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@@ -40,7 +40,6 @@
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<severityPerDayBeforeThreshold>0.05</severityPerDayBeforeThreshold> <!-- 严重退化前的速率 -->
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<severityPerDayAfterThreshold>0.1</severityPerDayAfterThreshold> <!-- 严重退化前的速率 -->
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<thresholdDays>5</thresholdDays> <!-- 严重退化预期天数 -->
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<maintenanceWorkType>PatientBedRest</maintenanceWorkType>
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<minorBreakdownHediff>WULA_Maintenance_MinorBreakdown</minorBreakdownHediff>
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<majorBreakdownHediff>WULA_Maintenance_MajorBreakdown</majorBreakdownHediff>
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<criticalFailureHediff>WULA_Maintenance_CriticalFailuren</criticalFailureHediff>
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@@ -235,6 +235,15 @@
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
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<thingClass>WulaFallenEmpire.Building_GlobalWorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<tickerType>Normal</tickerType>
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<modExtensions>
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<li Class="WulaFallenEmpire.GlobalWorkTableAirdropExtension">
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<maxRange>50</maxRange>
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<randomRange>15</randomRange>
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<minPods>1</minPods>
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<maxPods>10</maxPods>
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</li>
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</modExtensions>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_BIO</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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@@ -259,7 +268,6 @@
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
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</statBases>
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<size>(1,1)</size>
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<designationCategory>WULA_Buildings</designationCategory>
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@@ -282,21 +290,6 @@
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<li>WulaFallenEmpire.ITab_GlobalBills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>300.0</fuelConsumptionRate>
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<fuelCapacity>150.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>WoodLog</li>
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</thingDefs>
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</fuelFilter>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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</li>
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<li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>4</heatPerSecond>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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@@ -307,4 +300,53 @@
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<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
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</building>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ResourceSubmitter</defName>
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<label>乌拉帝国物资交换舱</label>
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<description>乌拉帝国从地面向舰队提交资源的特殊交换仓。</description>
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<thingClass>WulaFallenEmpire.Building_ResourceSubmitter</thingClass>
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<graphicData>
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<texPath>Things/Building/Furniture/Shelf</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<size>(1,1)</size>
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<rotatable>false</rotatable>
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<tickerType>Normal</tickerType>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>false</castEdgeShadows>
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<designationHotKey>Misc12</designationHotKey>
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<fillPercent>0.5</fillPercent>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2200</uiOrder>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>1600</WorkToBuild>
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<Flammability>0.5</Flammability>
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</statBases>
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<costList>
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<Steel>20</Steel>
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</costList>
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<!-- <comps>
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<li Class="CompProperties_Transporter">
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<massCapacity>300</massCapacity>
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<restEffectiveness>0.8</restEffectiveness>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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<max1PerGroup>true</max1PerGroup>
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</li>
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<li Class="CompProperties_Launchable_TransportPod">
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<skyfallerLeaving>ARA_DropPodLeaving</skyfallerLeaving>
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<requiresFuelingPort>false</requiresFuelingPort>
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<fixedLaunchDistanceMax>53</fixedLaunchDistanceMax>
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</li>
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</comps> -->
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<inspectorTabs>
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<li>WulaFallenEmpire.ITab_ResourceSubmitterContents</li>
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</inspectorTabs>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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</placeWorkers>
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<uiIconScale>0.65</uiIconScale>
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</ThingDef>
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</Defs>
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@@ -59,84 +59,6 @@
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</ThingDef>
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<!-- 制造机 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_BIO</defName>
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<label>乌拉帝国编织体(生物能)</label>
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
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<thingClass>Building_WorkTable_HeatPush</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_BIO</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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<shadowData>
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<volume>(0.75, 0.75, 0.5)</volume>
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</shadowData>
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</graphicData>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>50</Steel>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<castEdgeShadows>false</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<statBases>
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<Mass>5</Mass>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
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</statBases>
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<size>(1,1)</size>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<surfaceType>Item</surfaceType>
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<researchPrerequisites>
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<li>WULA_Base_Technology</li>
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</researchPrerequisites>
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<!-- 可用配方 -->
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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<li>Recharge_WULA_Charge_Cube</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>300.0</fuelConsumptionRate>
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<fuelCapacity>150.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>WoodLog</li>
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</thingDefs>
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</fuelFilter>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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</li>
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<li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>4</heatPerSecond>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<!-- <isMealSource>true</isMealSource> -->
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
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</building>
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</ThingDef>
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_Energy</defName>
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<label>乌拉帝国编织体(电能)</label>
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