暂存充电床
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@@ -63,9 +63,10 @@
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_WulaCharging">
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<!-- 充能效果的总持续时间(以 tick 为单位,60 ticks = 1 秒) -->
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<durationTicks>600</durationTicks>
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<!-- 充能效果的总持续时间(以 tick 为单位,60 ticks = 1 秒) -->
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<durationTicks>20,000</durationTicks>
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<!-- 备用能量恢复值:如果能量核心没有定义具体的能量值,则每 tick 恢复这么多能量 -->
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<energyPerTick>0.02</energyPerTick>
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<energyPerTick>0.00011667</energyPerTick>
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</li>
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</comps>
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<stages>
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@@ -22,7 +22,6 @@
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<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
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</JobDef>
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<JobDef>
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<defName>WULA_HaulToMaintenancePod</defName>
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<driverClass>WulaFallenEmpire.JobDriver_HaulToMaintenancePod</driverClass>
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@@ -31,4 +30,11 @@
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<casualInterruptible>false</casualInterruptible>
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</JobDef>
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<JobDef>
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<defName>WULA_LayDownToCharge</defName>
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<driverClass>WulaFallenEmpire.JobDriver_WulaLayDownToCharge</driverClass>
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<reportString>正在充电。</reportString>
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<casualInterruptible>false</casualInterruptible>
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</JobDef>
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</Defs>
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@@ -268,6 +268,7 @@
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<!-- 床 -->
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<ThingDef ParentName="BasicBedBase">
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<defName>WULA_Charging_Station_Synth</defName>
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<thingClass>Building_Bed</thingClass>
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<label>合成人修复站</label>
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<description>一台供乌拉帝国合成人进行机体修复的检修站。</description>
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<graphicData>
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@@ -313,7 +314,7 @@
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>30</basePowerConsumption>
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<basePowerConsumption>200</basePowerConsumption>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>12</glowRadius>
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@@ -325,6 +326,10 @@
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<colorPickerEnabled>true</colorPickerEnabled>
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<darklightToggle>true</darklightToggle>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_ChargingBed">
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<hediffDef>WULA_ChargingHediff</hediffDef>
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<raceDefName>WulaSpecies</raceDefName>
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</li>
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</comps>
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</ThingDef>
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