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@@ -103,11 +103,13 @@ namespace WulaFallenEmpire
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public override void DoWindowContents(Rect inRect)
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{
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// 绘制背景
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if (background != null)
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{
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GUI.DrawTexture(inRect, background, ScaleMode.ScaleToFit);
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}
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// 调试信息(def名称)
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if (Config.showDefName)
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{
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Text.Font = GameFont.Tiny;
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@@ -116,34 +118,31 @@ namespace WulaFallenEmpire
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GUI.color = Color.white;
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}
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if (Config.showLabel)
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{
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Text.Font = Config.labelFont;
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Widgets.Label(new Rect(5, 20f, inRect.width - 10, 30f), def.label);
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Text.Font = GameFont.Small;
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}
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// 使用新的布局参数
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float scale = CalculateScale(inRect);
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// 使用新的布局尺寸
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float scaledLihuiWidth = Config.newLayoutLihuiSize.x * scale;
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float scaledLihuiHeight = Config.newLayoutLihuiSize.y * scale;
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float scaledTextWidth = Config.newLayoutTextSize.x * scale;
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float scaledTextHeight = Config.newLayoutTextSize.y * scale;
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float scaledOptionsWidth = Config.newLayoutOptionsWidth * scale;
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float virtualWidth = Config.lihuiSize.x + Config.textSize.x;
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float virtualHeight = Config.lihuiSize.y;
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// 计算各元素高度
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float labelHeight = 30f * scale;
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float characterNameHeight = 25f * scale;
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float descriptionHeight = scaledTextHeight;
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float optionsHeight = CalculateOptionsHeight(def.options, scaledOptionsWidth, scale);
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float scaleX = inRect.width / virtualWidth;
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float scaleY = inRect.height / virtualHeight;
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float scale = Mathf.Min(scaleX, scaleY) * 0.95f;
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// 使用新的间距参数
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float topMargin = Config.newLayoutPadding * scale;
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float elementSpacing = Config.newLayoutTextNameOffset * scale;
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float textOptionsSpacing = Config.newLayoutOptionsTextOffset * scale;
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float scaledLihuiWidth = Config.lihuiSize.x * scale;
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float scaledLihuiHeight = Config.lihuiSize.y * scale;
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float scaledNameWidth = Config.nameSize.x * scale;
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float scaledNameHeight = Config.nameSize.y * scale;
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float scaledTextWidth = Config.textSize.x * scale;
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float scaledTextHeight = Config.textSize.y * scale;
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float scaledOptionsWidth = Config.optionsWidth * scale;
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float currentY = topMargin;
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float totalContentWidth = scaledLihuiWidth + scaledTextWidth;
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float totalContentHeight = scaledLihuiHeight;
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float startX = (inRect.width - totalContentWidth) / 2;
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float startY = (inRect.height - totalContentHeight) / 2;
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Rect lihuiRect = new Rect(startX, startY, scaledLihuiWidth, scaledLihuiHeight);
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// 1. 立绘(水平居中,顶着顶部)
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Rect lihuiRect = new Rect((inRect.width - scaledLihuiWidth) / 2, currentY, scaledLihuiWidth, scaledLihuiHeight);
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if (portrait != null)
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{
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GUI.DrawTexture(lihuiRect, portrait, ScaleMode.ScaleToFit);
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@@ -152,59 +151,146 @@ namespace WulaFallenEmpire
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{
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Widgets.DrawBox(lihuiRect);
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}
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currentY += scaledLihuiHeight + elementSpacing;
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Rect nameRect = new Rect(lihuiRect.xMax, lihuiRect.y, scaledNameWidth, scaledNameHeight);
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if (Config.drawBorders)
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// 2. Label(水平居中)
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if (Config.showLabel)
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{
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Widgets.DrawBox(nameRect);
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Rect labelRect = new Rect(0, currentY, inRect.width, labelHeight);
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Text.Anchor = TextAnchor.MiddleCenter;
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Text.Font = Config.labelFont;
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Widgets.Label(labelRect, def.label);
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Text.Font = GameFont.Small;
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Text.Anchor = TextAnchor.UpperLeft;
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if (Config.drawBorders)
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{
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Widgets.DrawBox(labelRect);
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}
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currentY += labelHeight + elementSpacing;
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}
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// 3. CharacterName(水平居中)
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Rect nameRect = new Rect(0, currentY, inRect.width, characterNameHeight);
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Text.Anchor = TextAnchor.MiddleCenter;
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Text.Font = GameFont.Medium;
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Widgets.Label(nameRect, def.characterName);
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Text.Font = GameFont.Small;
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Text.Anchor = TextAnchor.UpperLeft;
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if (Config.drawBorders)
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{
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Widgets.DrawBox(nameRect);
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}
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currentY += characterNameHeight + elementSpacing;
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Rect textRect = new Rect(nameRect.x, nameRect.yMax + Config.textNameOffset * scale, scaledTextWidth, scaledTextHeight);
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// 4. Descriptions(水平居中)
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Rect textRect = new Rect((inRect.width - scaledTextWidth) / 2, currentY, scaledTextWidth, descriptionHeight);
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if (Config.drawBorders)
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{
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Widgets.DrawBox(textRect);
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}
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Rect textInnerRect = textRect.ContractedBy(10f * scale);
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Widgets.Label(textInnerRect, selectedDescription);
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Rect optionRect = new Rect(nameRect.x, textRect.yMax + Config.optionsTextOffset * scale, scaledOptionsWidth, lihuiRect.height - nameRect.height - textRect.height - (Config.textNameOffset + Config.optionsTextOffset) * scale);
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Listing_Standard listing = new Listing_Standard();
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listing.Begin(optionRect.ContractedBy(10f * scale));
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if (def.options != null)
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{
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foreach (var option in def.options)
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{
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string reason;
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bool conditionsMet = AreConditionsMet(option.conditions, out reason);
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// 增加内边距
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float textInnerPadding = 15f * scale;
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Rect textInnerRect = textRect.ContractedBy(textInnerPadding);
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Widgets.LabelScrollable(textInnerRect, selectedDescription, ref scrollPosition);
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currentY += descriptionHeight + textOptionsSpacing;
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if (conditionsMet)
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// 5. Options(水平居中)
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Rect optionRect = new Rect((inRect.width - scaledOptionsWidth) / 2, currentY, scaledOptionsWidth, optionsHeight);
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if (Config.drawBorders)
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{
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Widgets.DrawBox(optionRect);
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}
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// 增加内边距
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float optionsInnerPadding = 10f * scale;
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DrawOptions(optionRect.ContractedBy(optionsInnerPadding), def.options, scale);
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}
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// 计算缩放比例 - 使用新的布局参数
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private float CalculateScale(Rect inRect)
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{
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float virtualWidth = Mathf.Max(
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Config.newLayoutLihuiSize.x,
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Config.newLayoutTextSize.x,
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Config.newLayoutOptionsWidth
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);
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float scaleX = inRect.width / virtualWidth;
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return Mathf.Min(scaleX, 1.0f) * 0.85f; // 稍微减少缩放以留出更多边距
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}
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// 计算选项区域高度
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private float CalculateOptionsHeight(List<EventOption> options, float optionsWidth, float scale)
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{
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if (options == null || options.Count == 0)
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return 0f;
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float totalHeight = 0f;
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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foreach (var option in options)
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{
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string reason;
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bool conditionsMet = AreConditionsMet(option.conditions, out reason);
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if (!conditionsMet && option.hideWhenDisabled)
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{
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continue;
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}
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// 增加选项高度和间距
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totalHeight += 35f * scale; // 每个选项高度
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totalHeight += 8f * scale; // 选项间距
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}
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return totalHeight;
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}
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// 绘制选项
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private void DrawOptions(Rect rect, List<EventOption> options, float scale)
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{
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if (options == null || options.Count == 0)
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return;
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Listing_Standard listing = new Listing_Standard();
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listing.Begin(rect);
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// 增加选项之间的间距
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listing.verticalSpacing = 8f * scale;
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foreach (var option in options)
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{
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string reason;
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bool conditionsMet = AreConditionsMet(option.conditions, out reason);
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if (conditionsMet)
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{
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if (listing.ButtonText(option.label))
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{
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if (listing.ButtonText(option.label))
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{
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HandleAction(option.optionEffects);
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}
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}
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else
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{
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if (option.hideWhenDisabled)
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{
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continue;
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}
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Rect rect = listing.GetRect(30f);
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Widgets.ButtonText(rect, option.label, false, true, false);
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TooltipHandler.TipRegion(rect, GetDisabledReason(option, reason));
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HandleAction(option.optionEffects);
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}
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}
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else
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{
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if (option.hideWhenDisabled)
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{
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continue;
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}
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Rect buttonRect = listing.GetRect(35f * scale); // 增加按钮高度
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Widgets.ButtonText(buttonRect, option.label, false, true, false);
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TooltipHandler.TipRegion(buttonRect, GetDisabledReason(option, reason));
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}
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}
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listing.End();
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}
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// 滚动位置用于描述文本
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private Vector2 scrollPosition = Vector2.zero;
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private void HandleAction(List<ConditionalEffects> conditionalEffects)
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{
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if (conditionalEffects.NullOrEmpty())
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@@ -258,16 +344,14 @@ namespace WulaFallenEmpire
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private string FormatDescription(string description)
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{
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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// Use regex to find all placeholders like {variableName}
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return Regex.Replace(description, @"\{(.+?)\}", match =>
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{
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string varName = match.Groups[1].Value;
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if (eventVarManager.HasVariable(varName))
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{
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// Important: GetVariable<object> to get any type
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return eventVarManager.GetVariable<object>(varName)?.ToString() ?? "";
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}
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return match.Value; // Keep placeholder if variable not found
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return match.Value;
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});
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}
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}
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