全局订单材质支持,全局订单小图标,部分属性的stat暴露
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@@ -1092,4 +1092,4 @@
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<!-- <WULA_Trait_Broken_Personality>0</WULA_Trait_Broken_Personality> -->
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</disallowedTraits>
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</AlienRace.AlienBackstoryDef>
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</Defs>
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</Defs>
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@@ -4,9 +4,9 @@
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<defName>WULA_Child_Backstory01</defName>
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<ignoreIllegalLabelCharacterConfigError>False</ignoreIllegalLabelCharacterConfigError>
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<slot>Childhood</slot>
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<title>产地:</title>
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<titleShort></titleShort>
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<description>[PAWN_nameDef] 是诞生于乌拉帝国的合成人。</description>
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<title>产地:科鲁普</title>
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<titleShort>科鲁普</titleShort>
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<description>[PAWN_nameDef] 是产自科鲁普星区的合成人。这片星区是一个四战之地——由于其地处边缘且地缘政治复杂,乌拉帝国从未真正掌控这片星区,但是此处优秀的稀有水晶和异星天然气使得帝国不愿放弃此星区的掌控。\n\n在此处生产的合成人使用的战略物资远高于其他星区,这使得其拥有更高的机体耐久和更低的能量消耗。</description>
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<skillGains>
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<Shooting>3</Shooting>
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<Melee>3</Melee>
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@@ -16,15 +16,28 @@
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</spawnCategories>
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<requiredWorkTags>None</requiredWorkTags>
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<forcedHediffs>
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<li>Wula_Synth</li>
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<li>WULA_Addons_Antenna_Hediff_Base</li>
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<!--<li>MechlinkImplant</li>-->
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<li>WULA_Child_Backstory01_Hediff</li>
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</forcedHediffs>
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<forcedTraitsChance>
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<li>
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<defName Degree="0">WULA_BrokenPersonalityTrait</defName>
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<chance>100</chance>
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</li>
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</forcedTraitsChance>
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</AlienRace.AlienBackstoryDef>
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</Defs>
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<HediffDef>
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<defName>WULA_Child_Backstory01_Hediff</defName>
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<label>产地:科鲁普</label>
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<description>[PAWN_nameDef] 是产自科鲁普星区的合成人。这片星区是一个四战之地——由于其地处边缘且地缘政治复杂,乌拉帝国从未真正掌控这片星区,但是此处优秀的稀有水晶和异星天然气使得帝国不愿放弃此星区的掌控。\n\n在此处生产的合成人使用的战略物资远高于其他星区,这使得其拥有更高的机体耐久和更低的能量消耗。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<everCurableByItem>false</everCurableByItem>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<isBad>false</isBad>
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<stages>
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<li>
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</li>
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</stages>
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_MaintenanceDamage">
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<damageToMaintenanceFactor>0.0025</damageToMaintenanceFactor> <!-- 1点伤害 = 0.25%维护度减少 -->
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</li>
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</comps>
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</HediffDef>
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</Defs>
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@@ -1,23 +1,126 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<StatCategoryDef>
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<defName>WULA_Synth</defName>
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<label>乌拉帝国机械</label>
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<displayOrder>160</displayOrder>
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</StatCategoryDef>
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<!-- 机械能量 -->
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<StatDef>
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<defName>WulaEnergyMaxLevelOffset</defName>
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<label>机械乌拉能量上限</label>
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<description>影响机械乌拉能量上限的偏移量。</description>
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<category>PawnMisc</category>
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<category>WULA_Synth</category>
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<minValue>-1</minValue>
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<defaultBaseValue>1</defaultBaseValue>
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<!-- <maxValue>1</maxValue> -->
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<toStringStyle>PercentZero</toStringStyle>
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</StatDef>
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<StatDef>
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<defName>WulaEnergyFallRateFactor</defName>
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<label>机械乌拉能量消耗速度</label>
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<description>影响机械乌拉能量消耗速度的乘数因子。</description>
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<category>PawnMisc</category>
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<category>WULA_Synth</category>
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<defaultBaseValue>1</defaultBaseValue>
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<minValue>0</minValue>
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<toStringStyle>PercentZero</toStringStyle>
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</StatDef>
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</Defs>
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<!-- 纳米修复相关统计 -->
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<StatDef>
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<defName>WULA_NanoRepairCostPerHP</defName>
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<label>纳米修复能量消耗</label>
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<description>纳米修复系统修复每点生命值所消耗的能量。</description>
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<category>WULA_Synth</category>
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<defaultBaseValue>0.1</defaultBaseValue>
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<toStringStyle>PercentZero</toStringStyle>
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<showOnMechanoids>true</showOnMechanoids>
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_NanoRepair</workerClass>
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</StatDef>
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<StatDef>
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<defName>WULA_NanoRepairCooldownAfterDamage</defName>
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<label>纳米修复冷却时间</label>
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<description>受到伤害后纳米修复系统进入冷却的时间(秒)。</description>
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<category>WULA_Synth</category>
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<defaultBaseValue>300</defaultBaseValue>
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<toStringStyle>Integer</toStringStyle>
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<showOnMechanoids>true</showOnMechanoids>
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_NanoRepair</workerClass>
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</StatDef>
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<!-- 维护系统统计 -->
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<StatDef>
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<defName>WULA_MaintenanceDegradationFactor</defName>
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<label>维护退化乘数</label>
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<description>乌拉帝国合成人维护需求退化速率的乘数。数值越高,机械乌拉越容易陷入低维护状态。</description>
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<category>WULA_Synth</category>
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<defaultBaseValue>1.0</defaultBaseValue>
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<toStringStyle>FloatTwo</toStringStyle>
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<showOnMechanoids>true</showOnMechanoids>
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
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</StatDef>
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<StatDef>
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<defName>WULA_MaintenanceStatusThresholdFactor</defName>
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<label>维护等级阈值</label>
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<description>影响乌拉帝国合成人维护状态阈值的乘数。数值越高,越容易陷入低维护带来的减益状态。</description>
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<category>WULA_Synth</category>
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<defaultBaseValue>1.0</defaultBaseValue>
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<toStringStyle>FloatTwo</toStringStyle>
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<showOnMechanoids>true</showOnMechanoids>
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
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</StatDef>
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<StatDef>
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<defName>WULA_MaintenanceDamageToMaintenanceFactor</defName>
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<label>维护伤害</label>
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<description>乌拉帝国合成人因为伤害导致维护度损失的程度。数值越高,受到伤害时损失越多维护度。</description>
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<category>WULA_Synth</category>
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<defaultBaseValue>0.01</defaultBaseValue>
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<toStringStyle>PercentZero</toStringStyle>
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<showOnMechanoids>true</showOnMechanoids>
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
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</StatDef>
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<!-- 具体的状态阈值乘数 -->
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<StatDef>
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<defName>WULA_MaintenanceMinorBreakdownThresholdFactor</defName>
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<label>轻微故障等级阈值</label>
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<description>影响乌拉帝国合成人进入轻微故障阈值的乘数。数值越高,越容易进入轻微故障状态。</description>
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<category>WULA_Synth</category>
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<defaultBaseValue>1.0</defaultBaseValue>
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<toStringStyle>FloatTwo</toStringStyle>
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<showOnMechanoids>true</showOnMechanoids>
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
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</StatDef>
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<StatDef>
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<defName>WULA_MaintenanceMajorBreakdownThresholdFactor</defName>
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<label>严重故障等级阈值</label>
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<description>影响乌拉帝国合成人进入严重故障阈值的乘数。数值越高,越容易进入严重故障状态。</description>
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<category>WULA_Synth</category>
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<defaultBaseValue>1.0</defaultBaseValue>
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<toStringStyle>FloatTwo</toStringStyle>
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<showOnMechanoids>true</showOnMechanoids>
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
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</StatDef>
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<StatDef>
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<defName>WULA_MaintenanceCriticalFailureThresholdFactor</defName>
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<label>完全故障等级阈值</label>
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<description>影响乌拉帝国合成人进入完全故障阈值的乘数。数值越高,越容易进入完全故障状态。</description>
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<category>WULA_Synth</category>
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<defaultBaseValue>1.0</defaultBaseValue>
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<toStringStyle>FloatTwo</toStringStyle>
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<showOnMechanoids>true</showOnMechanoids>
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
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</StatDef>
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</Defs>
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@@ -1,61 +1,8 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 贵族服装 -->
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<ThingDef Name="WULA_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<useIngredientsForColor>false</useIngredientsForColor>
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<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<displayPriority>225</displayPriority>
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</recipeMaker>
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<costStuffCount>125</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<thingCategories>
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<li>ApparelNoble</li>
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</thingCategories>
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<statBases>
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<WorkToMake>15000</WorkToMake>
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<Mass>1</Mass>
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<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>1.5</EquipDelay>
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</statBases>
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<apparel>
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<tags>
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<li>Royal</li>
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<li>Wula_Apparel</li>
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</tags>
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<useWornGraphicMask>true</useWornGraphicMask>
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<!-- 在身体后渲染 -->
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<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
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<!-- 待查? -->
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<!-- 会考虑温度,待查? -->
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<!-- 会考虑毒性环境,待查? -->
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(1,1,1,1)</only>
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</li>
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</options>
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</colorGenerator>
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</ThingDef>
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<ThingDef Name="WULA_ApparelHatRoyalBase" ParentName="HatMakeableBase" Abstract="True">
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<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
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<costStuffCount>0</costStuffCount>
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<stuffCategories Inherit="False"/>
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<thingCategories>
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<li>ApparelMisc</li>
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</thingCategories>
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@@ -63,9 +10,67 @@
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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</bodyPartGroups>
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<layers>
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<li>Middle</li>
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</layers>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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<useWornGraphicMask>true</useWornGraphicMask>
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</apparel>
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<colorGenerator Class="ColorGenerator_Options">
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<options>
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<li>
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<weight>10</weight>
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<only>(1,1,1,1)</only>
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</li>
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</options>
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</colorGenerator>
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<possessionCount>1</possessionCount>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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<statBases>
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<Mass>1</Mass>
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<WorkToMake>7000</WorkToMake>
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<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
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</statBases>
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</ThingDef>
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<ThingDef Name="WULA_ApparelRoyalBase" ParentName="WULA_ApparelCivilBase" Abstract="True">
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<thingCategories>
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<li>ApparelNoble</li>
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</thingCategories>
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<apparel>
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<tags>
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<li>Royal</li>
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</tags>
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<useWornGraphicMask>true</useWornGraphicMask>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<possessionCount>50</possessionCount>
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</ThingDef>
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<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
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<thingCategories>
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<li>ApparelMisc</li>
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</thingCategories>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<renderSkipFlags>
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@@ -88,20 +93,52 @@
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<recipeMaker>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<useIngredientsForColor>false</useIngredientsForColor>
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<researchPrerequisite>WULA_Synth_Clothes_3_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<displayPriority>225</displayPriority>
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</recipeMaker>
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<statBases>
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<Mass>0.2</Mass>
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<WorkToMake>3000</WorkToMake>
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<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
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</statBases>
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</ThingDef>
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<ThingDef Name="WULA_ApparelRoyalHatBase" ParentName="WULA_ApparelCivilHatBase" Abstract="True">
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<thingCategories>
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<li>ApparelNoble</li>
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</thingCategories>
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<apparel>
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<tags>
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<li>Royal</li>
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</tags>
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</apparel>
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<possessionCount>50</possessionCount>
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</ThingDef>
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<ThingDef Name="WULA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True">
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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||||
<shaderType>CutoutComplex</shaderType>
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</graphicData>
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||||
<thingCategories>
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||||
<li>ApparelMisc</li>
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</thingCategories>
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<costStuffCount>0</costStuffCount>
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||||
<stuffCategories Inherit="False"/>
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<apparel>
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||||
<tags>
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||||
<li>Wula_Apparel</li>
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<li>Wula_Inner</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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</bodyPartGroups>
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<layers>
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<li>OnSkin</li>
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</layers>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
</apparel>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="WULA_ApparelRoyalBase">
|
||||
<defName>WULA_Official_Uniform</defName>
|
||||
<label>乌拉帝国双幡礼服</label>
|
||||
@@ -150,535 +187,6 @@
|
||||
<possessionCount>1</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 平民服装 -->
|
||||
<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
|
||||
<thingCategories>
|
||||
<li>ApparelMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>Wula_Clothes</li>
|
||||
</tags>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(1,1,1,1)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
<possessionCount>1</possessionCount>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<Mass>1</Mass>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
|
||||
<thingCategories>
|
||||
<li>ApparelMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>Wula_Clothes</li>
|
||||
</tags>
|
||||
<renderSkipFlags>
|
||||
<li>None</li>
|
||||
</renderSkipFlags>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
</apparel>
|
||||
<colorGenerator Class="ColorGenerator_Options">
|
||||
<options>
|
||||
<li>
|
||||
<weight>10</weight>
|
||||
<only>(1,1,1,1)</only>
|
||||
</li>
|
||||
</options>
|
||||
</colorGenerator>
|
||||
<possessionCount>1</possessionCount>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<Mass>0.2</Mass>
|
||||
<WorkToMake>3000</WorkToMake>
|
||||
<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||||
<defName>WULA_Sailor_Dress</defName>
|
||||
<label>乌拉帝国水手连衣裙</label>
|
||||
<description>这是乌拉帝国的一款连衣裙,上到贵族下到平民都可以穿,在肃穆的帝国中传递出了一丝俏皮和活泼。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Sailor_Dress</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<!-- <li>Shoulders</li> -->
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Sailor_Dress</wornGraphicPath>
|
||||
</apparel>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<equippedStatOffsets>
|
||||
<SocialImpact>0.1</SocialImpact>
|
||||
<MoveSpeed>0.15</MoveSpeed>
|
||||
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
|
||||
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
|
||||
</equippedStatOffsets>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||||
<defName>WULA_Maid_Uniform</defName>
|
||||
<label>乌拉帝国女仆装</label>
|
||||
<description>乌拉帝国平民所穿的女仆装。虽然她们更习惯让异族的奴隶服侍自己,不过还是有一些乌拉星人选择从事服务业。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
|
||||
</apparel>
|
||||
<equippedStatOffsets>
|
||||
<PlantWorkSpeed>0.15</PlantWorkSpeed>
|
||||
<PlantHarvestYield>0.1</PlantHarvestYield>
|
||||
<CookSpeed>0.2</CookSpeed>
|
||||
<ButcheryFleshSpeed>0.2</ButcheryFleshSpeed>
|
||||
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
|
||||
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelCivilHatBase">
|
||||
<defName>WULA_Maid_Uniform_Headband</defName>
|
||||
<label>乌拉帝国女仆发饰</label>
|
||||
<description>乌拉帝国女仆装的配套发饰。</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<displayPriority>105</displayPriority>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>0.1</Mass>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>20</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
|
||||
</apparel>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||||
<defName>WULA_Nurse_Uniform</defName>
|
||||
<label>乌拉帝国护士装</label>
|
||||
<description>乌拉帝国平民所穿的护士装。一反常态的深色护士服反倒让病人感到不安——不过比起救人,她们更多的是在执行一些在其他种族看来“非道德”的医学操作。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Nurse_Uniform</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Nurse_Uniform</wornGraphicPath>
|
||||
</apparel>
|
||||
<equippedStatOffsets>
|
||||
<MedicalTendQualityOffset>1</MedicalTendQualityOffset>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelCivilHatBase">
|
||||
<defName>WULA_Nurse_Uniform_Headband</defName>
|
||||
<label>乌拉帝国护士帽</label>
|
||||
<description>乌拉帝国护士装的配套发饰。</description>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<displayPriority>105</displayPriority>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Nurse_Uniform_Headband</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>0.1</Mass>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>20</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Nurse_Uniform_Headband</wornGraphicPath>
|
||||
</apparel>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||||
<defName>WULA_Qipao</defName>
|
||||
<label>乌拉帝国旗袍</label>
|
||||
<description>乌拉帝国中较高等的公民所着服装,修身而不失典雅之姿。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Qipao</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Qipao</wornGraphicPath>
|
||||
</apparel>
|
||||
<equippedStatOffsets>
|
||||
<ResearchSpeedFactor>0.1</ResearchSpeedFactor>
|
||||
<EntityStudyRate MayRequire="Ludeon.RimWorld.Anomaly">0.1</EntityStudyRate>
|
||||
<SocialImpact>0.1</SocialImpact>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelCivilBase">
|
||||
<defName>WULA_Nun_Uniform</defName>
|
||||
<label>乌拉帝国修女服</label>
|
||||
<description>乌拉帝国修女所着的衣服,虽然作为战斗服装来说几乎没有防护,但是它可以用乌拉帝国的技术抽出穿着者的灵能并形成一道灵能护盾——无论使用者是否愿意。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Nun_Uniform</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_FE_Spiritualist_T1</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Nun_Uniform</wornGraphicPath>
|
||||
</apparel>
|
||||
<costList Inherit="False">
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<MaxHitPoints>200</MaxHitPoints>
|
||||
<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.1</ArmorRating_Heat>
|
||||
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MeleeDodgeChance>0.2</MeleeDodgeChance>
|
||||
<MentalBreakThreshold>-0.1</MentalBreakThreshold>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>200</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
|
||||
|
||||
<!-- 基础功能 -->
|
||||
<radius>1.5</radius> <!-- 护盾半径,决定了拦截范围 -->
|
||||
<hitPoints>250</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
|
||||
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
|
||||
|
||||
<!-- 拦截类型 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
|
||||
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
|
||||
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
|
||||
|
||||
<!-- 视觉与音效 -->
|
||||
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
|
||||
<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
|
||||
|
||||
<!-- EMP 效果 -->
|
||||
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
|
||||
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
|
||||
|
||||
<!-- 被动恢复 -->
|
||||
<rechargeHitPointsIntervalTicks>60</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
|
||||
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelCivilHatBase">
|
||||
<defName>WULA_Nun_veil</defName>
|
||||
<label>乌拉帝国修女头巾</label>
|
||||
<description>乌拉帝国修女装的配套发饰,能像服装那样支起一个较小的灵能护盾。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<displayPriority>105</displayPriority>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Nun_veil</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
|
||||
<Mass>0.1</Mass>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_FE_Spiritualist_T1</li>
|
||||
</tags>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Nun_veil</wornGraphicPath>
|
||||
</apparel>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
|
||||
|
||||
<!-- 基础功能 -->
|
||||
<radius>1.46</radius> <!-- 护盾半径,决定了拦截范围 -->
|
||||
<hitPoints>100</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
|
||||
<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
|
||||
|
||||
<!-- 拦截类型 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles> <!-- 是否拦截地面弹丸 (如子弹) -->
|
||||
<interceptAirProjectiles>false</interceptAirProjectiles> <!-- 是否拦截空中弹丸 (如炮弹) -->
|
||||
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
|
||||
|
||||
<!-- 视觉与音效 -->
|
||||
<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
|
||||
<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
|
||||
|
||||
<!-- EMP 效果 -->
|
||||
<isImmuneToEMP>true</isImmuneToEMP> <!-- 是否免疫EMP伤害 -->
|
||||
<disarmedByEmpForTicks>600</disarmedByEmpForTicks> <!-- 被EMP击中后,额外的眩晕/瘫痪时间 (ticks) -->
|
||||
|
||||
<!-- 被动恢复 -->
|
||||
<rechargeHitPointsIntervalTicks>60</rechargeHitPointsIntervalTicks> <!-- 未破盾时,每隔多少ticks恢复1点生命值 -->
|
||||
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 内衬 -->
|
||||
<ThingDef Name="WULA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True">
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<thingCategories>
|
||||
<li>ApparelMisc</li>
|
||||
</thingCategories>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>Wula_Inner</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>OnSkin</li>
|
||||
</layers>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
</apparel>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
</recipeMaker>
|
||||
<possessionCount>1</possessionCount>
|
||||
<statBases>
|
||||
<Mass>0.2</Mass>
|
||||
<StuffEffectMultiplierArmor>0.1</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.5</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.5</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
<defName>WULA_Bodystocking</defName>
|
||||
<label>乌拉帝国连身黑丝</label>
|
||||
@@ -769,7 +277,6 @@
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 普通甲 -->
|
||||
<ThingDef Name="WULA_ApparelArmorBase" ParentName="ArmorMachineableBase" Abstract="True">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -1290,7 +797,6 @@
|
||||
</costList>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 盾牌 -->
|
||||
<ThingDef Name="WULA_ApparelShieldBase" ParentName="ArmorMachineableBase" Abstract="True">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -1512,7 +1018,6 @@
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<!-- 特殊 -->
|
||||
<ThingDef ParentName="ApparelNoQualityBase">
|
||||
<defName>Apparel_WULA_Manpack_Loitering_Munition</defName>
|
||||
<label>MPl_8"蛭石"</label>
|
||||
@@ -1635,7 +1140,6 @@
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<ApparelLayerDef>
|
||||
<defName>Shield</defName>
|
||||
<label>盾牌</label>
|
||||
|
||||
@@ -1,286 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="WULA_ApparelRoyalBase">
|
||||
<defName>WULA_Witch_Uniform</defName>
|
||||
<label>乌拉帝国学院魔女装</label>
|
||||
<description>乌拉帝国图书馆的外勤人员所着制服,时尚轻便,内部埋藏了大量的纳米级管线,用于和战场上的机械部队建立链接,并极大强化附近的乌拉帝国机械部队——话说回来,操纵机械族作战也算是召唤师吧?</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>WULA_Witch_Uniform_Hediff</HediffDef>
|
||||
<HediffDef>WULA_Witch_Uniform_Mech_Hediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Witch_Uniform</texPath>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>RoyalTier6</li>
|
||||
<li>Wula_FE_Materialist_T3</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Witch_Uniform</wornGraphicPath>
|
||||
</apparel>
|
||||
<costList Inherit="False">
|
||||
<Hyperweave>100</Hyperweave>
|
||||
</costList>
|
||||
<costStuffCount>300</costStuffCount>
|
||||
<statBases>
|
||||
<WorkToMake>50000</WorkToMake>
|
||||
<MaxHitPoints>3000</MaxHitPoints>
|
||||
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.2</ArmorRating_Heat>
|
||||
<StuffEffectMultiplierArmor>0.5</StuffEffectMultiplierArmor>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MechBandwidth>32</MechBandwidth>
|
||||
<MechControlGroups>2</MechControlGroups>
|
||||
<MechFormingSpeed>2</MechFormingSpeed>
|
||||
<MechRepairSpeed>2</MechRepairSpeed>
|
||||
</equippedStatOffsets>
|
||||
<tradeability>None</tradeability>
|
||||
<costStuffCount>200</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>WULA_Witch_Uniform_Hediff</hediff>
|
||||
<part>Brain</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelHatRoyalBase">
|
||||
<defName>WULA_Witch_Hat</defName>
|
||||
<label>乌拉帝国学院魔女帽</label>
|
||||
<description>乌拉帝国学院魔女装的配套帽子,和其衣服一样可以强化乌拉星人操纵机械集群的能力,此外还允许附近的机械族不需要能量补给——话说回来,操纵机械族作战也算是召唤师吧?</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>WULA_Witch_Hat_Hediff</HediffDef>
|
||||
<HediffDef>WULA_Witch_Hat_Mech_Hediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Witch_Hat</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>0.1</Mass>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MechBandwidth>24</MechBandwidth>
|
||||
<MechControlGroups>1</MechControlGroups>
|
||||
<MechFormingSpeed>1</MechFormingSpeed>
|
||||
<MechRepairSpeed>1</MechRepairSpeed>
|
||||
</equippedStatOffsets>
|
||||
<tradeability>None</tradeability>
|
||||
<costStuffCount>150</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<Hyperweave>50</Hyperweave>
|
||||
</costList>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>RoyalTier6</li>
|
||||
<li>Wula_FE_Spiritualist_T3</li>
|
||||
</tags>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Witch_Hat</wornGraphicPath>
|
||||
<!-- <drawData>
|
||||
<dataSouth>
|
||||
<layer>9999</layer>
|
||||
</dataSouth>
|
||||
</drawData> -->
|
||||
</apparel>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>WULA_Witch_Hat_Hediff</hediff>
|
||||
<part>Brain</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Witch_Uniform_Hediff</defName>
|
||||
<label>乌拉帝国机械超频</label>
|
||||
<description>由乌拉帝国学院魔女装所提供的特殊立场,可以强化大范围内所有乌拉帝国机械体的战斗能力——灵能机械体和乌拉猫猫类机械体除外。</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>WULA_Witch_Uniform_Mech_Hediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<priceImpact>false</priceImpact>
|
||||
<comps>
|
||||
<!-- 这里使用我们新创建的C#类的完整名称 -->
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
|
||||
<range>40</range>
|
||||
<hediff>WULA_Witch_Uniform_Mech_Hediff</hediff>
|
||||
|
||||
<!-- 定义可以被影响的种族列表 -->
|
||||
<targetRaces>
|
||||
<li>Wula_AI_Heavy_Panzer</li>
|
||||
<li>Wula_AI_Heavy_Panzer_Gunnery</li>
|
||||
<li>WULA_Alpha_Wolf</li>
|
||||
<li>WULA_Alpha_Mantodea</li>
|
||||
<li>WULA_Mech_Flyer</li>
|
||||
<li>WULA_Mech_Flyer_Melta</li>
|
||||
<li>Wula_Mech_Mobile_Factory</li>
|
||||
<li>Wula_Mech_Mobile_Factory_CR</li>
|
||||
<li>Wula_Mech_Mobile_Factory_LR</li>
|
||||
<li>Wula_AI_Engineer_Mother</li>
|
||||
<li>Wula_AI_Engineer_Mother_Attack</li>
|
||||
</targetRaces>
|
||||
|
||||
<!-- 其他参数和原版一样 -->
|
||||
<targetingParameters>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>true</canTargetMechs>
|
||||
</targetingParameters>
|
||||
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
|
||||
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_Witch_Uniform_Mech_Hediff</defName>
|
||||
<label>机械超频</label>
|
||||
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>WULA_Witch_Uniform_Hediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<isBad>false</isBad>
|
||||
<description>一位身着乌拉帝国学院魔女装的乌拉星人在该机械体附近,为机械提供了强大的战斗能力加成。</description>
|
||||
<debugLabelExtra>other</debugLabelExtra>
|
||||
<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
|
||||
<initialSeverity>1</initialSeverity> <!-- 初始层数设置为10 -->
|
||||
<maxSeverity>1</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.5</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
|
||||
<MeleeDamageFactor>1.5</MeleeDamageFactor>
|
||||
<MeleeCooldownFactor>0.5</MeleeCooldownFactor>
|
||||
<MoveSpeed>2</MoveSpeed>
|
||||
<IncomingDamageFactor>0.75</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>false</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_Link">
|
||||
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
|
||||
<maxDistance>40</maxDistance>
|
||||
<!-- <customMote>Mote_WorkCommandLinkLine</customMote> -->
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<defName>WULA_Witch_Hat_Hediff</defName>
|
||||
<label>乌拉帝国自持协议</label>
|
||||
<description>由乌拉帝国学院魔女装所提供的特殊立场,可以使大范围的乌拉帝国机械体自行汲取能量而无需充电——灵能机械体和乌拉猫猫类机械体除外。</description>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>WULA_Witch_Hat_Mech_Hediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<priceImpact>false</priceImpact>
|
||||
<comps>
|
||||
<!-- 这里使用我们新创建的C#类的完整名称 -->
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
|
||||
<range>40</range>
|
||||
<hediff>WULA_Witch_Hat_Mech_Hediff</hediff>
|
||||
|
||||
<!-- 定义可以被影响的种族列表 -->
|
||||
<targetRaces>
|
||||
<li>Wula_AI_Heavy_Panzer</li>
|
||||
<li>Wula_AI_Heavy_Panzer_Gunnery</li>
|
||||
<li>WULA_Alpha_Wolf</li>
|
||||
<li>WULA_Alpha_Mantodea</li>
|
||||
<li>WULA_Mech_Flyer</li>
|
||||
<li>WULA_Mech_Flyer_Melta</li>
|
||||
<li>Wula_Mech_Mobile_Factory</li>
|
||||
<li>Wula_Mech_Mobile_Factory_CR</li>
|
||||
<li>Wula_Mech_Mobile_Factory_LR</li>
|
||||
<li>Wula_AI_Engineer_Mother</li>
|
||||
<li>Wula_AI_Engineer_Mother_Attack</li>
|
||||
</targetRaces>
|
||||
|
||||
<!-- 其他参数和原版一样 -->
|
||||
<targetingParameters>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetHumans>false</canTargetHumans>
|
||||
<canTargetMechs>true</canTargetMechs>
|
||||
</targetingParameters>
|
||||
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
|
||||
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_Witch_Hat_Mech_Hediff</defName>
|
||||
<label>自持激活</label>
|
||||
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<descriptionHyperlinks>
|
||||
<HediffDef>WULA_Witch_Hat_Hediff</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<isBad>false</isBad>
|
||||
<!-- <tickerType>Normal</tickerType> -->
|
||||
<description>一位身着乌拉帝国学院魔女帽的乌拉星人在该机械体附近,发出的自持协议信号使该机械族自行汲取能量而无需充电。</description>
|
||||
<debugLabelExtra>other</debugLabelExtra>
|
||||
<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
|
||||
<initialSeverity>1</initialSeverity> <!-- 初始层数设置为10 -->
|
||||
<maxSeverity>1</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
|
||||
<stages>
|
||||
<li>
|
||||
<disablesNeeds>
|
||||
<li>MechEnergy</li>
|
||||
</disablesNeeds>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>false</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_Link">
|
||||
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
|
||||
<maxDistance>40</maxDistance>
|
||||
<!-- <customMote>Mote_WorkCommandLinkLine</customMote> -->
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
@@ -779,6 +779,8 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_HediffGiver">
|
||||
<hediffs>
|
||||
<li>Wula_Synth</li>
|
||||
<li>WULA_Addons_Antenna_Hediff_Base</li>
|
||||
<li>WULA_NanoRepairHediff</li>
|
||||
</hediffs>
|
||||
<addChance>1.0</addChance>
|
||||
|
||||
@@ -210,4 +210,45 @@
|
||||
<WULA_ItemsSentToOutputStorage>{0}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToOutputStorage>
|
||||
<WULA_InputStorageItems>输入存储: {0}</WULA_InputStorageItems>
|
||||
<WULA_OutputStorageItems>输出存储: {0}</WULA_OutputStorageItems>
|
||||
|
||||
<WULA_ChooseStuff>材质</WULA_ChooseStuff>
|
||||
<WULA_ChooseStuffTooltip>为此武器选择材质</WULA_ChooseStuffTooltip>
|
||||
<WULA_CurrentStuff>当前材质:{0}</WULA_CurrentStuff>
|
||||
<WULA_NoStuffAvailable>没有可用的材质</WULA_NoStuffAvailable>
|
||||
<WULA_StuffSelected>已选择 {0} 作为材质</WULA_StuffSelected>
|
||||
<WULA_StuffAutoSelected>已自动选择 {0} 作为材质</WULA_StuffAutoSelected>
|
||||
<WULA_AutoSelectStuff>自动选择(最充足)</WULA_AutoSelectStuff>
|
||||
<WULA_ClearStuffSelection>清除选择</WULA_ClearStuffSelection>
|
||||
<WULA_StuffSelectionCleared>材质选择已清除</WULA_StuffSelectionCleared>
|
||||
<WULA_CannotChangeStuffAfterStart>生产开始后无法更改材质</WULA_CannotChangeStuffAfterStart>
|
||||
<WULA_RecipeDoesNotSupportStuff>此武器不支持材质选择</WULA_RecipeDoesNotSupportStuff>
|
||||
<WULA_NoStuffSelected>未选择材质</WULA_NoStuffSelected>
|
||||
<!-- 区分固定消耗和材质消耗 -->
|
||||
<WULA_FixedIngredients>固定原料</WULA_FixedIngredients>
|
||||
<WULA_StuffMaterial>材质</WULA_StuffMaterial>
|
||||
<!-- 材质属性相关 -->
|
||||
<WULA_Commonality>普遍性</WULA_Commonality>
|
||||
<WULA_Adjective>前缀</WULA_Adjective>
|
||||
|
||||
<!-- 纳米修复统计相关翻译 -->
|
||||
<WULA_NanoRepairCostPerHP>纳米修复能量消耗</WULA_NanoRepairCostPerHP>
|
||||
<WULA_NanoRepairCostPerHP_Desc>纳米修复系统修复每点生命值所消耗的能量。数值越低,修复消耗越低。</WULA_NanoRepairCostPerHP_Desc>
|
||||
<WULA_NanoRepairCooldownAfterDamage>纳米修复冷却时间</WULA_NanoRepairCooldownAfterDamage>
|
||||
<WULA_NanoRepairCooldownAfterDamage_Desc>受到伤害后纳米修复系统进入冷却的时间。数值越低,系统响应越快。</WULA_NanoRepairCooldownAfterDamage_Desc>
|
||||
<!-- 纳米修复统计解释文本 -->
|
||||
<WULA_NanoRepair_Properties>纳米修复系统属性:</WULA_NanoRepair_Properties>
|
||||
<WULA_NanoRepair_CostPerHP_Line>• 每点生命值修复消耗: {0}</WULA_NanoRepair_CostPerHP_Line>
|
||||
<WULA_NanoRepair_MinEnergyThreshold_Line>• 最低启动能量阈值: {0}</WULA_NanoRepair_MinEnergyThreshold_Line>
|
||||
<WULA_NanoRepair_CooldownAfterDamage_Line>• 伤害后冷却时间: {1} 秒</WULA_NanoRepair_CooldownAfterDamage_Line>
|
||||
<WULA_NanoRepair_SystemStatus_Line>• 系统状态: {0}</WULA_NanoRepair_SystemStatus_Line>
|
||||
<WULA_NanoRepair_SystemStatus_Enabled>已启用</WULA_NanoRepair_SystemStatus_Enabled>
|
||||
<WULA_NanoRepair_SystemStatus_Disabled>已禁用</WULA_NanoRepair_SystemStatus_Disabled>
|
||||
<!-- 维护系统统计解释 -->
|
||||
<WULA_Maintenance_Properties>维护系统属性:</WULA_Maintenance_Properties>
|
||||
<WULA_Maintenance_DegradationFactor_Explanation>• 阈值前退化速率: {0}/天\n• 阈值后退化速率: {1}/天\n• 阈值天数: {2}天</WULA_Maintenance_DegradationFactor_Explanation>
|
||||
<WULA_Maintenance_StatusThresholdFactor_Explanation>• 轻微故障阈值: {0}\n• 严重故障阈值: {1}\n• 完全故障阈值: {2}</WULA_Maintenance_StatusThresholdFactor_Explanation>
|
||||
<WULA_Maintenance_DamageToMaintenanceFactor_Explanation>• 伤害转换因子: {0}/点伤害</WULA_Maintenance_DamageToMaintenanceFactor_Explanation>
|
||||
<WULA_Maintenance_MinorBreakdownThreshold_Explanation>• 轻微故障阈值: {0}</WULA_Maintenance_MinorBreakdownThreshold_Explanation>
|
||||
<WULA_Maintenance_MajorBreakdownThreshold_Explanation>• 严重故障阈值: {0}</WULA_Maintenance_MajorBreakdownThreshold_Explanation>
|
||||
<WULA_Maintenance_CriticalFailureThreshold_Explanation>• 完全故障阈值: {0}</WULA_Maintenance_CriticalFailureThreshold_Explanation>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user