!-- Bionic value -->
<apparelMoney>500~1000</apparelMoney><!-- Apparel value -->
<weaponMoney>500~1000</weaponMoney><!-- Weapon value -->
<techHediffsTags Inherit="true"><!-- 用来去除可能从parentName里继承的仿生体tag -->
</techHediffsTags>
<weaponTags Inherit="true"><!-- 用来去除可能从parentName里继承的武器tag -->
</weaponTags>
<apparelTags Inherit="False"><!-- 用来去除可能从parentName里继承的服装tag -->
</apparelTags>
<inventoryOptions Inherit="False"><!-- 用来去除可能从parentName里继承的随身携带物品 -->
</inventoryOptions>
<!--<apparelRequired>
<li>HAR_CO_Apparel_Tops_a</li>
</apparelRequired>-->
<skills>
<li>
<skill>Shooting</skill>
<range>10~15</range>
</li>
<li>
<skill>Construction</skill>
<range>10~15</range>
</li>
<li>
<skill>Mining</skill>
<range>10~15</range>
</li>
<li>
<skill>Cooking</skill>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>10~15</range>
</li>
<li>
<skill>Plants</skill>
<range>10~15</range>
</li>
<li>
<skill>Animals</skill>
<range>10~15</range>
</li>
<li>
<skill>Crafting</skill>
<range>10~15</range>
</li>
<li>
<skill>Artistic</skill>
<range>10~15</range>
</li>
<li>
<skill>Social</skill>
<range>10~15</range>
</li>
<li>
<skill>Medicine</skill>
<range>10~15</range>
</li>
<li>
<skill>Intellectual</skill>
<range>10~15</range>
</li>
</skills>
</PawnKindDef>
<xenotypeSet>
<xenotypeChances>
<Neanderthal MayRequire="Ratkin_OA">1</Neanderthal><!-- 某个特定异种的生成概率 -->
</xenotypeChances>
</xenotypeSet>
</Defs>