修仪式
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@@ -1,44 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AbilityDef ParentName="PsycastBaseSkip">
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<defName>WULA_SelfSkip</defName>
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<label>自身折跃</label>
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<description>将施法者传送到附近的目标位置。</description>
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<level>4</level>
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<iconPath>UI/Abilities/Skip</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<hotKey>Misc9</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_EntropyGain>25</Ability_EntropyGain>
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<Ability_PsyfocusCost>0.02</Ability_PsyfocusCost>
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</statBases>
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<verbProperties>
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<warmupTime>0.25</warmupTime>
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<range>27.9</range>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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<canTargetAnimals>True</canTargetAnimals>
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<canTargetItems>True</canTargetItems>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityTeleport">
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<compClass>WulaFallenEmpire.CompAbilityEffect_SelfSkip</compClass>
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<destination>Selected</destination>
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<requiresLineOfSight>True</requiresLineOfSight>
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<range>27.9</range>
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<clamorType>Ability</clamorType>
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<clamorRadius>10</clamorRadius>
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<destClamorType>Ability</destClamorType>
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<destClamorRadius>10</destClamorRadius>
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<stunTicks>18~60</stunTicks>
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<goodwillImpact>-15</goodwillImpact>
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<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@@ -5,8 +5,8 @@
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<defName>WULA_Ritual_TechOffering</defName>
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<label>帝国技术献祭</label>
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<description>乌拉帝国用于交换失落技术的灵能仪式。通过献上高价值的科技产品,帝国可以从时空的裂隙中获得罕见的武器或工具。</description>
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<hoursUntilOutcome>0.5</hoursUntilOutcome>
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<cooldownHours>360</cooldownHours>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<cooldownHours>10</cooldownHours>
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<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
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<iconPath>UI/PsychicRituals/PsychicRitual_Default</iconPath>
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@@ -101,4 +101,26 @@
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</WulaFallenEmpire.PsychicRitual_TechOffering>
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<WulaFallenEmpire.PsychicRitualDef_AddHediff>
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<defName>WULA_ImbuePsychicShock</defName>
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<label>imbue psychic shock</label>
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<description>Imbues the target with a psychic shock.</description>
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<hediff>PsychicShock</hediff>
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<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
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<hoursUntilOutcome>2</hoursUntilOutcome>
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<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
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<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
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<requiredOffering>
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<filter>
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<thingDefs>
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<li>Bioferrite</li>
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</thingDefs>
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</filter>
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<count>10</count>
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</requiredOffering>
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<cooldownHours>10</cooldownHours>
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<chanterRole>ChanterAdvanced</chanterRole>
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<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
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</WulaFallenEmpire.PsychicRitualDef_AddHediff>
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</Defs>
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