This commit is contained in:
Tourswen
2025-11-20 22:57:25 +08:00
parent 6dc949158a
commit 22f03e2e05
19 changed files with 491 additions and 158 deletions

View File

@@ -21,8 +21,8 @@ namespace WulaFallenEmpire
Map map = parent.pawn.MapHeld;
if (map == null) return;
// 播放发射特效(在施法者位置)
PlayCastEffecter(map);
// 播放发射特效(在施法者位置)- 在释放瞬间播放
//PlayCastEffecter(target, map);
// 获取扇形区域内的所有单元格
List<IntVec3> affectedCells = AffectedCells(target);
@@ -61,26 +61,26 @@ namespace WulaFallenEmpire
}
}
private void PlayCastEffecter(Map map)
private void PlayCastEffecter(LocalTargetInfo target, Map map)
{
try
{
if (Props.castEffecter == null) return;
// 使用与 CompAbilityEffect_EffecterOnCaster 相同的方
Effecter effecter = Props.castEffecter.Spawn(Pawn, map);
// 在释放瞬间创建效果器,确保正确的方
Effecter effecter = Props.castEffecter.Spawn(Pawn.Position, target.Cell, map);
if (Props.castEffecterMaintainTicks > 0)
{
// 使用与参考代码相同的方法来维持效果器
map.effecterMaintainer.AddEffecterToMaintain(effecter, new TargetInfo(Pawn), Pawn, Props.castEffecterMaintainTicks);
parent.AddEffecterToMaintain(effecter, Pawn.Position, target.Cell, Props.castEffecterMaintainTicks, map);
}
else
{
effecter.Cleanup();
}
Log.Message($"[AreaDestruction] Played cast effecter on caster at {Pawn.Position}");
Log.Message($"[AreaDestruction] Played cast effecter from {Pawn.Position} to {target.Cell}");
}
catch (System.Exception ex)
{
@@ -95,28 +95,35 @@ namespace WulaFallenEmpire
if (Props.hitEffecter == null) return;
if (target == null || target.Destroyed) return;
// 使用与 CompAbilityEffect_EffecterOnTarget 相同的方法
Effecter effecter;
if (target is Pawn pawnTarget)
{
effecter = Props.hitEffecter.Spawn(pawnTarget, map);
}
else
{
effecter = Props.hitEffecter.Spawn(target.Position, map);
}
// 计算冲击波方向:从施法者到目标的向量
Vector3 directionFromCaster = (target.Position.ToVector3Shifted() - Pawn.Position.ToVector3Shifted()).normalized;
// 计算反向位置:目标位置 + 反向向量 * 距离
// 这样特效会从目标位置向施法者的反方向播放
IntVec3 reversePosition = target.Position + new IntVec3(
Mathf.RoundToInt(-directionFromCaster.x * 2f),
0,
Mathf.RoundToInt(-directionFromCaster.z * 2f)
);
// 确保反向位置在地图范围内
reversePosition = reversePosition.ClampInsideMap(map);
// 使用两个位置参数来设置效果器方向
// 从目标位置到反向位置,这样特效会向施法者反方向播放
Effecter effecter = Props.hitEffecter.Spawn(target.Position, reversePosition, map);
if (Props.hitEffecterMaintainTicks > 0)
{
// 使用与参考代码相同的方法来维持效果器
parent.AddEffecterToMaintain(effecter, target.Position, Props.hitEffecterMaintainTicks);
// 维持效果器
parent.AddEffecterToMaintain(effecter, target.Position, reversePosition, Props.hitEffecterMaintainTicks, map);
}
else
{
effecter.Cleanup();
}
Log.Message($"[AreaDestruction] Played hit effecter on {target.Label} at {target.Position}");
Log.Message($"[AreaDestruction] Played hit effecter on {target.Label} at {target.Position} with reverse direction to {reversePosition}");
}
catch (System.Exception ex)
{
@@ -124,6 +131,21 @@ namespace WulaFallenEmpire
}
}
public override IEnumerable<PreCastAction> GetPreCastActions()
{
if (Props.castEffecter != null)
{
yield return new PreCastAction
{
action = delegate (LocalTargetInfo a, LocalTargetInfo b)
{
parent.AddEffecterToMaintain(Props.castEffecter.Spawn(parent.pawn.Position, a.Cell, parent.pawn.Map), Pawn.Position, a.Cell, 17, Pawn.MapHeld);
},
ticksAwayFromCast = 17
};
}
}
private void ProcessTarget(Thing target)
{
if (target is Building building)
@@ -254,12 +276,6 @@ namespace WulaFallenEmpire
}
}
public override IEnumerable<PreCastAction> GetPreCastActions()
{
// 这里不再预先创建效果器改为在Apply中创建
yield break;
}
public override void DrawEffectPreview(LocalTargetInfo target)
{
GenDraw.DrawFieldEdges(AffectedCells(target), Color.red);