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@@ -42,7 +42,7 @@
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<AbilityDef>
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<defName>WULA_Spawn_Fighter_Rocket</defName>
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<label>战机巡航</label>
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<description>指挥乌拉帝国的战机,中速掠过战场,使用其导弹对目标区域发起打击。\n\n在飞行期间,它会使用磁轨炮打击遇到的敌人。</description>
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<description>指挥乌拉帝国的攻击机,中速掠过战场,使用其导弹对目标区域发起打击。\n\n在飞行期间,它会使用磁轨炮打击遇到的敌人。</description>
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<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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@@ -93,6 +93,11 @@
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<showSectorPreview>true</showSectorPreview>
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<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
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<!-- <flyOverDef></flyOverDef> -->
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<requiredFacility>HarborFacility</requiredFacility>
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<facilityNotFoundMessage>需要拥有<color=#BD952F><i>机库</i></color>设施的战舰在地图上才能发起空袭</facilityNotFoundMessage>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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@@ -136,6 +141,54 @@
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<showSectorPreview>true</showSectorPreview>
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<sectorPreviewColor>(0.3,0.7,1.0,0.3)</sectorPreviewColor>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
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<!-- <flyOverDef></flyOverDef> -->
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<requiredFacility>HarborFacility</requiredFacility>
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<facilityNotFoundMessage>需要拥有<color=#BD952F><i>机库</i></color>设施的战舰在地图上才能发起空袭</facilityNotFoundMessage>
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_Spawn_ShipChunkIncoming</defName>
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<label>战舰轰炸</label>
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<description>我炸死你</description>
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<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<warmupTime>1</warmupTime>
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<range>120</range>
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<targetable>true</targetable>
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<targetParams>
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<canTargetSelf>false</canTargetSelf>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityBombardment">
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<bombardmentWidth>5</bombardmentWidth>
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<bombardmentLength>35</bombardmentLength>
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<targetSelectionChance>0.6</targetSelectionChance>
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<minTargetCells>25</minTargetCells>
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<maxTargetCells>30</maxTargetCells>
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<warmupTicks>120</warmupTicks>
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<rowDelayTicks>5</rowDelayTicks>
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<impactDelayTicks>2</impactDelayTicks>
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<showBombardmentArea>true</showBombardmentArea>
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<effecterScale>1.5</effecterScale>
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<areaPreviewColor>1.0,0.3,0.1,0.3</areaPreviewColor>
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<skyfallerDef>ShipChunkIncoming</skyfallerDef>
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<randomBombardmentDirection>true</randomBombardmentDirection>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
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<!-- <flyOverDef></flyOverDef> -->
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<requiredFacility>BombardmentFacility</requiredFacility>
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<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@@ -8,7 +8,8 @@
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<titleShort>科鲁普</titleShort>
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<description>[PAWN_nameDef] 是产自科鲁普星区的合成人。这片星区是一个四战之地——由于其地处边缘且地缘政治复杂,乌拉帝国从未真正掌控这片星区,但是此处优秀的稀有水晶和异星天然气使得帝国不愿放弃此星区的掌控。\n\n在此处生产的合成人使用的战略物资远高于其他星区,这使得其拥有更高的机体耐久和更低的能量消耗,并且内置了一定的战斗和手工能力。</description>
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<skillGains>
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<Shooting>3</Shooting>
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<Shooting>4</Shooting>
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<Crafting>2</Crafting>
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</skillGains>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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@@ -46,8 +47,8 @@
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<titleShort>代达罗斯</titleShort>
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<description>[PAWN_nameDef] 是产自代达罗斯星区的合成人。这片星区是乌拉帝国靠近边缘世界的一个工厂星域,无数供给乌拉舰队之用的高质量合金从此处诞生,是诸工业区搏动的心脏。\n\n从此生产的合成人配置了强大的生产系统,使得它们可以抵消此型合成人在采矿和建造上的天然劣势。</description>
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<skillGains>
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<Shooting>3</Shooting>
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<Melee>3</Melee>
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<Mining>5</Mining>
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<Construction>3</Construction>
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</skillGains>
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<spawnCategories>
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<li>Wula_Backstory_Categories</li>
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@@ -2,7 +2,7 @@
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<Defs>
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<ThingDef ParentName="EtherealThingBase">
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<defName>WULA_BattleShip</defName>
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<label>乌拉帝国战舰</label>
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<label>乌拉帝国母舰</label>
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<thingClass>WulaFallenEmpire.FlyOver</thingClass>
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<tickerType>Normal</tickerType>
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<drawerType>RealtimeOnly</drawerType>
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@@ -59,6 +59,14 @@
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<flyOverType>WULA_Flyover_BaseBuilder</flyOverType>
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<isRequiredForDrop>true</isRequiredForDrop>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_FlyOverFacilities">
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<availableFacilities>
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<li>BombardmentFacility</li>
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<li>HarborFacility</li>
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<li>FactoryFacility</li>
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<li>BuildingdropperFacility</li>
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</availableFacilities>
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</li>
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</comps>
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</ThingDef>
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<ThingDef Name="WULA_Fighter_Base" ParentName="EtherealThingBase" Abstract="True">
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