好像这一版终于行了 修充电床
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@@ -30,11 +30,4 @@
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<casualInterruptible>false</casualInterruptible>
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</JobDef>
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<JobDef>
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<defName>WULA_LayDownToCharge</defName>
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<driverClass>WulaFallenEmpire.JobDriver_WulaLayDownToCharge</driverClass>
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<reportString>正在充电</reportString>
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<casualInterruptible>false</casualInterruptible>
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</JobDef>
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</Defs>
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@@ -265,21 +265,30 @@
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<emergency>true</emergency>
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</li>
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<!-- Get Wula energy (only if starving) -->
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<li Class="ThinkNode_ConditionalNeedPercentageAbove">
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<need>WULA_Energy</need>
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<threshold>0.5</threshold> <!-- 能量低于10%时触发 -->
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<invert>true</invert>
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<!-- Satisfy Needs -->
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<li Class="ThinkNode_Tagger">
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<tagToGive>SatisfyingNeeds</tagToGive>
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<subNodes>
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<li Class="ThinkNode_Tagger">
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<tagToGive>SatisfyingNeeds</tagToGive>
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<li Class="ThinkNode_PrioritySorter">
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<subNodes>
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<li Class="JobGiver_Autofeed" MayRequire="Ludeon.RimWorld.Biotech" />
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<li Class="WulaFallenEmpire.JobGiver_WulaGetEnergy">
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<leaveJoinableLordIfIssuesJob>true</leaveJoinableLordIfIssuesJob>
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<minEnergyLevelPercentage>0.3</minEnergyLevelPercentage>
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<maxEnergyLevelPercentage>0.9</maxEnergyLevelPercentage>
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<maxEnergyLevelPercentage>1.0</maxEnergyLevelPercentage>
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<emergencyPriority>9.5</emergencyPriority>
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</li>
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<li Class="JobGiver_SatisfyChemicalNeed"/>
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<li Class="JobGiver_SatifyChemicalDependency" MayRequire="Ludeon.RimWorld.Biotech" />
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<li Class="JobGiver_GetHemogen" MayRequire="Ludeon.RimWorld.Biotech" />
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<li Class="JobGiver_GetDeathrest" MayRequire="Ludeon.RimWorld.Biotech" />
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<li Class="ThinkNode_Priority_GetJoy">
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<subNodes>
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<li Class="JobGiver_GetJoy"/>
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<li Class="JobGiver_GetJoyInBed"/>
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</subNodes>
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</li>
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<li Class="JobGiver_Meditate"/>
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</subNodes>
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</li>
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</subNodes>
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