2025-8-22
This commit is contained in:
@@ -264,6 +264,79 @@
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>WULA_Alpha_Mantodea_Turret</defName>
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<label>双子魔眼</label>
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<description>由少量乌拉帝国图书馆大型机械体搭载的特殊眼部,比起单只魔眼可以同时从两个方向进行扫射,以释放恐怖的力量融化敌人。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<Mass>2.6</Mass>
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<AccuracyTouch>0.60</AccuracyTouch>
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<AccuracyShort>0.80</AccuracyShort>
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<AccuracyMedium>0.90</AccuracyMedium>
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<AccuracyLong>0.85</AccuracyLong>
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</statBases>
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>0</warmupTime>
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<range>25</range>
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<defaultCooldownTime>4</defaultCooldownTime>
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<burstShotCount>20</burstShotCount>
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<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
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<!-- 核心光束塑形参数 -->
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<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
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<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
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<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
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<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
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<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
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<!-- 视觉和音效 -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<!-- 火焰效果 -->
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<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
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<beamChanceToStartFire>0.5</beamChanceToStartFire>
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<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
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<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
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<!-- 其他射线属性 -->
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
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<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<!-- 爆炸参数 -->
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
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<explosionRadius>1.3</explosionRadius>
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<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
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<explosionDamage>20</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>0.6</chanceToStartFire>
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<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>WULA_MechFlyerTurretGun</defName>
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<label>磁力光束</label>
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