修医生抢喂食工作
This commit is contained in:
@@ -52,7 +52,7 @@ namespace WulaFallenEmpire
|
||||
[StaticConstructorOnStartup]
|
||||
public class CompApparelInterceptor : ThingComp
|
||||
{
|
||||
// 状态变量
|
||||
// 状态变量
|
||||
private int lastInterceptTicks = -999999;
|
||||
private int startedChargingTick = -1;
|
||||
private bool shutDown;
|
||||
@@ -62,17 +62,17 @@ namespace WulaFallenEmpire
|
||||
private int ticksToReset;
|
||||
private int activatedTick = -999999;
|
||||
|
||||
// 视觉效果变量
|
||||
// 视觉效果变量
|
||||
private float lastInterceptAngle;
|
||||
private bool drawInterceptCone;
|
||||
|
||||
// 静态资源
|
||||
// 静态资源
|
||||
private static readonly Material ForceFieldMat = MaterialPool.MatFrom("Other/ForceField", ShaderDatabase.MoteGlow);
|
||||
private static readonly Material ForceFieldConeMat = MaterialPool.MatFrom("Other/ForceFieldCone", ShaderDatabase.MoteGlow);
|
||||
private static readonly MaterialPropertyBlock MatPropertyBlock = new MaterialPropertyBlock();
|
||||
private static readonly Color InactiveColor = new Color(0.2f, 0.2f, 0.2f);
|
||||
|
||||
// 属性
|
||||
// 属性
|
||||
public CompProperties_ApparelInterceptor Props => (CompProperties_ApparelInterceptor)props;
|
||||
private Pawn PawnOwner => (parent as Apparel)?.Wearer;
|
||||
|
||||
@@ -320,6 +320,7 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
}
|
||||
|
||||
[StaticConstructorOnStartup]
|
||||
public class Gizmo_EnergyShieldStatus : Gizmo
|
||||
{
|
||||
public CompApparelInterceptor shield;
|
||||
@@ -355,4 +356,4 @@ namespace WulaFallenEmpire
|
||||
return new GizmoResult(GizmoState.Clear);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user