2025-7-24
This commit is contained in:
@@ -516,8 +516,71 @@
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<!-- ==================== 热情训练器 ==================== -->
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<ThingDef Abstract="True" Name="WULA_Syhth_Passion_Trainer">
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<!-- <defName>WULA_Syhth_Trainer</defName>
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<label>乌拉帝国技能预设</label> -->
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<description>一个可以人为调整人格倾向的数据包,使得乌拉帝国合成人在特定领域激发热情,需要通过乌拉帝国合成人特有的神经接口接入,其他种族无法使用。\n\n机械乌拉的存储空间有限,每一次使用数据包都会使得任意其他技能失去热情。</description>
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawerType>MapMeshOnly</drawerType>
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<techLevel>Archotech</techLevel>
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<useHitPoints>true</useHitPoints>
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<pathCost>14</pathCost>
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<selectable>true</selectable>
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<altitudeLayer>Item</altitudeLayer>
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<tickerType>Never</tickerType>
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<alwaysHaulable>true</alwaysHaulable>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<thingCategories>
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<li>NeurotrainersPsycast</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Beauty>-4</Beauty>
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<Mass>1</Mass>
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<MarketValue>5</MarketValue>
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<DeteriorationRate>0.1</DeteriorationRate>
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<WorkToMake>30000</WorkToMake>
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</statBases>
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<graphicData>
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<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<researchPrerequisites>
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<li>WULA_New_Synth_Skill_2_Technology</li>
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</researchPrerequisites>
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<costList>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
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<recipeUsers>
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<li>WULA_Synth_Server</li>
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</recipeUsers>
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<useIngredientsForColor>false</useIngredientsForColor>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<displayPriority>650</displayPriority>
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</recipeMaker>
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<tradeability>None</tradeability>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_UseEffectDestroySelf" />
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<!-- <li Class="CompProperties_Usable">
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<useJob>UseNeurotrainer</useJob>
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<useLabel>123</useLabel>
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<showUseGizmo>true</showUseGizmo>
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</li>
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<li Class="CompProperties_UseEffect_LearnSkill">
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<skill>Shooting</skill>
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</li> -->
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</comps>
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</ThingDef>
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<!-- Melee -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Melee</defName>
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<label>乌拉帝国兴趣度训练包(格斗)</label>
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<comps>
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@@ -533,13 +596,12 @@
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<!-- 指定获得的兴趣度等级。可以是 Minor (小火,官方翻译好奇) 或 Major (大火,官方翻译狂热) -->
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<passionGained>Major</passionGained>
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<!-- 指定随机失去兴趣度的技能数量范围。格式为 min~max -->
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Shooting -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Shooting</defName>
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<label>乌拉帝国兴趣度训练包(射击)</label>
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<comps>
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@@ -552,13 +614,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Shooting</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Construction -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Construction</defName>
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<label>乌拉帝国兴趣度训练包(建造)</label>
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<comps>
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@@ -571,13 +632,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Construction</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Mining -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Mining</defName>
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<label>乌拉帝国兴趣度训练包(采矿)</label>
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<comps>
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@@ -590,13 +650,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Mining</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Cooking -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Cooking</defName>
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<label>乌拉帝国兴趣度训练包(烹饪)</label>
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<comps>
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@@ -609,13 +668,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Cooking</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Plants -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Plants</defName>
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<label>乌拉帝国兴趣度训练包(种植)</label>
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<comps>
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@@ -628,13 +686,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Plants</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Animals -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Animals</defName>
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<label>乌拉帝国兴趣度训练包(驯兽)</label>
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<comps>
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@@ -647,13 +704,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Animals</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Crafting -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Crafting</defName>
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<label>乌拉帝国兴趣度训练包(手工)</label>
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<comps>
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@@ -666,13 +722,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Crafting</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Artistic -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Artistic</defName>
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<label>乌拉帝国兴趣度训练包(艺术)</label>
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<comps>
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@@ -685,13 +740,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Artistic</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Medicine -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Medicine</defName>
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<label>乌拉帝国兴趣度训练包(医疗)</label>
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<comps>
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@@ -704,13 +758,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Medicine</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Social -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Social</defName>
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<label>乌拉帝国兴趣度训练包(社交)</label>
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<comps>
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@@ -723,13 +776,12 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Social</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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<!-- Intellectual -->
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<ThingDef ParentName="WULA_Syhth_Trainer">
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<ThingDef ParentName="WULA_Syhth_Passion_Trainer">
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<defName>WULA_Syhth_Passion_Trainer_Intellectual</defName>
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<label>乌拉帝国兴趣度训练包(智识)</label>
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<comps>
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@@ -742,9 +794,8 @@
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<li Class="WulaFallenEmpire.CompProperties_UseEffect_PassionTrainer">
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<skill>Intellectual</skill>
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<passionGained>Major</passionGained>
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<passionsLostRange>0~1</passionsLostRange>
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<passionsLostRange>1~1</passionsLostRange>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -1,71 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="MechSerumBase">
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<defName>WULA_MechRepairKit</defName>
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<label>机械乌拉修理套件</label>
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<description>一种一次性使用的堕落乌拉帝国修理套件,专门用来完全修复机械乌拉。</description>
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<graphicData>
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<texPath>Things/Item/Special/MechSerumHealer</texPath> <!-- Using original texture for now -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>10</stackLimit>
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<statBases>
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<MarketValue>1500</MarketValue> <!-- Slightly higher value -->
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</statBases>
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<thingCategories>
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<li>Drugs</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_UseEffect">
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<compClass>WulaFallenEmpire.CompUseEffect_FixAllHealthConditions</compClass>
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</li>
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<li Class="CompProperties_UseEffectPlaySound">
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<soundOnUsed>MechSerumUsed</soundOnUsed>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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</comps>
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<thingSetMakerTags>
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<li>RewardStandardCore</li>
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</thingSetMakerTags>
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</ThingDef>
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<RecipeDef>
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<defName>AdministerWULA_MechRepairKit</defName>
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<label>施用机械乌拉修理套件</label>
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<description>施用一个机械乌拉修理套件,修复乌拉族目标的所有健康状况。</description>
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<workerClass>WulaFallenEmpire.Recipe_AdministerWulaMechRepairKit</workerClass> <!-- 更改为自定义的 RecipeWorker -->
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<jobString>正在施用机械乌拉修理套件。</jobString>
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<workAmount>2500</workAmount> <!-- 增加工作量以适应手术 -->
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<workSkill>Medicine</workSkill> <!-- 需要医疗技能 -->
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<skillRequirements>
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<Medicine>6</Medicine> <!-- 示例:需要医疗技能等级 6 -->
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</skillRequirements>
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<recipeUsers>
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<li>WulaSpecies</li> <!-- 只能在乌拉族上执行 -->
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</recipeUsers>
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<targetsBodyPart>false</targetsBodyPart> <!-- 仍然作用于整个小人 -->
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<anesthetize>false</anesthetize> <!-- 不需要麻醉 -->
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<dontShowIfAnyIngredientMissing>true</dontShowIfAnyIngredientMissing>
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<!-- 此处无需特定的 surgeryOutcomeEffect,因为物品的 CompUseEffect 处理实际治疗 -->
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>WULA_MechRepairKit</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>WULA_MechRepairKit</li>
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</thingDefs>
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</fixedIngredientFilter>
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<!-- 可选:添加研究前置 -->
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<!-- <researchPrerequisite>ComplexMedicines</researchPrerequisite> -->
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</RecipeDef>
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</Defs>
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Reference in New Issue
Block a user