暂存
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@@ -8,9 +8,10 @@ using UnityEngine;
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namespace WulaFallenEmpire
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{
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public class Building_GlobalWorkTable : Building_WorkTable
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public class Building_GlobalWorkTable : Building_WorkTable, IThingHolder
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{
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public GlobalProductionOrderStack globalOrderStack;
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public ThingOwner innerContainer; // 用于存储待上传的原材料
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private CompPowerTrader powerComp;
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private CompBreakdownable breakdownableComp;
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@@ -27,12 +28,14 @@ namespace WulaFallenEmpire
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public Building_GlobalWorkTable()
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{
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globalOrderStack = new GlobalProductionOrderStack(this);
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innerContainer = new ThingOwner<Thing>(this, false);
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Deep.Look(ref globalOrderStack, "globalOrderStack", this);
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Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
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}
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public override void SpawnSetup(Map map, bool respawningAfterLoad)
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@@ -526,6 +529,17 @@ namespace WulaFallenEmpire
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return selectedKind;
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}
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// IThingHolder 实现
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public void GetChildHolders(List<IThingHolder> outChildren)
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{
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ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, GetDirectlyHeldThings());
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}
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public ThingOwner GetDirectlyHeldThings()
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{
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return innerContainer;
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}
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// 修改 CreateDropPod 方法
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private bool CreateDropPod(IntVec3 dropCell, List<Thing> contents)
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{
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