2025-8-20
@@ -5,19 +5,16 @@
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<!-- 它被设置为自动生产,且生产不消耗资源 -->
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<!-- 它被设置为自动生产,且生产不消耗资源 -->
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<ThingDef ParentName="SuperHeavyMechanoid">
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<ThingDef ParentName="SuperHeavyMechanoid">
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<defName>WULA_Mech_Warqueen</defName> <!-- 修改了defName以避免冲突 -->
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<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
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<label>war queen (WULA)</label>
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<label>SNm-6"头狼"</label>
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<description>An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat.\n\nEven more than other mechanoids, the war queen resembles a giant, living insect. All war mechs can be terrifying, but humans tend to find the war queen disturbing on a deeper level.</description>
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<description>乌拉帝国中型机械体</description>
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<statBases>
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<statBases>
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<MoveSpeed>1.6</MoveSpeed>
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<MoveSpeed>4.6</MoveSpeed>
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<EnergyShieldRechargeRate>0.5</EnergyShieldRechargeRate>
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<EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
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<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
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<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
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<EMPResistance>0.7</EMPResistance>
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</statBases>
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</statBases>
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<race>
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<race>
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<body>Mech_Warqueen</body>
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<body>Mech_Warqueen</body>
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<baseBodySize>4</baseBodySize>
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<baseBodySize>5</baseBodySize>
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<lifeStageAges>
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<lifeStageAges>
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<li>
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<li>
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<def>MechanoidFullyFormed</def>
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<def>MechanoidFullyFormed</def>
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@@ -26,33 +23,8 @@
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<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
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<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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</li>
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</li>
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>100</minAge>
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<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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</li>
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</lifeStageAges>
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</lifeStageAges>
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<baseHealthScale>5.2</baseHealthScale>
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<baseHealthScale>5.2</baseHealthScale>
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<dutyBoss>Warqueen</dutyBoss>
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<detritusLeavings>
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<li>
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<def>ChunkMechanoidSlag</def>
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<texOverrideIndex>13</texOverrideIndex>
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<spawnChance>0.75</spawnChance>
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</li>
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<li>
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<def>ChunkMechanoidSlag</def>
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<texOverrideIndex>3</texOverrideIndex>
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<spawnChance>0.75</spawnChance>
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</li>
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<li>
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<def>ChunkMechanoidSlag</def>
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<texOverrideIndex>0</texOverrideIndex>
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<spawnChance>0.75</spawnChance>
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</li>
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</detritusLeavings>
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</race>
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</race>
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<tools>
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<tools>
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<li>
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<li>
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@@ -94,26 +66,6 @@
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<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
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<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
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<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
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<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
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</li>
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</li>
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<li Class="CompProperties_TurretGun">
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<turretDef>Gun_ChargeBlasterTurret</turretDef>
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<angleOffset>-90</angleOffset>
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<autoAttack>false</autoAttack>
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<renderNodeProperties>
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<li>
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<nodeClass>PawnRenderNode_TurretGun</nodeClass>
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<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
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<overrideMeshSize>(1, 1)</overrideMeshSize>
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<parentTagDef>Body</parentTagDef>
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<baseLayer>20</baseLayer>
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<pawnType>Any</pawnType>
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<drawData>
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<dataWest>
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<rotationOffset>180</rotationOffset>
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</dataWest>
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</drawData>
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</li>
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</renderNodeProperties>
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</li>
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</comps>
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</comps>
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<killedLeavingsPlayerHostile>
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<killedLeavingsPlayerHostile>
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<PowerfocusChip>1</PowerfocusChip>
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<PowerfocusChip>1</PowerfocusChip>
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@@ -121,14 +73,12 @@
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</ThingDef>
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</ThingDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>WULA_Mech_Warqueen</defName> <!-- 修改了defName以避免冲突 -->
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<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
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<label>war queen (WULA)</label>
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<label>SNm-6"头狼"</label>
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<labelPlural>war queens (WULA)</labelPlural>
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<race>WULA_Alpha_Wolf</race>
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<race>WULA_Mech_Warqueen</race>
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<combatPower>600</combatPower>
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<combatPower>600</combatPower>
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<maxPerGroup>3</maxPerGroup>
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<isBoss>true</isBoss>
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<allowInMechClusters>false</allowInMechClusters>
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<allowInMechClusters>false</allowInMechClusters>
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<defaultFactionType>PlayerColony</defaultFactionType>
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<abilities>
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<abilities>
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<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
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<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
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<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
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<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
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@@ -136,26 +86,11 @@
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<lifeStages>
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<lifeStages>
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<li>
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<li>
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<bodyGraphicData>
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<bodyGraphicData>
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<texPath>Things/Pawn/Mechanoid/Warqueen</texPath>
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<texPath>Wula/Things/Wula_Alpha_Wolf/Bodies/Naked_Thin</texPath>
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<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/MechWarqueen</maskPath>
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>3</drawSize>
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<drawSize>2.5</drawSize>
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<shadowData>
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<volume>(0.7, 0.8, 0.7)</volume>
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</shadowData>
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</bodyGraphicData>
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</li>
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<li>
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<bodyGraphicData>
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<texPath>Things/Pawn/Mechanoid/WarqueenAncient</texPath>
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<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/MechWarqueen</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>3</drawSize>
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<shadowData>
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<volume>(0.7, 0.8, 0.7)</volume>
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</shadowData>
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</bodyGraphicData>
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</bodyGraphicData>
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</li>
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</li>
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</lifeStages>
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</lifeStages>
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After Width: | Height: | Size: 41 KiB |
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After Width: | Height: | Size: 44 KiB |
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After Width: | Height: | Size: 43 KiB |
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After Width: | Height: | Size: 355 B |
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After Width: | Height: | Size: 355 B |
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After Width: | Height: | Size: 355 B |
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Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
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Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 41 KiB |
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After Width: | Height: | Size: 31 KiB |