This commit is contained in:
2025-11-27 17:14:53 +08:00
parent 58249fb306
commit 0cca8b0516
30 changed files with 924 additions and 682 deletions

View File

@@ -10,12 +10,16 @@ namespace WulaFallenEmpire
[StaticConstructorOnStartup]
public class ThingComp_AreaShield : ThingComp
{
// 现有的字段保持不变...
private int lastInterceptTicks = -999999;
public int ticksToReset = 0;
public int currentHitPoints;
private bool wasNotAtFullHp = false;
private bool wasActiveLastCheck = false;
// 新增:绘制控制字段
private bool drawShield = true;
// 视觉效果变量
private float lastInterceptAngle;
private bool drawInterceptCone;
@@ -43,30 +47,51 @@ namespace WulaFallenEmpire
private const float TextureActualRingSizeFactor = 1.1601562f;
private static readonly Color InactiveColor = new Color(0.2f, 0.2f, 0.2f);
// 护盾绘制方法 - 参考原版实现
// 新增:检查是否应该显示绘制控制按钮
public bool ShouldShowDrawToggleGizmo
{
get
{
// 条件1装备且穿戴在己方pawn身上
if (IsEquipment && Wearer != null && Wearer.Faction == Faction.OfPlayer)
return true;
// 条件2固定物品且属于己方派系
if (IsStandalone && parent.Faction == Faction.OfPlayer)
return true;
return false;
}
}
// 护盾绘制方法 - 修改:添加绘制控制检查
public override void CompDrawWornExtras()
{
base.CompDrawWornExtras();
if (!IsEquipment) return; // 只有装备使用这个方法
if (!IsEquipment || !drawShield) return; // 新增绘制控制检查
DrawShield();
}
public override void PostDraw()
{
base.PostDraw();
if (IsEquipment) return; // 装备使用 CompDrawWornExtras
if (IsEquipment || !drawShield) return; // 新增绘制控制检查
DrawShield();
}
/// <summary>
/// 统一的护盾绘制方法 - 参考原版实现
/// 统一的护盾绘制方法 - 修改:添加绘制控制检查
/// </summary>
private void DrawShield()
{
if (!Active || Holder?.Map == null || Holder.Destroyed)
if (!drawShield || !Active || Holder?.Map == null || Holder.Destroyed) // 新增绘制控制检查
return;
Vector3 drawPos = GetHolderDrawPos();
drawPos.y = AltitudeLayer.MoteOverhead.AltitudeFor();
float currentAlpha = GetCurrentAlpha();
@@ -96,9 +121,8 @@ namespace WulaFallenEmpire
Graphics.DrawMesh(MeshPool.plane10, matrix, ForceFieldConeMat, 0, null, 0, MatPropertyBlock);
}
}
/// <summary>
/// 获取当前透明度 - 参考原版的多状态叠加
/// </summary>
// 现有的其他方法保持不变...
private float GetCurrentAlpha()
{
// 多个透明度来源叠加,取最大值
@@ -113,9 +137,7 @@ namespace WulaFallenEmpire
0.1f // 最小透明度
);
}
/// <summary>
/// 空闲状态透明度
/// </summary>
private float GetCurrentAlpha_Idle()
{
if (!Active) return 0f;
@@ -144,9 +166,7 @@ namespace WulaFallenEmpire
return 0f;
}
/// <summary>
/// 被选中状态透明度 - 参考原版实现
/// </summary>
private float GetCurrentAlpha_Selected()
{
// 如果被选中,显示更高的透明度
@@ -158,17 +178,13 @@ namespace WulaFallenEmpire
return 0f;
}
/// <summary>
/// 最近拦截状态透明度
/// </summary>
private float GetCurrentAlpha_RecentlyIntercepted()
{
int ticksSinceIntercept = Find.TickManager.TicksGame - lastInterceptTicks;
return Mathf.Clamp01(1f - (float)ticksSinceIntercept / 40f) * 0.3f;
}
/// <summary>
/// 拦截锥形透明度
/// </summary>
private float GetCurrentConeAlpha()
{
if (!drawInterceptCone) return 0f;
@@ -176,9 +192,7 @@ namespace WulaFallenEmpire
int ticksSinceIntercept = Find.TickManager.TicksGame - lastInterceptTicks;
return Mathf.Clamp01(1f - (float)ticksSinceIntercept / 40f) * 0.82f;
}
/// <summary>
/// 获取持有者绘制位置(回退机制)
/// </summary>
private Vector3 GetHolderDrawPos()
{
if (Holder is Pawn pawn)
@@ -224,6 +238,7 @@ namespace WulaFallenEmpire
{
base.PostPostMake();
currentHitPoints = HitPointsMax;
drawShield = true; // 默认启用绘制
}
public override void PostExposeData()
@@ -232,6 +247,7 @@ namespace WulaFallenEmpire
Scribe_Values.Look(ref lastInterceptTicks, "lastInterceptTicks", -999999);
Scribe_Values.Look(ref ticksToReset, "ticksToReset", 0);
Scribe_Values.Look(ref currentHitPoints, "currentHitPoints", 0);
Scribe_Values.Look(ref drawShield, "drawShield", true); // 新增:保存绘制状态
}
public override void CompTick()
@@ -273,6 +289,56 @@ namespace WulaFallenEmpire
}
}
// 新增绘制控制Gizmo
private Gizmo CreateDrawToggleGizmo()
{
Command_Toggle toggle = new Command_Toggle
{
defaultLabel = drawShield ? "WULA_HideAreaShieldLabel".Translate() : "WULA_ShowAreaShieldLabel".Translate(),
defaultDesc = drawShield ? "WULA_HideAreaShieldDesc".Translate() : "WULA_ShowAreaShieldDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_HideAreaShield"),
isActive = () => drawShield,
toggleAction = () => drawShield = !drawShield
};
return toggle;
}
public override IEnumerable<Gizmo> CompGetWornGizmosExtra()
{
EnsureInitialized();
// 原有的状态显示Gizmo
if (IsEquipment && Wearer != null && Find.Selector.SingleSelectedThing == Wearer)
{
yield return new Gizmo_AreaShieldStatus { shield = this };
// 新增:绘制控制按钮(只在符合条件的装备上显示)
if (ShouldShowDrawToggleGizmo)
{
yield return CreateDrawToggleGizmo();
}
}
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
EnsureInitialized();
// 原有的状态显示Gizmo
if (IsStandalone && Find.Selector.SingleSelectedThing == parent)
{
yield return new Gizmo_AreaShieldStatus { shield = this };
// 新增:绘制控制按钮(只在符合条件的固定物品上显示)
if (ShouldShowDrawToggleGizmo)
{
yield return CreateDrawToggleGizmo();
}
}
}
// 现有的其他方法保持不变...
private void ApplyCosts(int cost = 1)
{
currentHitPoints -= cost;
@@ -566,6 +632,7 @@ namespace WulaFallenEmpire
return false;
}
}
private void EnsureInitialized()
{
if (initialized) return;
@@ -579,27 +646,6 @@ namespace WulaFallenEmpire
initialized = true;
}
public override IEnumerable<Gizmo> CompGetWornGizmosExtra()
{
EnsureInitialized();
if (IsEquipment && Wearer != null && Find.Selector.SingleSelectedThing == Wearer)
{
yield return new Gizmo_AreaShieldStatus { shield = this };
}
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
EnsureInitialized();
// 固定物品也显示护盾状态
if (IsStandalone && Find.Selector.SingleSelectedThing == parent)
{
yield return new Gizmo_AreaShieldStatus { shield = this };
}
}
public override void Notify_Equipped(Pawn pawn)
{
base.Notify_Equipped(pawn);

View File

@@ -509,14 +509,14 @@ namespace WulaFallenEmpire
try
{
// 绘制当前传送器范围
GenDraw.DrawRadiusRing(parent.Position, Props.teleportRadius, Color.blue);
GenDraw.DrawRadiusRing(parent.Position, Props.teleportRadius, new Color(0.3f, 0.7f, 1, 0.3f));
// 绘制网络范围(所有传送器的范围)
foreach (var teleporter in GetNetworkTeleporters())
{
if (teleporter != this && teleporter.parent.Spawned)
{
GenDraw.DrawRadiusRing(teleporter.parent.Position, teleporter.Props.teleportRadius, new Color(0, 0, 1, 0.3f));
GenDraw.DrawRadiusRing(teleporter.parent.Position, teleporter.Props.teleportRadius, new Color(0.3f, 0.7f, 1, 0.3f));
}
}
}