暂存坏的
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@@ -115,6 +115,7 @@
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<externalViolence>true</externalViolence>
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<deathMessage>{0} 被奶死了。</deathMessage>
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<harmsHealth>true</harmsHealth>
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<hediff>Burn</hediff>
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<makesBlood>false</makesBlood>
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<consideredHelpful>true</consideredHelpful>
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<defaultDamage>1</defaultDamage>
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@@ -122,42 +122,44 @@
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<isBad>false</isBad>
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<initialSeverity>1</initialSeverity>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<minSeverity>0</minSeverity>
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<maxSeverity>5</maxSeverity>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<minSeverity>0</minSeverity>
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<label>术式强度:极弱</label>
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<regeneration>100</regeneration>
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<regeneration>200</regeneration>
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</li>
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<li>
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<minSeverity>0.5</minSeverity>
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<label>术式强度:弱</label>
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<regeneration>200</regeneration>
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<regeneration>400</regeneration>
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</li>
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<li>
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<minSeverity>1.0</minSeverity>
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<label>术式强度:较弱</label>
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<regeneration>300</regeneration>
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<regeneration>600</regeneration>
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</li>
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<li>
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<minSeverity>1.5</minSeverity>
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<label>术式强度:较强</label>
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<regeneration>400</regeneration>
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<regeneration>800</regeneration>
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</li>
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<li>
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<minSeverity>2.0</minSeverity>
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<label>术式强度:强</label>
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<regeneration>500</regeneration>
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<regeneration>1000</regeneration>
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</li>
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<li>
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<minSeverity>2.5</minSeverity>
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<minSeverity>3.0</minSeverity>
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<label>术式强度:极强</label>
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<regeneration>600</regeneration>
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<regeneration>1500</regeneration>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-5</severityPerDay>
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<severityPerDay>-10</severityPerDay>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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@@ -2,6 +2,11 @@
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<Defs>
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<WulaFallenEmpire.PsychicRitual_TechOffering>
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<defName>WULA_FE_Rituals_Create_Spear_Impale</defName>
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<modExtensions>
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<li Class="WulaFallenEmpire.RitualTagExtension">
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<ritualTag>WulaRitual</ritualTag>
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</li>
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</modExtensions>
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<label>镌刻:圣枪穿刺术式</label>
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<description>使用镌刻法术创造一把携带了圣枪穿刺术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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@@ -13,6 +18,9 @@
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<invokerRole>Invoker</invokerRole>
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<chanterRole>Chanter</chanterRole>
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<!-- ==================== 核心祭品定义 ==================== -->
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<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
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<!-- 如果没有这个祭品,仪式本身无法开始。 -->
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@@ -76,6 +84,11 @@
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</WulaFallenEmpire.PsychicRitual_TechOffering>
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<WulaFallenEmpire.PsychicRitual_TechOffering>
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<defName>WULA_FE_Rituals_Create_Cotton_Counter</defName>
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<modExtensions>
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<li Class="WulaFallenEmpire.RitualTagExtension">
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<ritualTag>WulaRitual</ritualTag>
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</li>
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</modExtensions>
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<label>镌刻:飘絮反制术式</label>
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<description>使用镌刻法术创造一把携带了飘絮反制术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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@@ -87,6 +100,9 @@
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<invokerRole>Invoker</invokerRole>
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<chanterRole>Chanter</chanterRole>
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<!-- ==================== 核心祭品定义 ==================== -->
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<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
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<!-- 如果没有这个祭品,仪式本身无法开始。 -->
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@@ -151,11 +167,17 @@
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<WulaFallenEmpire.PsychicRitualDef_AddHediff>
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<defName>WULA_ImbuePsychicShock</defName>
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<modExtensions>
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<li Class="WulaFallenEmpire.RitualTagExtension">
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<ritualTag>WulaRitual</ritualTag>
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</li>
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</modExtensions>
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<label>imbue psychic shock</label>
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<description>Imbues the target with a psychic shock.</description>
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<hediff>PsychicShock</hediff>
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<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<invokerRole>Invoker</invokerRole>
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<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
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<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
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<requiredOffering>
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@@ -45,7 +45,8 @@
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</placeWorkers>
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<drawPlaceWorkersWhileSelected>True</drawPlaceWorkersWhileSelected>
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<comps>
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<li Class="CompProperties_PsychicRitualSpot">
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<li Class="WulaFallenEmpire.CompProperties_WulaRitualSpot">
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<ritualTag>WulaRitual</ritualTag>
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</li>
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<li Class="CompProperties_AffectedByFacilities">
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<linkableFacilities>
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@@ -45,7 +45,7 @@
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<damageAmount>30</damageAmount>
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<EMPDamageAmount>0</EMPDamageAmount>
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<warmupTime>4</warmupTime>
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<range>65</range>
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<range>56</range>
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<affectedAngle>25</affectedAngle>
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<armorPenetration>1000</armorPenetration>
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<soundCast>AgonyPulse_Cast</soundCast>
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