2025-6-27
This commit is contained in:
@@ -1,25 +1,79 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ApparelShirtRoyalTier2Base">
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<ThingDef Name="NSFV_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
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<recipeMaker>
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<researchPrerequisite>NobleApparel</researchPrerequisite>
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<displayPriority>225</displayPriority>
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</recipeMaker>
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<costStuffCount>125</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<thingCategories>
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<li>ApparelNoble</li>
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</thingCategories>
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<statBases>
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<Mass>0.25</Mass>
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<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>0.22</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
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<EquipDelay>1.5</EquipDelay>
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</statBases>
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<apparel>
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<tags>
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<li>Royal</li>
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</tags>
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<!-- 在身体后渲染 -->
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<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
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<!-- 待查? -->
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<!-- 会考虑温度,待查? -->
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<!-- 会考虑毒性环境,待查? -->
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<colorGenerator Class="ColorGenerator_StandardApparel" />
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</ThingDef>
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<ThingDef ParentName="NSFV_ApparelRoyalBase">
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<defName>WULA_Official_Uniform</defName>
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<label>乌拉帝国礼服</label>
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<description>这是乌拉帝国中专门配发给高级官员的制服,裁制得体大方,并且为合成人的躯体做了特殊改造。</description>
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<label>乌拉帝国双幡礼服</label>
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<description>这是乌拉帝国宫廷专门配发给高级官员的制服,以一对形似幡的附件而得名。裁制得体大方,设计经久耐用,并且为合成人的躯体做了特殊改造。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_official_uniform</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<tags>
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<li>RoyalTier5</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_official_uniform</wornGraphicPath>
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<!-- 待查? -->
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<!-- <canBeDesiredForIdeo>false</canBeDesiredForIdeo> -->
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<!-- 会考虑温度,待查? -->
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<!-- <canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth> -->
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<!-- 会考虑毒性环境,待查? -->
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<!-- <canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance> -->
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<!-- 在身体后渲染 -->
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<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
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</apparel>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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<WorkToMake>6000</WorkToMake>
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<Insulation_Cold>3</Insulation_Cold>
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<Insulation_Heat>1.5</Insulation_Heat>
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<EquipDelay>5</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<WorkSpeedGlobal>0.15</WorkSpeedGlobal>
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@@ -35,7 +89,7 @@
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Sailor_Dress</defName>
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<label>乌拉帝国水手连衣裙</label>
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<description>这是乌拉帝国的一款连衣裙,在肃穆的帝国中传递出了一丝俏皮和活泼。</description>
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<description>这是乌拉帝国的一款连衣裙,上到贵族下到平民都可以穿,在肃穆的帝国中传递出了一丝俏皮和活泼。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Sailor_Dress</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -43,10 +97,40 @@
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Shoulders</li>
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<!-- <li>Shoulders</li> -->
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Sailor_Dress</wornGraphicPath>
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</apparel>
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<equippedStatOffsets>
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<SocialImpact>0.15</SocialImpact>
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<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
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</equippedStatOffsets>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<skillRequirements>
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<Crafting>3</Crafting>
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</skillRequirements>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Body_Suit</defName>
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<label>乌拉帝国驾驶服</label>
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<description>这是乌拉帝国的战斗人员专用的制服,紧致拥有一整套神经接口用以和其他战斗机械的驾驶舱连接——不过在边缘星区这种贫瘠之地很难见到拥有此类驾驶舱的帝国载具。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Sailor_Dress</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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</bodyPartGroups>
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<layers>
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<li>OnSkin</li>
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</layers>
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@@ -59,7 +143,7 @@
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<skillRequirements>
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<Crafting>3</Crafting>
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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@@ -1,12 +1,71 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MeleeWeapon_Mace</defName>
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<defName>WULA_MW_Mace</defName>
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<label>战壕狼牙棒</label>
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<description>这种细长的狼牙棒很适合在狭窄空间挥舞,也是乌拉帝国王权的象征——尽管在你手里这只是一根带刺的棍子。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MeleeWeapon_Mace</texPath>
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<texPath>Wula/Weapon/WULA_MW_Mace</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.8</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<techLevel>Medieval</techLevel>
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<weaponTags>
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<li>NeolithicMeleeBasic</li>
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</weaponTags>
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<weaponClasses>
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<li>Neolithic</li>
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</weaponClasses>
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<costStuffCount>40</costStuffCount>
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<statBases>
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<WorkToMake>500</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<Steel>10</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<stuffCategories>
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<li>Metallic</li>
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<li>Woody</li>
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<li>Stony</li>
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</stuffCategories>
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<recipeMaker>
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<recipeUsers>
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<li>ElectricSmithy</li>
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<li>FueledSmithy</li>
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</recipeUsers>
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<displayPriority>300</displayPriority>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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<li>
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<label>尖头</label>
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<labelUsedInLogging>false</labelUsedInLogging>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>18</power>
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<cooldownTime>1.25</cooldownTime>
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</li>
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</tools>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Heaven</defName>
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<label>天之杖</label>
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<description></description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Mace</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<!-- <drawSize>3</drawSize> -->
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</graphicData>
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@@ -63,11 +122,11 @@
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<!-- 乌拉帝国镇爆枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RangedWeapon_Fractal_AR</defName>
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<defName>WULA_RW_Fractal_AR</defName>
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<label>分形步枪</label>
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<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RangedWeapon_Fractal_AR</texPath>
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<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.55</drawSize>
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</graphicData>
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@@ -160,12 +219,12 @@
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<!-- 乌拉帝国霰弹枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RangedWeapon_StarDrift_SG</defName>
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<defName>WULA_RW_StarDrift_SG</defName>
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<label>星流霰弹枪</label>
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<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<texPath>Wula/Weapon/WULA_RangedWeapon_StarDrift_SG</texPath>
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<texPath>Wula/Weapon/WULA_RW_StarDrift_SG</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_ChargeRifle</soundInteract>
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@@ -212,4 +271,6 @@
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<speed>55</speed>
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</projectile>
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</ThingDef>
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</Defs>
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