<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <ThingDef ParentName="BenchBase">
    <defName>WULA_Cube_Productor_BIO</defName>
    <label>能源核心冲压机（生物能）</label>
    <description>一台仿制乌拉帝国科技而建造的能源核心制造机，用于在没有电力的情况下，通过燃烧木材输入生物能以制造可维持机械乌拉正常运转的能源核心。</description>
    <thingClass>Building_WorkTable_HeatPush</thingClass>
    <drawerType>MapMeshAndRealTime</drawerType>
    <graphicData>
      <texPath>Things/Building/Production/TableStoveFueled</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3.5,1.5)</drawSize>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
    <castEdgeShadows>true</castEdgeShadows>
    <staticSunShadowHeight>0.20</staticSunShadowHeight>
    <constructEffect>ConstructMetal</constructEffect>
    <costList>
      <Steel>80</Steel>
    </costList>
    <altitudeLayer>Building</altitudeLayer>
    <fillPercent>0.5</fillPercent>
    <useHitPoints>True</useHitPoints>
    <statBases>
      <WorkToBuild>2000</WorkToBuild>
      <MaxHitPoints>180</MaxHitPoints>
      <Flammability>1.0</Flammability>
    </statBases>
    <size>(3,1)</size>
    <designationCategory>Production</designationCategory>
    <uiOrder>2120</uiOrder>
    <passability>PassThroughOnly</passability>
    <pathCost>50</pathCost>
    <hasInteractionCell>True</hasInteractionCell>
    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
    <surfaceType>Item</surfaceType>
    <!-- 可用配方 -->
    <recipes>
     <li>Make_WULA_Charge_Cube</li>
    </recipes>
    <inspectorTabs>
      <li>ITab_Bills</li>
    </inspectorTabs>
    <comps>
      <li Class="CompProperties_Refuelable">
        <fuelConsumptionRate>500.0</fuelConsumptionRate>
        <fuelCapacity>150.0</fuelCapacity>
        <fuelFilter>
          <thingDefs>
            <li>WoodLog</li>
          </thingDefs>
        </fuelFilter>
        <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
        <showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
      </li>
      <li Class="CompProperties_HeatPusher">
        <compClass>CompHeatPusherPowered</compClass>
        <heatPerSecond>4</heatPerSecond>
      </li>
    </comps>
    <placeWorkers>
      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
    </placeWorkers>
    <building>
      <isMealSource>true</isMealSource>
      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
      <heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
    </building>
  </ThingDef>
</Defs>
