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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AbilityDef>
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<defName>WULA_EmergencyEnergyRestore</defName>
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<label>后备隐藏能源超载</label>
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<description>激活紧急能量协议,暂时将能量需求锁定在100%,持续10秒后恢复到原来的能量水平。只能在倒地时使用。</description>
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<iconPath>UI/Abilities/MetalbloodInjection</iconPath>
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<cooldownTicksRange>72000</cooldownTicksRange> <!-- 20分钟冷却 -->
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<aiCanUse>true</aiCanUse>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<targetRequired>false</targetRequired>
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<canUseAoeToGetTargets>false</canUseAoeToGetTargets>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>0</range>
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<warmupTime>1</warmupTime>
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<soundCast>Psycast_Skip_Entry</soundCast>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityEmergencyEnergyRestore">
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<durationTicks>600</durationTicks> <!-- 10秒 -->
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<hediffDef>WULA_EmergencyEnergyRestore_Hediff</hediffDef>
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<requireDowned>true</requireDowned> <!-- 是否需要倒地才能使用 -->
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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25
1.6/Defs/HediffDefs/Hediffs_WULA_Charging.xml
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25
1.6/Defs/HediffDefs/Hediffs_WULA_Charging.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>WULA_ChargingHediff</defName>
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<label>能量充盈</label>
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<description>乌拉正在从能量核心中持续吸收能量。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.5, 0.5, 0.9)</defaultLabelColor>
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<isBad>false</isBad>
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_WulaCharging">
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<!-- 充能效果的总持续时间(以 tick 为单位,60 ticks = 1 秒) -->
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<durationTicks>600</durationTicks>
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<!-- 备用能量恢复值:如果能量核心没有定义具体的能量值,则每 tick 恢复这么多能量 -->
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<energyPerTick>0.02</energyPerTick>
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</li>
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</comps>
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<stages>
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<li>
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<label>充能中</label>
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<minSeverity>0</minSeverity>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@@ -1,31 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<HediffDef>
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<defName>WULA_EmergencyEnergyRestore_Hediff</defName>
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<label>紧急能量恢复</label>
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<description>紧急能量协议激活中,能量需求被暂时锁定在100%。</description>
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<hediffClass>WulaFallenEmpire.Hediff_EmergencyEnergyRestore</hediffClass>
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<defaultLabelColor>(0.2, 0.8, 1.0)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1.0</maxSeverity>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>600</disappearsAfterTicks> <!-- 10秒 -->
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<showRemainingTime>true</showRemainingTime>
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</li>
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</comps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>1.0</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<JobDef>
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<defName>WULA_CastEmergencyEnergyRestore</defName>
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<driverClass>WulaFallenEmpire.JobDriver_CastEmergencyEnergyRestore</driverClass>
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<reportString>activating emergency energy restore.</reportString>
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<suspendable>false</suspendable>
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<neverShowWeapon>true</neverShowWeapon>
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</JobDef>
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</Defs>
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<Nutrition>1</Nutrition> <!-- Reverted to 1 as per user request -->
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</statBases>
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<ingestible>
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<baseIngestTicks>270</baseIngestTicks>
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<preferability>MealSimple</preferability> <!-- Reverted to MealSimple as per user request -->
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<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
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<optimalityOffsetFeedingAnimals>-1000</optimalityOffsetFeedingAnimals>
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<ingestEffect>EatVegetarian</ingestEffect>
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<ingestSound>MechResurrectCast</ingestSound>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>WULA_ChargingHediff</hediffDef>
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<severity>1.0</severity>
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</li>
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</outcomeDoers>
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</ingestible>
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<allowedArchonexusCount>200</allowedArchonexusCount>
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<tradeability>None</tradeability>
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<modExtensions>
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<li Class="WulaFallenEmpire.ThingDefExtension_EnergySource">
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<energyAmount>1.0</energyAmount> <!-- Amount of energy this item provides -->
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<energyAmount>12.0</energyAmount> <!-- Amount of energy this item provides -->
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</li>
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</modExtensions>
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</ThingDef>
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@@ -184,7 +184,10 @@
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<li Class="ThinkNode_PrioritySorter">
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<subNodes>
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<li Class="JobGiver_Autofeed" MayRequire="Ludeon.RimWorld.Biotech" />
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<li Class="WulaFallenEmpire.JobGiver_WulaGetEnergy"/>
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<li Class="WulaFallenEmpire.JobGiver_WulaGetEnergy">
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<minEnergyLevelPercentage>0.3</minEnergyLevelPercentage>
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<maxEnergyLevelPercentage>0.9</maxEnergyLevelPercentage>
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</li>
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<li Class="JobGiver_GetRest"/>
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<li Class="JobGiver_SatisfyChemicalNeed"/>
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<li Class="JobGiver_SatifyChemicalDependency" MayRequire="Ludeon.RimWorld.Biotech" />
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<subNodes>
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<li Class="WulaFallenEmpire.JobGiver_WulaGetEnergy">
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<leaveJoinableLordIfIssuesJob>true</leaveJoinableLordIfIssuesJob>
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<minEnergyLevelPercentage>0.5</minEnergyLevelPercentage>
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<emergencyThreshold>0.1</emergencyThreshold>
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<normalPriority>5</normalPriority>
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<emergencyPriority>9.5</emergencyPriority>
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<searchRadius>30</searchRadius> <!-- 搜索半径调整为30 -->
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<ingestCount>1</ingestCount> <!-- 每次摄取1个能量核心 -->
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<minEnergyLevelPercentage>0.3</minEnergyLevelPercentage>
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<maxEnergyLevelPercentage>0.9</maxEnergyLevelPercentage>
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<emergencyPriority>9.5</emergencyPriority>
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</li>
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</subNodes>
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</li>
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</requiredCapacities>
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<modExtensions>
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<li Class="WulaFallenEmpire.WorkGiverDefExtension_FeedWula">
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<energySourceDef>WULA_Charge_Cube</energySourceDef>
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<feedThreshold>0.25</feedThreshold>
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</li>
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</modExtensions>
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</WorkGiverDef>
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</requiredCapacities>
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<modExtensions>
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<li Class="WulaFallenEmpire.WorkGiverDefExtension_FeedWula">
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<energySourceDef>WULA_Charge_Cube</energySourceDef>
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<feedThreshold>0.25</feedThreshold>
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</li>
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</modExtensions>
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</WorkGiverDef>
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</requiredCapacities>
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<modExtensions>
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<li Class="WulaFallenEmpire.WorkGiverDefExtension_FeedWula">
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<energySourceDef>WULA_Charge_Cube</energySourceDef>
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<feedThreshold>0.8</feedThreshold>
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</li>
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</modExtensions>
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</WorkGiverDef>
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