2025-8-27
This commit is contained in:
@@ -8,14 +8,14 @@
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<dismissEffects>
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<dismissEffects>
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<li>
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<li>
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<conditions>
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<conditions>
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<li Class="WulaFallenEmpire.Condition_FactionExists">
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<li Class="WulaFallenEmpire.Condition_FactionExists">
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<!--
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<!--
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这会设置 Condition_FactionExists 类中的 'factionDef' 字段。
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这会设置 Condition_FactionExists 类中的 'factionDef' 字段。
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游戏会检查 defName 为 "Mechanoid" 的派系当前是否存在于世界地图上。
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游戏会检查 defName 为 "Mechanoid" 的派系当前是否存在于世界地图上。
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-->
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-->
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<factionDef>Mechanoid</factionDef>
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<factionDef>Mechanoid</factionDef>
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</li>
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</li>
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</conditions>
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</conditions>
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<effects>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<letterLabel>来自乌拉帝国 大教堂的进攻</letterLabel>
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<letterLabel>来自乌拉帝国 大教堂的进攻</letterLabel>
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@@ -645,6 +645,19 @@
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</li>
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</li>
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</optionEffects>
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</optionEffects>
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</li>
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</li>
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<li>
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<label>我们要找打!</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_203</defName>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<li>
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<label>还是算了</label>
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<label>还是算了</label>
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<optionEffects>
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<optionEffects>
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@@ -753,6 +766,86 @@
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</li>
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</li>
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</options>
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</options>
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</WulaFallenEmpire.EventDef>
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</WulaFallenEmpire.EventDef>
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<WulaFallenEmpire.EventDef>
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<defName>Wula_UI_Anisia_203</defName>
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<label>你说你想找打?</label>
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<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
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<characterName>URa-1138「艾妮西娅」</characterName>
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<descriptions>
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<li>这可是你们自己说的?\n\n最近有一批乌拉帝国的机械体被部署到边缘世界了,我可以略施小计,让它们当中最猛的家伙发狂揍一下你们的殖民地,如何?可别被一拳打死了噢。</li>
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</descriptions>
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<options>
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<li>
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<label>让我看看乌拉帝国几斤几两</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<letterLabel>陆行舰正在逼近</letterLabel>
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<letterText>艾妮西娅按照要求,吸引了一艘乌拉帝国的陆行舰机械体攻击我们的殖民地!</letterText>
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<points>100</points>
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<faction>Mechanoid</faction>
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<raidStrategy>ImmediateAttack</raidStrategy>
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<raidArrivalMode>EdgeWalkIn</raidArrivalMode>
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<groupKind>Combat</groupKind>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<Wula_Mech_Mobile_Factory_1>100</Wula_Mech_Mobile_Factory_1>
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</options>
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</li>
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</pawnGroupMakers>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label><![CDATA[<color=red>我要打十个!</color>]]></label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<letterLabel>陆行舰正在逼近</letterLabel>
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<letterText>艾妮西娅按照要求,吸引了一支乌拉帝国的陆行舰队攻击我们的殖民地!</letterText>
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<points>100</points>
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<faction>Mechanoid</faction>
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<raidStrategy>ImmediateAttack</raidStrategy>
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<raidArrivalMode>EdgeWalkIn</raidArrivalMode>
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<groupKind>Combat</groupKind>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<Wula_Mech_Mobile_Factory_10>10</Wula_Mech_Mobile_Factory_10>
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</options>
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</li>
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</pawnGroupMakers>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>还是算了</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
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<defName>Wula_UI_Anisia_1</defName>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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</options>
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</WulaFallenEmpire.EventDef>
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<!-- <WulaFallenEmpire.EventDef>
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<!-- <WulaFallenEmpire.EventDef>
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@@ -3,10 +3,10 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<label>XXx-00 "贯杀炮"</label>
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<label>XXx-00 "贯杀炮"</label>
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<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
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<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以横跨战场,并抹除落点上所有的敌人。</description>
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<techLevel>Archotech</techLevel>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<soundInteract>Interact_Rifle</soundInteract>
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@@ -16,20 +16,27 @@
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<AccuracyShort>1</AccuracyShort>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>16</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<smeltable>false</smeltable>
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<smeltable>false</smeltable>
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<recipeMaker Inherit="False" IsNull="True" />
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<recipeMaker Inherit="False" IsNull="True" />
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<costList Inherit="False">
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<Steel>3000</Steel>
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<ComponentIndustrial>600</ComponentIndustrial>
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<Plasteel>300</Plasteel>
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<Uranium>100</Uranium>
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</costList>
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<verbs>
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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<!-- 基础射线参数 -->
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1</warmupTime>
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<warmupTime>6</warmupTime>
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<range>500</range>
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<range>500</range>
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<burstShotCount>3</burstShotCount>
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<minRange>21</minRange>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Dark_Matter_Beam_Huge</beamDamageDef>
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<beamDamageDef>Wula_Dark_Matter_Beam_Huge</beamDamageDef>
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<!-- 消除射线偏移的参数 -->
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<!-- 消除射线偏移的参数 -->
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@@ -47,7 +54,7 @@
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<screenShakeFactor>0.35</screenShakeFactor>
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<screenShakeFactor>0.85</screenShakeFactor>
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<!-- 火焰效果 -->
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<!-- 火焰效果 -->
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<beamChanceToStartFire>0.6</beamChanceToStartFire>
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<beamChanceToStartFire>0.6</beamChanceToStartFire>
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@@ -71,14 +78,17 @@
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<!-- 每发都爆炸 -->
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<!-- 每发都爆炸 -->
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<enableExplosion>true</enableExplosion>
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>3</explosionShotInterval>
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<explosionShotInterval>2</explosionShotInterval>
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<explosionRadius>8</explosionRadius>
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<explosionRadius>8</explosionRadius>
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<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
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<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
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<explosionDamage>200</explosionDamage>
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<explosionDamage>3500</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>1</chanceToStartFire>
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<chanceToStartFire>1</chanceToStartFire>
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</li>
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</li>
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</verbs>
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</verbs>
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<weaponTags>
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<li>Wula_Mech_Mobile_Factory_Main_Weapon</li>
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</weaponTags>
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</ThingDef>
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</ThingDef>
|
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|
|
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<ThingDef ParentName="BaseWeaponTurret">
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<ThingDef ParentName="BaseWeaponTurret">
|
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@@ -155,59 +165,51 @@
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<AccuracyLong>1</AccuracyLong>
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<AccuracyLong>1</AccuracyLong>
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</statBases>
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</statBases>
|
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<verbs>
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<verbs>
|
||||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<li>
|
||||||
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
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<verbClass>Verb_Shoot</verbClass>
|
||||||
|
|
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<!-- 基础射线参数 -->
|
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
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<defaultProjectile>Bullet_Wula_MR_Mobile_Factory_Turret</defaultProjectile>
|
||||||
<range>36</range>
|
<range>36</range>
|
||||||
|
<minRange>8</minRange>
|
||||||
<defaultCooldownTime>5</defaultCooldownTime>
|
<defaultCooldownTime>5</defaultCooldownTime>
|
||||||
<burstShotCount>20</burstShotCount>
|
<burstShotCount>3</burstShotCount>
|
||||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
<soundCast>Shot_BeamRepeater</soundCast>
|
||||||
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||||
<!-- 核心光束塑形参数 -->
|
<muzzleFlashScale>7</muzzleFlashScale>
|
||||||
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
|
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||||
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
|
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||||
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
|
|
||||||
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
|
|
||||||
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
|
|
||||||
|
|
||||||
<!-- 视觉和音效 -->
|
|
||||||
<muzzleFlashScale>0</muzzleFlashScale>
|
|
||||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
|
||||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
|
||||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
|
||||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
|
||||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
|
||||||
|
|
||||||
<!-- 火焰效果 -->
|
|
||||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
|
|
||||||
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
|
||||||
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
|
||||||
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
|
|
||||||
|
|
||||||
<!-- 其他射线属性 -->
|
|
||||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
|
||||||
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
|
|
||||||
|
|
||||||
<!-- 攻击目标设置 -->
|
|
||||||
<targetParams>
|
|
||||||
<canTargetLocations>true</canTargetLocations>
|
|
||||||
</targetParams>
|
|
||||||
|
|
||||||
<!-- 爆炸参数 -->
|
|
||||||
<enableExplosion>true</enableExplosion>
|
|
||||||
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
|
|
||||||
<explosionRadius>2.5</explosionRadius>
|
|
||||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
|
||||||
<explosionDamage>35</explosionDamage>
|
|
||||||
<explosionSound>Explosion_Bomb</explosionSound>
|
|
||||||
<chanceToStartFire>0.6</chanceToStartFire>
|
|
||||||
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
|
|
||||||
</li>
|
</li>
|
||||||
</verbs>
|
</verbs>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
<ThingDef ParentName="BaseBullet">
|
||||||
|
<defName>Bullet_Wula_MR_Mobile_Factory_Turret</defName>
|
||||||
|
<label>陨磷穿透光束</label>
|
||||||
|
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||||
|
<modExtensions>
|
||||||
|
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||||
|
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||||
|
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||||
|
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||||
|
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||||
|
</li>
|
||||||
|
</modExtensions>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<neverMultiSelect>True</neverMultiSelect>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>TransparentPostLight</shaderType>
|
||||||
|
<drawSize>(3,1)</drawSize>
|
||||||
|
</graphicData>
|
||||||
|
<projectile>
|
||||||
|
<damageDef>BeamBypassShields</damageDef>
|
||||||
|
<damageAmountBase>5</damageAmountBase>
|
||||||
|
<speed>130</speed>
|
||||||
|
<armorPenetrationBase>0.9</armorPenetrationBase>
|
||||||
|
<stoppingPower>1</stoppingPower>
|
||||||
|
</projectile>
|
||||||
|
</ThingDef>
|
||||||
<ThingDef ParentName="BaseWeaponTurret">
|
<ThingDef ParentName="BaseWeaponTurret">
|
||||||
<defName>Wula_LR_Mobile_Factory_Turret</defName>
|
<defName>Wula_LR_Mobile_Factory_Turret</defName>
|
||||||
<label>CRt-26"晶丛"</label>
|
<label>CRt-26"晶丛"</label>
|
||||||
|
|||||||
@@ -1187,9 +1187,9 @@
|
|||||||
<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList Inherit="False">
|
<costList Inherit="False">
|
||||||
<Steel>1500</Steel>
|
<Steel>500</Steel>
|
||||||
<ComponentIndustrial>600</ComponentIndustrial>
|
<ComponentIndustrial>20</ComponentIndustrial>
|
||||||
<Plasteel>300</Plasteel>
|
<Plasteel>100</Plasteel>
|
||||||
<Uranium>100</Uranium>
|
<Uranium>100</Uranium>
|
||||||
</costList>
|
</costList>
|
||||||
<verbs>
|
<verbs>
|
||||||
|
|||||||
Reference in New Issue
Block a user