2025-8-23
This commit is contained in:
@@ -152,6 +152,9 @@
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<shaderType>CutoutWithOverlay</shaderType>
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<shaderType>CutoutWithOverlay</shaderType>
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||||||
<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>5</drawSize>
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<drawSize>5</drawSize>
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<shadowData>
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<volume>(0.8, 1.6, 0.65)</volume>
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</shadowData>
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</bodyGraphicData>
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</bodyGraphicData>
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</li>
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</li>
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</lifeStages>
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</lifeStages>
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@@ -180,6 +183,9 @@
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<shaderType>CutoutWithOverlay</shaderType>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>5</drawSize>
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<drawSize>5</drawSize>
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<shadowData>
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<volume>(0.8, 1.6, 0.65)</volume>
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</shadowData>
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</bodyGraphicData>
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</bodyGraphicData>
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</li>
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</li>
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</lifeStages>
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</lifeStages>
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@@ -72,13 +72,16 @@
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<damageData>
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<damageData>
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<enabled>false</enabled>
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<enabled>false</enabled>
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</damageData>
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</damageData>
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<shadowData>
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<volume>(0.75, 0.75, 0.5)</volume>
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</shadowData>
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</graphicData>
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</graphicData>
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<constructEffect>ConstructMetal</constructEffect>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<costList>
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<Steel>50</Steel>
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<Steel>50</Steel>
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</costList>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<altitudeLayer>Building</altitudeLayer>
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<castEdgeShadows>true</castEdgeShadows>
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<castEdgeShadows>false</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<useHitPoints>True</useHitPoints>
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<statBases>
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<statBases>
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@@ -147,8 +150,10 @@
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<damageData>
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<damageData>
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<enabled>false</enabled>
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<enabled>false</enabled>
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</damageData>
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</damageData>
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<shadowData>
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<volume>(0.75, 0.75, 0.5)</volume>
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</shadowData>
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</graphicData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<constructEffect>ConstructMetal</constructEffect>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<costList>
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<Steel>80</Steel>
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<Steel>80</Steel>
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@@ -217,11 +222,14 @@
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<damageData>
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<damageData>
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<enabled>false</enabled>
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<enabled>false</enabled>
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</damageData>
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</damageData>
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<shadowData>
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<volume>(1.65, 1.65, 0.85)</volume>
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<offset>(0, 0, -0.2)</offset>
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</shadowData>
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</graphicData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>true</castEdgeShadows>
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<castEdgeShadows>false</castEdgeShadows>
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<staticSunShadowHeight>0.35</staticSunShadowHeight>
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<fillPercent>0.5</fillPercent>
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<fillPercent>0.5</fillPercent>
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<canOverlapZones>false</canOverlapZones>
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<canOverlapZones>false</canOverlapZones>
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<pathCost>42</pathCost>
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<pathCost>42</pathCost>
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@@ -260,7 +268,6 @@
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<maxSimultaneous>1</maxSimultaneous>
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<maxSimultaneous>1</maxSimultaneous>
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</li>
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</li>
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</comps>
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</comps>
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<designationHotKey>Misc6</designationHotKey>
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<placeWorkers>
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<placeWorkers>
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<li>PlaceWorker_ShowFacilitiesConnections</li>
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<li>PlaceWorker_ShowFacilitiesConnections</li>
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</placeWorkers>
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</placeWorkers>
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@@ -281,7 +288,13 @@
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<damageData>
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<damageData>
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<enabled>false</enabled>
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<enabled>false</enabled>
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</damageData>
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</damageData>
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<shadowData>
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<volume>(0.8, 1.5, 0.9)</volume>
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<!-- <offset>(-0.05, 0, 0.35)</offset> -->
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</shadowData>
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</graphicData>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<statBases>
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<statBases>
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<Comfort>0.75</Comfort>
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<Comfort>0.75</Comfort>
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<MaxHitPoints>140</MaxHitPoints>
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<MaxHitPoints>140</MaxHitPoints>
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@@ -296,11 +309,8 @@
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<ComponentIndustrial>1</ComponentIndustrial>
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<ComponentIndustrial>1</ComponentIndustrial>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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</costList>
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<designationHotKey>Misc2</designationHotKey>
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<uiOrder>2010</uiOrder>
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<uiOrder>2010</uiOrder>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<fillPercent>0.5</fillPercent>
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<staticSunShadowHeight>0</staticSunShadowHeight>
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<designationCategory>WULA_Buildings</designationCategory>
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<designationCategory>WULA_Buildings</designationCategory>
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<researchPrerequisites Inherit="False">
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<researchPrerequisites Inherit="False">
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<li>WULA_Base_Technology</li>
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<li>WULA_Base_Technology</li>
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@@ -346,7 +356,6 @@
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<drawSize>(3,4)</drawSize>
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<drawSize>(3,4)</drawSize>
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</graphicData>
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</graphicData>
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<size>(1,2)</size>
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<size>(1,2)</size>
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<designationHotKey>Misc1</designationHotKey>
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</ThingDef>
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</ThingDef>
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<!-- 机械工厂 -->
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<!-- 机械工厂 -->
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@@ -362,7 +371,6 @@
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<passability>PassThroughOnly</passability>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<fillPercent>0.5</fillPercent>
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<hasInteractionCell>true</hasInteractionCell>
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<hasInteractionCell>true</hasInteractionCell>
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<castEdgeShadows>true</castEdgeShadows>
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<pathCost>42</pathCost>
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<pathCost>42</pathCost>
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<surfaceType>Item</surfaceType>
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<surfaceType>Item</surfaceType>
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<inspectorTabs>
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<inspectorTabs>
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@@ -379,7 +387,12 @@
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<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
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<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(4, 4)</drawSize>
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<drawSize>(4, 4)</drawSize>
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<shadowData>
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<volume>(2.8, 2.8, 2.1)</volume>
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<!-- <offset>(-0.05, 0, 0.35)</offset> -->
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</shadowData>
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</graphicData>
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</graphicData>
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<castEdgeShadows>False</castEdgeShadows>
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<interactionCellOffset>(1,0,3)</interactionCellOffset>
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<interactionCellOffset>(1,0,3)</interactionCellOffset>
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<statBases>
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<statBases>
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<MaxHitPoints>1250</MaxHitPoints>
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<MaxHitPoints>1250</MaxHitPoints>
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@@ -559,7 +572,7 @@
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</ThingDef>
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</ThingDef>
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<!-- 联络台 -->
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<!-- 联络台 -->
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<ThingDef ParentName="BuildingBase">
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Communicator_Station</defName>
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<defName>WULA_Communicator_Station</defName>
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<label>乌拉帝国通讯站</label>
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<label>乌拉帝国通讯站</label>
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<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
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<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
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@@ -569,6 +582,9 @@
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<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Multi</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(1,1)</drawSize>
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<drawSize>(1,1)</drawSize>
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<shadowData>
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<volume>(0.25, 0.25, 0.25)</volume>
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</shadowData>
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</graphicData>
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</graphicData>
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<statBases>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<MaxHitPoints>250</MaxHitPoints>
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@@ -618,7 +634,7 @@
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<rect>(0.3,0.3,1.4,1.4)</rect>
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<rect>(0.3,0.3,1.4,1.4)</rect>
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</damageData>
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</damageData>
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<shadowData>
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<shadowData>
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<volume>(1.5,0.35,1.4)</volume>
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<volume>(0.5,0.35,0.75)</volume>
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<offset>(0,0,-0.05)</offset>
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<offset>(0,0,-0.05)</offset>
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</shadowData>
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</shadowData>
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</graphicData>
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</graphicData>
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@@ -739,6 +755,10 @@
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<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
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<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(3, 3)</drawSize>
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<drawSize>(3, 3)</drawSize>
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<shadowData>
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||||||
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<volume>(1.5, 1.5, 1.7)</volume>
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<!-- <offset>(-0.05, 0, 0.35)</offset> -->
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</shadowData>
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</graphicData>
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</graphicData>
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<drawerType>RealtimeOnly</drawerType>
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<drawerType>RealtimeOnly</drawerType>
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<drawGUIOverlay>true</drawGUIOverlay>
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<drawGUIOverlay>true</drawGUIOverlay>
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@@ -1,99 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_MeltBeam_Cannon_Example</defName>
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<label>铋晶Melt射线炮 (示例)</label>
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<description>一个使用Verb_ShootMeltBeam的示例武器。它会扫射出两条弯曲的能量光束,并造成范围爆炸。</description>
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<techLevel>Ultra</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_DM_Cannon</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.5</drawSize>
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</graphicData>
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<weaponTags>
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<li>Wula_Ranged_Weapon_T4</li>
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</weaponTags>
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|
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<uiIconScale>0.8</uiIconScale>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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<recipeMaker>
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|
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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|
||||||
</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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|
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<costList Inherit="False">
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<Steel>500</Steel>
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<Plasteel>300</Plasteel>
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<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
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|
||||||
</costList>
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|
||||||
<statBases>
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|
||||||
<WorkToMake>50000</WorkToMake>
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|
||||||
<Mass>10</Mass>
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|
||||||
<AccuracyTouch>0.6</AccuracyTouch>
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|
||||||
<AccuracyShort>0.6</AccuracyShort>
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|
||||||
<AccuracyMedium>0.6</AccuracyMedium>
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|
||||||
<AccuracyLong>0.6</AccuracyLong>
|
|
||||||
<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
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|
||||||
</statBases>
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|
||||||
<verbs>
|
|
||||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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|
||||||
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
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|
||||||
|
|
||||||
<!-- 基础射线参数 -->
|
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
|
||||||
<warmupTime>1.5</warmupTime>
|
|
||||||
<range>25</range>
|
|
||||||
<burstShotCount>20</burstShotCount>
|
|
||||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
|
||||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
|
||||||
|
|
||||||
<!-- 核心光束塑形参数 -->
|
|
||||||
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
|
|
||||||
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
|
|
||||||
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
|
|
||||||
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
|
|
||||||
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
|
|
||||||
|
|
||||||
<!-- 视觉和音效 -->
|
|
||||||
<muzzleFlashScale>0</muzzleFlashScale>
|
|
||||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
|
||||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
|
||||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
|
||||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
|
||||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
|
||||||
|
|
||||||
<!-- 火焰效果 -->
|
|
||||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
|
|
||||||
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
|
||||||
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
|
||||||
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
|
|
||||||
|
|
||||||
<!-- 其他射线属性 -->
|
|
||||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
|
||||||
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
|
|
||||||
|
|
||||||
<!-- 攻击目标设置 -->
|
|
||||||
<targetParams>
|
|
||||||
<canTargetLocations>true</canTargetLocations>
|
|
||||||
</targetParams>
|
|
||||||
|
|
||||||
<!-- 爆炸参数 -->
|
|
||||||
<enableExplosion>true</enableExplosion>
|
|
||||||
<explosionShotInterval>3</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
|
|
||||||
<explosionRadius>2.5</explosionRadius>
|
|
||||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
|
||||||
<explosionDamage>20</explosionDamage>
|
|
||||||
<explosionSound>Explosion_Bomb</explosionSound>
|
|
||||||
<chanceToStartFire>0.6</chanceToStartFire>
|
|
||||||
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
|
|
||||||
</li>
|
|
||||||
</verbs>
|
|
||||||
<tradeability>None</tradeability>
|
|
||||||
<thingSetMakerTags>
|
|
||||||
<li>RewardStandardQualitySuper</li>
|
|
||||||
</thingSetMakerTags>
|
|
||||||
</ThingDef>
|
|
||||||
|
|
||||||
</Defs>
|
|
||||||
@@ -51,6 +51,24 @@
|
|||||||
<comps>
|
<comps>
|
||||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||||
|
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
|
||||||
|
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||||
|
<fixedIngredient>Steel</fixedIngredient>
|
||||||
|
<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
|
||||||
|
<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
|
||||||
|
<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
|
||||||
|
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
|
||||||
|
<productionQueue>
|
||||||
|
<li>
|
||||||
|
<pawnKind>Mech_WULA_Cat_Bomb</pawnKind>
|
||||||
|
<count>8</count>
|
||||||
|
<cooldownTicks>50</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||||
|
</li>
|
||||||
|
</productionQueue>
|
||||||
|
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||||
|
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<AbilityDef>
|
<AbilityDef>
|
||||||
@@ -96,6 +114,46 @@
|
|||||||
<label>PMu-7A"斯托洛维耶"</label>
|
<label>PMu-7A"斯托洛维耶"</label>
|
||||||
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产装备轻型武器的乌拉猫猫,并且可以在战场上投放低角护盾。</description>
|
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产装备轻型武器的乌拉猫猫,并且可以在战场上投放低角护盾。</description>
|
||||||
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
|
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
|
||||||
|
<comps Inherit="False">
|
||||||
|
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||||
|
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
|
||||||
|
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||||
|
<fixedIngredient>Steel</fixedIngredient>
|
||||||
|
<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
|
||||||
|
<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
|
||||||
|
<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
|
||||||
|
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
|
||||||
|
<productionQueue>
|
||||||
|
<li>
|
||||||
|
<pawnKind>Mech_WULA_Cat_Inf</pawnKind>
|
||||||
|
<count>8</count>
|
||||||
|
<cooldownTicks>50</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<pawnKind>Mech_WULA_Cat_Inf_Slow</pawnKind>
|
||||||
|
<count>8</count>
|
||||||
|
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||||
|
</li>
|
||||||
|
</productionQueue>
|
||||||
|
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||||
|
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_CanBeDormant" />
|
||||||
|
<li Class="CompProperties_WakeUpDormant">
|
||||||
|
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||||
|
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||||
|
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||||
|
</li>
|
||||||
|
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
|
||||||
|
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
|
||||||
|
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
|
||||||
|
<feralMtbDays>10</feralMtbDays>
|
||||||
|
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
|
||||||
|
</li>
|
||||||
|
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
|
||||||
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<AbilityDef>
|
<AbilityDef>
|
||||||
<defName>Wula_AI_Engineer_Mother_Attack_Ability</defName>
|
<defName>Wula_AI_Engineer_Mother_Attack_Ability</defName>
|
||||||
@@ -214,10 +272,19 @@
|
|||||||
<shaderType>CutoutWithOverlay</shaderType>
|
<shaderType>CutoutWithOverlay</shaderType>
|
||||||
<graphicClass>Graphic_Multi</graphicClass>
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
<drawSize>5</drawSize>
|
<drawSize>5</drawSize>
|
||||||
|
<shadowData>
|
||||||
|
<volume>(1.8, 1.6, 1.65)</volume>
|
||||||
|
<offset>(0, 0, -0.65)</offset>
|
||||||
|
</shadowData>
|
||||||
</bodyGraphicData>
|
</bodyGraphicData>
|
||||||
</li>
|
</li>
|
||||||
</lifeStages>
|
</lifeStages>
|
||||||
<weaponMoney>99999~99999</weaponMoney>
|
<weaponMoney>99999~99999</weaponMoney>
|
||||||
|
<abilities>
|
||||||
|
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
||||||
|
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||||
|
<li>Wula_AI_Engineer_Mother_Ability</li>
|
||||||
|
</abilities>
|
||||||
|
|
||||||
<weaponTags>
|
<weaponTags>
|
||||||
<li>Wula_AI_Engineer_Mother_Weapon</li>
|
<li>Wula_AI_Engineer_Mother_Weapon</li>
|
||||||
@@ -246,10 +313,11 @@
|
|||||||
</li>
|
</li>
|
||||||
</lifeStages>
|
</lifeStages>
|
||||||
<weaponMoney>99999~99999</weaponMoney>
|
<weaponMoney>99999~99999</weaponMoney>
|
||||||
|
<abilities>
|
||||||
<weaponTags>
|
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
||||||
<li>Wula_AI_Engineer_Mother_Attack_Weapon</li>
|
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||||
</weaponTags>
|
<li>Wula_AI_Engineer_Mother_Attack_Ability</li>
|
||||||
|
</abilities>
|
||||||
|
|
||||||
<controlGroupPortraitZoom>0.3</controlGroupPortraitZoom>
|
<controlGroupPortraitZoom>0.3</controlGroupPortraitZoom>
|
||||||
</PawnKindDef>
|
</PawnKindDef>
|
||||||
@@ -404,7 +472,7 @@
|
|||||||
<uiIconPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin_south</uiIconPath>
|
<uiIconPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin_south</uiIconPath>
|
||||||
<race>
|
<race>
|
||||||
<baseHealthScale>3</baseHealthScale>
|
<baseHealthScale>3</baseHealthScale>
|
||||||
<thinkTreeConstant>SentryDroneConstant</thinkTreeConstant>
|
<thinkTreeConstant>WULA_Mech_Flyer_Constant</thinkTreeConstant>
|
||||||
<baseBodySize>0.7</baseBodySize>
|
<baseBodySize>0.7</baseBodySize>
|
||||||
<hasCorpse>false</hasCorpse>
|
<hasCorpse>false</hasCorpse>
|
||||||
<body>Mech_Light</body>
|
<body>Mech_Light</body>
|
||||||
@@ -464,7 +532,7 @@
|
|||||||
<description>乌拉帝国的一种小型机械体,装备了一把DLa-4"云母"突击步枪附下挂刺刀,以在战场上拖住敌军。</description>
|
<description>乌拉帝国的一种小型机械体,装备了一把DLa-4"云母"突击步枪附下挂刺刀,以在战场上拖住敌军。</description>
|
||||||
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
|
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
|
||||||
<race>
|
<race>
|
||||||
<thinkTreeConstant>SentryDroneConstant</thinkTreeConstant>
|
<thinkTreeConstant>WULA_Mech_Flyer_Constant</thinkTreeConstant>
|
||||||
<baseBodySize>0.7</baseBodySize>
|
<baseBodySize>0.7</baseBodySize>
|
||||||
<hasCorpse>false</hasCorpse>
|
<hasCorpse>false</hasCorpse>
|
||||||
<body>Mech_Light</body>
|
<body>Mech_Light</body>
|
||||||
@@ -519,7 +587,7 @@
|
|||||||
</li>
|
</li>
|
||||||
</lifeStages>
|
</lifeStages>
|
||||||
</PawnKindDef>
|
</PawnKindDef>
|
||||||
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
|
<PawnKindDef Name="Mech_WULA_Cat_Inf" ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||||
<defName>Mech_WULA_Cat_Inf</defName>
|
<defName>Mech_WULA_Cat_Inf</defName>
|
||||||
<label>步兵乌拉猫猫</label>
|
<label>步兵乌拉猫猫</label>
|
||||||
<race>Mech_WULA_Cat_Inf</race>
|
<race>Mech_WULA_Cat_Inf</race>
|
||||||
@@ -528,6 +596,9 @@
|
|||||||
<li>Wula_Assault_Cat_Weapon</li>
|
<li>Wula_Assault_Cat_Weapon</li>
|
||||||
</weaponTags>
|
</weaponTags>
|
||||||
</PawnKindDef>
|
</PawnKindDef>
|
||||||
|
<PawnKindDef ParentName="Mech_WULA_Cat_Inf" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||||
|
<defName>Mech_WULA_Cat_Inf_Slow</defName>
|
||||||
|
</PawnKindDef>
|
||||||
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
|
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||||
<defName>Mech_WULA_Cat_Commander</defName>
|
<defName>Mech_WULA_Cat_Commander</defName>
|
||||||
<label>指挥官乌拉猫猫</label>
|
<label>指挥官乌拉猫猫</label>
|
||||||
|
|||||||
Reference in New Issue
Block a user