pawn的全局生产
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@@ -462,17 +462,17 @@ namespace WulaFallenEmpire
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Messages.Message($"GOD MODE: Completed order for {order.recipe.LabelCap} ({remainingCount} units)", MessageTypeDefOf.PositiveEvent);
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Log.Message($"[GOD MODE] Force completed order: {order.recipe.defName}, produced {remainingCount} units");
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}
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private List<FloatMenuOption> GenerateRecipeOptions()
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{
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var options = new List<FloatMenuOption>();
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foreach (var recipe in SelTable.def.AllRecipes)
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{
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// 移除对Pawn配方的过滤,允许所有配方
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if (recipe.AvailableNow && recipe.AvailableOnNow(SelTable))
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{
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string label = recipe.LabelCap;
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options.Add(new FloatMenuOption(label, () =>
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{
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var newOrder = new GlobalProductionOrder
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@@ -481,19 +481,19 @@ namespace WulaFallenEmpire
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targetCount = 1,
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paused = true // 初始暂停
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};
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SelTable.globalOrderStack.AddOrder(newOrder);
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SoundDefOf.Click.PlayOneShotOnCamera();
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Log.Message($"[DEBUG] Added order for {recipe.defName}");
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}));
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}
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}
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if (options.Count == 0)
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{
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options.Add(new FloatMenuOption("WULA_NoAvailableRecipes".Translate(), null));
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}
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return options;
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}
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