暂存
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@@ -1,29 +1,28 @@
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using System.Collections.Generic;
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using System.Linq; // Added for FirstOrDefault
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using UnityEngine;
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using Verse;
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using Verse.AI;
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using RimWorld; // For ThingDefOf, StatDefOf, etc.
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public class JobDriver_IngestWulaEnergy : JobDriver
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{
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private const TargetIndex IngestibleSourceInd = TargetIndex.A;
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private bool eatingFromInventory; // 新增字段
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private bool eatingFromInventory;
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private Toil chewing; // 新增咀嚼Toil字段
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private const TargetIndex IngestibleSourceInd = TargetIndex.A;
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private Thing IngestibleSource => job.GetTarget(IngestibleSourceInd).Thing;
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// 新增咀嚼时间乘数属性
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private float ChewDurationMultiplier
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{
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get
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{
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Thing ingestibleSource = IngestibleSource;
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// 假设乌拉能量核心也有EatingSpeed属性影响咀嚼速度,或者固定为1f
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return 1f / pawn.GetStatValue(StatDefOf.EatingSpeed);
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if (ingestibleSource.def.ingestible != null)
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{
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return 1f / pawn.GetStatValue(StatDefOf.EatingSpeed);
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}
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return 1f;
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}
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}
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@@ -33,12 +32,17 @@ namespace WulaFallenEmpire
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Scribe_Values.Look(ref eatingFromInventory, "eatingFromInventory", defaultValue: false);
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}
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public override void Notify_Starting()
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{
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base.Notify_Starting();
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eatingFromInventory = pawn.inventory != null && pawn.inventory.Contains(IngestibleSource);
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}
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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if (pawn.Faction != null)
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{
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Thing ingestibleSource = IngestibleSource;
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// 使用FoodUtility.GetMaxAmountToPickup
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int maxAmountToPickup = FoodUtility.GetMaxAmountToPickup(ingestibleSource, pawn, job.count);
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if (!pawn.Reserve(ingestibleSource, job, 10, maxAmountToPickup, null, errorOnFailed))
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{
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@@ -51,60 +55,21 @@ namespace WulaFallenEmpire
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protected override IEnumerable<Toil> MakeNewToils()
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{
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// 失败条件:如果能量核心被摧毁、为空或被禁止
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this.FailOn(() => IngestibleSource.DestroyedOrNull() || !IngestibleSource.IngestibleNow);
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this.FailOn(() => !IngestibleSource.Destroyed && !IngestibleSource.IngestibleNow);
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// 初始化 eatingFromInventory
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eatingFromInventory = pawn.inventory != null && pawn.inventory.Contains(IngestibleSource);
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// 定义咀嚼Toil
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chewing = Toils_Ingest.ChewIngestible(pawn, ChewDurationMultiplier, IngestibleSourceInd, TargetIndex.None)
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Toil chew = Toils_Ingest.ChewIngestible(pawn, ChewDurationMultiplier, IngestibleSourceInd, TargetIndex.None)
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.FailOn((Toil x) => !IngestibleSource.Spawned && (pawn.carryTracker == null || pawn.carryTracker.CarriedThing != IngestibleSource))
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.FailOnCannotTouch(IngestibleSourceInd, PathEndMode.Touch);
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// 根据是否从背包摄入,选择不同的Toil序列
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foreach (Toil item in PrepareToIngestToils(chewing))
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foreach (Toil item in PrepareToIngestToils(chew))
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{
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yield return item;
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}
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yield return chewing;
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// 最终处理能量摄取
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Toil finalizeToil = ToilMaker.MakeToil("FinalizeWulaEnergyIngest");
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finalizeToil.initAction = delegate
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{
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Pawn actor = finalizeToil.actor;
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Thing thing = actor.carryTracker.CarriedThing; // 从carryTracker获取,因为Toils_Ingest.ChewIngestible会处理携带
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if (thing == null)
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{
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actor.jobs.EndCurrentJob(JobCondition.Incompletable);
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return;
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}
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Need_WulaEnergy energyNeed = actor.needs.TryGetNeed<Need_WulaEnergy>();
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if (energyNeed == null)
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{
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actor.jobs.EndCurrentJob(JobCondition.Errored);
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return;
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}
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ThingDefExtension_EnergySource ext = thing.def.GetModExtension<ThingDefExtension_EnergySource>();
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if (ext == null)
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{
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actor.jobs.EndCurrentJob(JobCondition.Errored);
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return;
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}
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energyNeed.CurLevel += ext.energyAmount;
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thing.Destroy(DestroyMode.Vanish);
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};
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finalizeToil.defaultCompleteMode = ToilCompleteMode.Instant;
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yield return finalizeToil;
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yield return chew;
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yield return Toils_Ingest.FinalizeIngest(pawn, IngestibleSourceInd);
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}
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// 辅助方法,根据情况返回不同的Toil序列
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private IEnumerable<Toil> PrepareToIngestToils(Toil chewToil)
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{
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if (eatingFromInventory)
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@@ -113,14 +78,9 @@ namespace WulaFallenEmpire
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}
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else
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{
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// 类似原版JobDriver_Ingest的ToolUser逻辑
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yield return Toils_Goto.GotoThing(IngestibleSourceInd, PathEndMode.ClosestTouch)
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.FailOnDespawnedNullOrForbidden(IngestibleSourceInd);
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yield return Toils_Goto.GotoThing(IngestibleSourceInd, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(IngestibleSourceInd);
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yield return Toils_Ingest.PickupIngestible(IngestibleSourceInd, pawn);
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}
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// 不处理FindAdjacentEatSurface,因为乌拉能量核心可能不需要“吃表面”
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// 也不处理takeExtraIngestibles,因为乌拉能量核心通常是单次消耗
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yield break; // 确保迭代器结束
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}
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}
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}
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