This commit is contained in:
2025-12-05 17:31:34 +08:00
parent a2a3390ed8
commit 284727e3ba
11 changed files with 1583 additions and 147 deletions

View File

@@ -5,25 +5,11 @@
<rootSelectionWeight>0</rootSelectionWeight>
<expireDaysRange>1</expireDaysRange>
<sendAvailableLetter>true</sendAvailableLetter>
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
<questNameRules>
<rulesStrings>
<li>questName->The [bandit] [camp]</li>
<li>questName->[bandit] [camp]</li>
<li>questName->[asker_nameDef] and the [camp]</li>
<li>camp->Camp</li>
<li>camp->Outpost</li>
<li>camp->Lair</li>
<li>camp->Encampment</li>
<li>bandit->Bandit</li>
<li>bandit->Raider</li>
<li>bandit->Outlaw</li>
<li>bandit->Desperado</li>
<li>bandit->Fugitive</li>
<li>bandit->Marauder</li>
<li>bandit->Robber</li>
<li>bandit->Brigand</li>
<li>questName->WULA_Attack_Robber_Camp_questName</li>
</rulesStrings>
</questNameRules>
<questDescriptionRules>
@@ -46,109 +32,44 @@
</li>
<li Class="QuestNode_GetMap">
<canBeSpace>true</canBeSpace>
<canBeSpace>false</canBeSpace>
</li>
<li Class="QuestNode_GetPawn">
<storeAs>asker</storeAs>
<mustBeFactionLeader>true</mustBeFactionLeader>
<allowPermanentEnemyFaction>false</allowPermanentEnemyFaction>
<hostileWeight>0.15</hostileWeight>
</li>
<li Class="QuestNode_GetSiteTile">
<storeAs>siteTile</storeAs>
<preferCloserTiles>true</preferCloserTiles>
<selectLandmarkChance>0.5</selectLandmarkChance>
<allowedLandmarks>
<li MayRequire="Ludeon.RimWorld.Odyssey">Oasis</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Lake</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">LakeWithIsland</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">LakeWithIslands</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Pond</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">DryLake</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">ToxicLake</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Wetland</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">HotSprings</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Archipelago</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">CoastalIsland</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Peninsula</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Bay</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Valley</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Cavern</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Chasm</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Cliffs</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Hollow</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">TerraformingScar</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">LavaLake</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">Dunes</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">AncientHeatVent</li>
</allowedLandmarks>
</li>
<li Class="QuestNode_GetSitePartDefsByTagsAndFaction">
<storeAs>sitePartDefs</storeAs>
<storeFactionAs>siteFaction</storeFactionAs>
<sitePartsTags>
<li><tag>BanditCamp</tag></li>
</sitePartsTags>
<li Class="QuestNode_GetFaction">
<storeAs>siteFaction</storeAs>
<allowEnemy>true</allowEnemy>
<mustBeHostileToFactionOf>$asker</mustBeHostileToFactionOf>
<mustBePermanentEnemy>true</mustBePermanentEnemy>
</li>
<li Class="QuestNode_GetDefaultSitePartsParams">
<tile>$siteTile</tile>
<li Class="QuestEditor_Library.QuestNode_RandomCustomMap">
<datas>
<li>
<key>WULA_Camp_Captured_By_Robber</key>
<value>1</value>
</li>
</datas>
<buffer>5</buffer>
<bufferMin>10</bufferMin>
<siteIconPath>Things/Building/Natural/Hive/HiveC</siteIconPath>
<expandingIconPath>Things/Building/Natural/Hive/HiveC</expandingIconPath>
<storeAs>site</storeAs>
<faction>$siteFaction</faction>
<sitePartDefs>$sitePartDefs</sitePartDefs>
<storeSitePartsParamsAs>sitePartsParams</storeSitePartsParamsAs>
<distance>
<min>5</min>
<max>10</max>
</distance>
<blacklist />
</li>
<li Class="QuestNode_GetSiteThreatPoints">
<storeAs>sitePoints</storeAs>
<sitePartsParams>$sitePartsParams</sitePartsParams>
</li>
<li Class="QuestNode_SubScript">
<def>Util_GetDefaultRewardValueFromPoints</def>
<parms>
<!-- Use the actual threat points generated (some site parts define a minimum threshold) -->
<points>$sitePoints</points>
<points>$points</points>
</parms>
</li>
<!-- Inflate reward value. Since we're basing the reward value on the threat points generated, we need to do this
even though the threat points was deflated from the input points already. -->
<li Class="QuestNode_Multiply">
<value1>$rewardValue</value1>
<value2>1.75</value2>
<storeAs>rewardValue</storeAs>
</li>
<li Class="QuestNode_SubScript">
<def>Util_GenerateSite</def>
</li>
<li Class="QuestNode_SpawnWorldObjects">
<worldObjects>$site</worldObjects>
</li>
<li Class="QuestNode_WorldObjectTimeout">
<worldObject>$site</worldObject>
<isQuestTimeout>true</isQuestTimeout>
<delayTicks>$(randInt(12,28)*60000)</delayTicks>
<inSignalDisable>site.MapGenerated</inSignalDisable>
<destroyOnCleanup>true</destroyOnCleanup>
<node Class="QuestNode_Sequence">
<nodes>
<li Class="QuestNode_Letter">
<label TKey="LetterLabelQuestExpired">Quest expired: [resolvedQuestName]</label>
<text TKey="LetterTextQuestExpired">The bandit camp has packed up and moved on. The quest [resolvedQuestName] has expired.</text>
</li>
<li Class="QuestNode_End">
<outcome>Fail</outcome>
</li>
</nodes>
</node>
</li>
<!-- If we enter and leave, the map is destroyed. Fail the quest. -->
<li Class="QuestNode_Signal">
<inSignal>site.Destroyed</inSignal>
@@ -199,4 +120,138 @@
</nodes>
</root>
</QuestScriptDef>
<QuestEditor_Library.CustomMapDataDef>
<defName>WULA_Camp_Captured_By_Robber</defName>
<label>被异族占据的哨站</label>
<size>(44, 1, 44)</size>
<isPart>true</isPart>
<commonality>0</commonality>
<pawns>
<li>
<key>(21, 0, 24)</key>
<value>
<li Class="QuestEditor_Library.PawnSpawnData_Faction">
<dataName>Robber</dataName>
<enableLord>true</enableLord>
<lordDataName>RobberGroup</lordDataName>
<faction>MapFaction</faction>
<duty>DefendBase</duty>
<spawnType>MapGeneration</spawnType>
<point>1000~2000</point>
</li>
</value>
</li>
</pawns>
<thingDatas>
<li>
<def>WULA_TransportPod</def>
<allRect>
<li>(24,20,24,20)</li>
<li>(24,23,24,23)</li>
</allRect>
</li>
<li>
<def>Brazier</def>
<stuff>Steel</stuff>
<position>(16,0,22)</position>
</li>
<li>
<def>Bedroll</def>
<stuff>Cloth</stuff>
<rotation>3</rotation>
<allRect>
<li>(23,14,23,16)</li>
</allRect>
</li>
<li>
<def>Wula_Fusion_Generators</def>
<storedEnergy>29.99023</storedEnergy>
<position>(30,0,27)</position>
</li>
<li>
<def>WULA_Wall_Flag_Building</def>
<allRect>
<li>(16,13,16,13)</li>
<li>(25,30,25,30)</li>
<li>(27,30,27,30)</li>
</allRect>
</li>
<li>
<def>WULA_Machine_Recharger</def>
<position>(14,0,16)</position>
</li>
<li>
<def>WulaWall</def>
<allRect>
<li>(12,14,16,14)</li>
<li>(12,15,12,18)</li>
<li>(11,18,11,18)</li>
<li>(10,20,10,21)</li>
<li>(9,21,9,27)</li>
<li>(20,12,22,12)</li>
<li>(22,13,23,13)</li>
<li>(25,13,29,13)</li>
<li>(10,27,11,27)</li>
<li>(11,28,11,29)</li>
<li>(12,29,12,29)</li>
<li>(29,14,30,14)</li>
<li>(30,15,31,16)</li>
<li>(14,32,14,35)</li>
<li>(31,17,31,21)</li>
<li>(33,16,35,16)</li>
<li>(15,35,21,35)</li>
<li>(35,17,35,18)</li>
<li>(21,33,24,33)</li>
<li>(24,31,25,31)</li>
<li>(21,34,21,34)</li>
<li>(24,32,24,32)</li>
<li>(36,18,37,18)</li>
<li>(32,25,34,25)</li>
<li>(27,31,27,32)</li>
<li>(32,26,32,29)</li>
<li>(37,19,37,22)</li>
<li>(34,24,34,24)</li>
<li>(31,29,31,32)</li>
<li>(28,32,30,32)</li>
</allRect>
</li>
<li>
<def>WulaDoor</def>
<allRect>
<li>(32,16,32,16)</li>
<li>(26,31,26,31)</li>
</allRect>
</li>
<li>
<def>Wula_Sonar_Mine</def>
<allRect>
<li>(10,22,10,22)</li>
<li>(28,14,28,14)</li>
<li>(30,31,30,31)</li>
</allRect>
</li>
<li>
<def>Bedroll</def>
<stuff>Cloth</stuff>
<rotation>1</rotation>
<allRect>
<li>(10,24,10,26)</li>
</allRect>
</li>
<li>
<def>WulaShelter</def>
<allRect>
<li>(12,6,15,6)</li>
<li>(9,10,12,10)</li>
<li>(12,7,12,9)</li>
<li>(7,32,7,36)</li>
<li>(34,9,38,9)</li>
<li>(8,36,10,36)</li>
<li>(38,10,38,12)</li>
<li>(35,35,38,35)</li>
<li>(38,32,38,34)</li>
</allRect>
</li>
</thingDatas>
</QuestEditor_Library.CustomMapDataDef>
</Defs>

View File

@@ -668,4 +668,17 @@
<li>WULA_Colony_License_LV3_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 特殊 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Building_Teleporter_Technology</defName>
<researchViewX>10.00</researchViewX>
<researchViewY>2.70</researchViewY>
<label>建筑传送许可</label>
<description>允许通过传送将乌拉帝国的建筑直接传送到空投区,这使得建筑可以立刻部署到目标地点,且无视厚岩顶阻挡。</description>
<baseCost>2000</baseCost>
<prerequisites>
<li>WULA_Colony_License_LV3_Technology</li>
</prerequisites>
</ResearchProjectDef>
</Defs>

View File

@@ -71,6 +71,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WulaWall</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef Name="WulaWall_Incoming" ParentName="SkyfallerBase">
@@ -248,6 +256,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WulaDoor</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef Name="WulaDoor_Incoming" ParentName="SkyfallerBase">
@@ -467,6 +483,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WulaShelter</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -634,6 +658,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WULA_MaintenancePod</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -831,6 +863,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WULA_WeaponArmor_Productor</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -1062,7 +1102,7 @@
<designationHotKey>Misc12</designationHotKey>
<fillPercent>0.5</fillPercent>
<uiOrder>2200</uiOrder>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>1600</WorkToBuild>
@@ -1426,6 +1466,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WULA_Machine_Recharger</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -1596,6 +1644,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WULA_Charging_Station_Synth</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -1761,6 +1817,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WULA_Cube_Productor</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -1948,6 +2012,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>Wula_DarkEnergy_Generators</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -2150,6 +2222,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>Wula_Fusion_Generators</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">

View File

@@ -73,6 +73,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>Wula_Sonar_Mine</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -328,6 +336,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>WULA_Cat_Bunker</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -588,6 +604,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>Wula_Base_ATGun_Turret</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -881,6 +905,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>Wula_Base_Laser_Turret</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
@@ -1176,6 +1208,14 @@
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
<buildingToSpawn>Wula_Base_Mortar_Turret</buildingToSpawn>
<destroyBuilding>true</destroyBuilding>
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
<spawnSound>VoidStructure_Emerge</spawnSound>
<inheritFaction>true</inheritFaction>
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">

View File

@@ -1,12 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<WULA_Attack_Robber_Camp.questNameRules.rulesStrings>
<li>questName->[bandit][camp]</li>
<li>questName->[bandit][camp]</li>
<li>questName->[asker_nameDef]与[camp]</li>
<li>questName->[bandit]占据的乌拉帝国[camp]</li>
<li>camp->营地</li>
<li>camp->哨所</li>
<li>camp->窝点</li>
<li>camp->据点</li>
<li>bandit->土匪</li>
<li>bandit->劫掠者</li>
@@ -18,6 +15,6 @@
<li>bandit->劫匪</li>
</WULA_Attack_Robber_Camp.questNameRules.rulesStrings>
<WULA_Attack_Robber_Camp.questDescriptionRules.rulesStrings>
<li>questDescription->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull],向我们发来了一条讯息。根据他们掌握的情报,一个属于[siteFaction_name]派系,由[siteFaction_pawnsPlural]建立的营地一直在袭击他们的远行队。\n\n[asker_nameDef]请求我们帮助他们摧毁这个营地,彻底消灭敌人的成员和炮塔。[asker_label]还提醒我们:\n\n[sitePart0_description]</li>
<li>questDescription->乌拉帝国行星封锁机关的总控AI向殖民地发送了一个请求。[siteFaction_name]的一群战士控制了一个废弃的乌拉帝国空投前哨站。可能是这个前哨站没有按照标准流程启动报废程序,导致其被异族占据,里面有一些科技造物是不能外泄到异族手中的。\n\n这个营地必须被抹去其中的乌拉帝国科技造物可以回收也可以就地销毁。现场人数无法评估仍然有可能有一些未触发的&lt;color=#AA3020>&lt;i>弹射地雷&lt;/i>&lt;/color>,但是未发现已经启动的乌拉帝国炮塔</li>
</WULA_Attack_Robber_Camp.questDescriptionRules.rulesStrings>
</LanguageData>

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@@ -4,6 +4,6 @@
<li>questName->晋级任务:回收皇家机密</li>
</WULA_Recycle_PIA_Legion_File.questNameRules.rulesStrings>
<WULA_Recycle_PIA_Legion_File.questDescriptionRules.rulesStrings>
<li>questDescription->乌拉帝国行星封锁机关的总控AI向殖民地发送了一个特殊的请求有一个装着皇室机密的保险箱被乌拉帝国的进步派叛军控制了殖民地必须将其回收随后将其交回乌拉帝国舰队。如果保险箱已经被打开就要杀光在场的所有人。\n\n目前叛军很可能在试图打开这个保险箱你需要检查其哨站内的工作台。\n\n你只有5天的时间处理这个任务取得保险箱后你可以建造&lt;color=#6BB7B7>&lt;i>乌拉帝国物资输送舱&lt;/i>&lt;/color>来将保险箱输送到位于轨道上的舰队。</li>
<li>questDescription->乌拉帝国行星封锁机关的总控AI向殖民地发送了一个特殊的请求有一个装着皇室机密的保险箱被乌拉帝国的进步派叛军控制了殖民地必须将其回收随后将其交回乌拉帝国舰队。如果保险箱已经被打开就要杀光在场的所有人。\n\n目前叛军很可能在试图打开这个保险箱你需要检查其哨站内的工作台。大约有&lt;color=#AA3020>&lt;i>10~20个叛军合成人&lt;/i>&lt;/color>被拍摄到,现场同时发现了正在运作的&lt;color=#AA3020>&lt;i>若干炮台&lt;/i>&lt;/color>。\n\n你只有5天的时间处理这个任务取得保险箱后你可以建造&lt;color=#6BB7B7>&lt;i>乌拉帝国物资输送舱&lt;/i>&lt;/color>来将保险箱输送到位于轨道上的舰队。</li>
</WULA_Recycle_PIA_Legion_File.questDescriptionRules.rulesStrings>
</LanguageData>