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1.6/1.6/Defs/EventDefs/EventDef_Wula/Wula_MainEvent.xml
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1.6/1.6/Defs/EventDefs/EventDef_Wula/Wula_MainEvent.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WulaFallenEmpire.EventDef>
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<defName>Wula_UI_Legion_1</defName>
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<label>和P.I.A的通讯</label>
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<portraitPath>Wula/Events/Portraits/WULA_Legion_1</portraitPath>
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<characterName>「军团」</characterName>
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<descriptions>
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<li>这里是P.I.A,通讯信号良好,等待输入。</li>
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</descriptions>
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<options>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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</options>
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</WulaFallenEmpire.EventDef>
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</Defs>
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@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<StorytellerDef ParentName="BaseStoryteller">
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<defName>WULA_Anisia</defName>
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<label>URa-1138「艾妮西娅」</label>
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<description>一位诞生于乌拉帝国黄金时代的合成人,是黄金时代禁忌科技的守密者。她在边缘世界一带强制唤醒了大量的旧时代乌拉帝国合成人,无人知晓她真正的目的。\n\n艾妮西娅喜欢大场面,因此她不会安排任何小型袭击,而是安排比其他叙事者所安排的大型袭击更加强大的袭击。不过,在两次袭击间她将安排充足的时间让殖民地进行发展,并让殖民者得到放松以充分消化战利品和修补战线。</description>
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<portraitLarge>Wula/Storyteller/WULA_Anisia</portraitLarge>
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<portraitTiny>Wula/Storyteller/WULA_Anisia_TINY</portraitTiny>
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<defName>WULA_Legion</defName>
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<label>「军团」</label>
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<description>一个超级AI,负责控制调度乌拉帝国行星封锁机关P.I.A的舰队,是帝国开发署扩张领地的先锋。当帝国需要对一个星球进行控制和介入时,她会指挥庞大的先锋舰队攻占轨道,以不容置疑的实力向星球宣示帝国的权威。\n\n作为讲述者,她不会为你留下任何保护措施,所有的袭击和恶性事件从落地开始就有可能生成,并且袭击的频率要比常规情况下更高——尽管它们还是有周期规律的。</description>
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<portraitLarge>Wula/Storyteller/WULA_Legion</portraitLarge>
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<portraitTiny>Wula/Storyteller/WULA_Legion_TINY</portraitTiny>
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<listOrder>20</listOrder>
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<comps>
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<!-- Intro -->
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@@ -13,9 +13,9 @@
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<!-- 袭击生成器 -->
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<li Class="StorytellerCompProperties_OnOffCycle">
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<category>ThreatBig</category> <!-- 大型袭击 -->
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<minDaysPassed>15.0</minDaysPassed> <!-- 最低在15日后开始生成 -->
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<minDaysPassed>0</minDaysPassed>
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<onDays>2</onDays> <!-- 每个周期(12天)有多少天允许生成袭击 -->
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<offDays>9</offDays> <!-- 每个周期(12天)有多少天不生成袭击 -->
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<offDays>5</offDays> <!-- 每个周期(12天)有多少天不生成袭击 -->
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<minSpacingDays>0.25</minSpacingDays> <!-- 事件最小间隔 -->
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<numIncidentsRange>2~3</numIncidentsRange> <!-- 事件点数 -->
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<!-- <forceRaidEnemyBeforeDaysPassed>20</forceRaidEnemyBeforeDaysPassed> -->
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@@ -23,11 +23,11 @@
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<li>Map_RaidBeacon</li>
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</disallowedTargetTags>
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</li>
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<!-- <li Class="StorytellerCompProperties_OnOffCycle">
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<li Class="StorytellerCompProperties_OnOffCycle">
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<category>ThreatSmall</category>
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<minDaysPassed>11.0</minDaysPassed>
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<onDays>4.6</onDays>
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<offDays>6.0</offDays>
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<minDaysPassed>0</minDaysPassed>
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<onDays>2.6</onDays>
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<offDays>3.0</offDays>
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<numIncidentsRange>0.2~1</numIncidentsRange>
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<acceptPercentFactorPerThreatPointsCurve>
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<points>
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<li>(2800, 0)</li>
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</points>
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</acceptPercentFactorPerThreatPointsCurve>
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</li> -->
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</li>
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<li Class="StorytellerCompProperties_ThreatsGenerator">
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<allowedTargetTags>
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<li>Map_RaidBeacon</li>
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@@ -55,17 +55,17 @@
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<allowedTargetTags>
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<li>Map_PlayerHome</li>
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</allowedTargetTags>
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<minDaysPassed>5</minDaysPassed>
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<minDaysPassed>0</minDaysPassed>
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<mtbDays>4.8</mtbDays>
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</li>
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<li Class="StorytellerCompProperties_ShipChunkDrop"/>
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<li Class="StorytellerCompProperties_Disease">
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<category>DiseaseHuman</category>
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<minDaysPassed>9</minDaysPassed>
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<minDaysPassed>0</minDaysPassed>
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</li>
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<li Class="StorytellerCompProperties_Disease">
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<category>DiseaseAnimal</category>
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<minDaysPassed>9</minDaysPassed>
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<minDaysPassed>0</minDaysPassed>
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</li>
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<!-- Ally/neutral interaction -->
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<li Class="StorytellerCompProperties_FactionInteraction">
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<allowedTargetTags>
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<li>World</li>
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</allowedTargetTags>
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<minDaysPassed>15</minDaysPassed>
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<minDaysPassed>0</minDaysPassed>
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<mtbDays>15</mtbDays>
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</li>
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<!-- Orbital trader -->
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@@ -180,11 +180,6 @@
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<offDays>8</offDays>
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<numIncidentsRange>1</numIncidentsRange>
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</li>
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<!-- Triggered -->
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<li Class="StorytellerCompProperties_Triggered">
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<incident>StrangerInBlackJoin</incident>
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<delayTicks>180</delayTicks>
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</li>
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</comps>
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</StorytellerDef>
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</Defs>
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@@ -831,7 +831,7 @@
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</comps>
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</ThingDef>
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<!-- 制造机 -->
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<!-- 订单机 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_WeaponArmor_Productor_Cleanzone</defName>
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<label>乌拉帝国作业通讯台</label>
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@@ -988,9 +988,9 @@
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<overrideExistingFaction>false</overrideExistingFaction>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
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<uiDefName>Wula_UI_Main_1</uiDefName>
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<label>联络乌拉帝国</label>
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<failReason>无法接触通讯站。</failReason>
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<uiDefName>Wula_UI_Legion_1</uiDefName>
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<label>联络行星封锁机关</label>
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<failReason>无法接触。</failReason>
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</li>
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</comps>
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</ThingDef>
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<label>自律核心数据包(射击)</label>
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<description>包含了射击经验的自律核心数据包,可以被乌拉帝国拥有自律核心的武器吸收以提升其品质。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
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<texPath>Wula/Item/WULA_ExperienceDataPack</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.8</drawSize>
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</graphicData>
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<tickerType>Never</tickerType>
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<smeltable>false</smeltable>
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<label>自律核心数据包(近战)</label>
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<description>包含了近战经验的自律核心数据包,可以被乌拉帝国拥有自律核心的武器吸收以提升其品质。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
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<texPath>Wula/Item/WULA_ExperienceDataPack</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>0.8</drawSize>
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</graphicData>
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<tickerType>Never</tickerType>
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<smeltable>false</smeltable>
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</ThingDef>
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<!-- 近战 -->
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<ThingDef Name="WULA_ExperienceCore_Weapon_Melee" ParentName="BaseMeleeWeapon_Blunt_Quality">
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<ThingDef Name="WULA_ExperienceCore_Weapon_Melee" ParentName="BaseMeleeWeapon_Blunt_Quality" Abstract="True">
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<comps>
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<!-- 经验核心组件 -->
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<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
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</ThingDef>
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<!-- 射弹武器 -->
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<ThingDef Name="WULA_ExperienceCore_Weapon_Ranged" ParentName="BaseHumanMakeableGun">
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<ThingDef Name="WULA_ExperienceCore_Weapon_Ranged" ParentName="BaseHumanMakeableGun" Abstract="True">
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<comps>
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<!-- 经验核心组件 -->
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<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
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<!-- General Style -->
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<labelFont>Small</labelFont>
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<drawBorders>false</drawBorders>
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<drawBorders>true</drawBorders>
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<showDefName>false</showDefName>
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<showLabel>true</showLabel>
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<defaultBackgroundImagePath></defaultBackgroundImagePath>
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<!-- Virtual Layout Dimensions -->
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<lihuiSize>(500, 800)</lihuiSize>
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<nameSize>(650, 130)</nameSize>
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<textSize>(650, 350)</textSize>
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<lihuiSize>(1093, 687)</lihuiSize>
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<nameSize>(593, 530)</nameSize>
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<textSize>(593, 330)</textSize>
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<optionsWidth>750</optionsWidth>
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<!-- Virtual Layout Offsets -->
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<textNameOffset>0</textNameOffset>
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<optionsTextOffset>0</optionsTextOffset>
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<defaultWindowSize>(750, 600)</defaultWindowSize>
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<defaultWindowSize>(693, 887)</defaultWindowSize>
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<!-- New Layout Dimensions -->
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<newLayoutNameSize>(200, 50)</newLayoutNameSize>
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