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36
1.6/Defs/AbilityDefs/Abilities_WULA_Emergency.xml
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36
1.6/Defs/AbilityDefs/Abilities_WULA_Emergency.xml
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AbilityDef>
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<defName>WULA_EmergencyEnergyRestore</defName>
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<label>后备隐藏能源超载</label>
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<description>激活紧急能量协议,暂时将能量需求锁定在100%,持续10秒后恢复到原来的能量水平。只能在倒地时使用。</description>
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<iconPath>UI/Abilities/MetalbloodInjection</iconPath>
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<cooldownTicksRange>72000</cooldownTicksRange> <!-- 20分钟冷却 -->
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<aiCanUse>true</aiCanUse>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>false</targetRequired>
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<canUseAoeToGetTargets>false</canUseAoeToGetTargets>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>0</range>
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<warmupTime>1</warmupTime>
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<soundCast>Psycast_Skip_Entry</soundCast>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityEmergencyEnergyRestore">
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<durationTicks>600</durationTicks> <!-- 10秒 -->
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<hediffDef>WULA_EmergencyEnergyRestore_Hediff</hediffDef>
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<requireDowned>true</requireDowned> <!-- 是否需要倒地才能使用 -->
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@@ -138,7 +138,7 @@
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<label>能源炉超载</label>
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<description>立刻激活能源炉的超载能力,极大增加近战的命中率和速度,并且不会被敌人的近战减速。</description>
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<iconPath>UI/Abilities/MetalbloodInjection</iconPath>
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<cooldownTicksRange>1800</cooldownTicksRange> <!-- 30 seconds -->
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<cooldownTicksRange>1800</cooldownTicksRange> <!-- 30 seconds -->
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<hostile>false</hostile>
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<groupAbility>true</groupAbility>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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@@ -244,10 +244,13 @@
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</addedPartProps>
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<stages>
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<li>
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<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
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<minSeverity>0</minSeverity>
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<capMods>
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</capMods>
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<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
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<WulaEnergyMaxLevelOffset>0.5</WulaEnergyMaxLevelOffset>
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</statOffsets>
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<statFactors> <!-- StatFactor 是乘法因子,小于 1.0 减少,大于 1.0 增加 -->
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<statFactors> <!-- StatFactor 是乘法因子,小于 1.0 减少,大于 1.0 增加 -->
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<WulaEnergyFallRateFactor>0.9</WulaEnergyFallRateFactor>
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</statFactors>
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</li>
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@@ -310,7 +313,9 @@
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<defName>WULA_Energy_Furnace_Hediff_DM_Engine</defName>
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<label>暗物质能源炉</label>
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<description>一台由暗物质作为能源驱动的合成人能源炉,拥有永不枯竭的动力,合成人安装后将不再需要充电。</description>
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<descriptionHyperlinks><ThingDef>WULA_Energy_Furnace_DM_Engine</ThingDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<ThingDef>WULA_Energy_Furnace_DM_Engine</ThingDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Energy_Furnace_DM_Engine</spawnThingOnRemoved>
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<addedPartProps>
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<!-- <partEfficiency>1.5</partEfficiency> -->
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@@ -334,13 +339,17 @@
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<defName>WULA_Energy_Furnace_DM_Engine</defName>
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<label>暗物质能源炉</label>
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<description>一台由暗物质作为能源驱动的合成人能源炉,拥有永不枯竭的动力,合成人安装后将不再需要充电。</description>
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<descriptionHyperlinks><RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Steel>100</Steel>
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<ComponentSpacer>4</ComponentSpacer>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</costList>
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<thingSetMakerTags><li>RewardStandardMidFreq</li></thingSetMakerTags>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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@@ -360,7 +369,8 @@
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<HediffDef>WULA_Energy_Furnace_Hediff_DM_Engine</HediffDef>
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</descriptionHyperlinks>
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<jobString>安装暗物质能源炉中</jobString>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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<ingredients Inherit="False">
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<li>
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@@ -393,7 +403,9 @@
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<defName>WULA_Energy_Furnace_Hediff_DM_CPU</defName>
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<label>暗物质处理器</label>
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<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,极大增强合成人的意识。</description>
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<descriptionHyperlinks><ThingDef>WULA_Energy_Furnace_DM_CPU</ThingDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<ThingDef>WULA_Energy_Furnace_DM_CPU</ThingDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Energy_Furnace_DM_CPU</spawnThingOnRemoved>
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<addedPartProps>
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<!-- <partEfficiency>1.5</partEfficiency> -->
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@@ -414,13 +426,17 @@
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<defName>WULA_Energy_Furnace_DM_CPU</defName>
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<label>暗物质处理器</label>
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<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,用于替换过时的生物处理器,极大增强合成人的意识。</description>
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<descriptionHyperlinks><RecipeDef>Install_WULA_Energy_Furnace_DM_CPU</RecipeDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<RecipeDef>Install_WULA_Energy_Furnace_DM_CPU</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Steel>100</Steel>
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<ComponentSpacer>8</ComponentSpacer>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<thingSetMakerTags><li>RewardStandardMidFreq</li></thingSetMakerTags>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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@@ -440,7 +456,8 @@
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<HediffDef>WULA_Energy_Furnace_Hediff_DM_CPU</HediffDef>
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</descriptionHyperlinks>
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<jobString>安装暗物质处理器中</jobString>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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<ingredients Inherit="False">
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<li>
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@@ -474,7 +491,9 @@
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<label>零素骨架</label>
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<hediffClass>Hediff_Implant</hediffClass>
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<description>利用暗物质压缩而成的内嵌式中子装甲层和结构层,植入机械乌拉的体内时将使得她们获得强大的防御力。</description>
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<descriptionHyperlinks><ThingDef>WULA_Skeleton_Neutronium</ThingDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<ThingDef>WULA_Skeleton_Neutronium</ThingDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Skeleton_Neutronium</spawnThingOnRemoved>
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<addedPartProps>
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<!-- <partEfficiency>1.5</partEfficiency> -->
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@@ -502,12 +521,16 @@
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<defName>WULA_Skeleton_Neutronium</defName>
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<label>零素骨架</label>
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<description>利用暗物质压缩而成的内嵌式中子装甲层和结构层,植入机械乌拉的体内时将使得她们获得强大的防御力。</description>
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<descriptionHyperlinks><RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Plasteel>100</Plasteel>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<thingSetMakerTags><li>RewardStandardMidFreq</li></thingSetMakerTags>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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@@ -527,7 +550,8 @@
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<HediffDef>WULA_Skeleton_Hediff_Neutronium</HediffDef>
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</descriptionHyperlinks>
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<jobString>安装零素骨架中</jobString>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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<ingredients Inherit="False">
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<li>
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@@ -639,7 +663,7 @@
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<defaultLabelColor>(0.5, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<priceImpact>true</priceImpact>
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<minSeverity>0</minSeverity>
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<maxSeverity>3</maxSeverity>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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@@ -724,7 +748,7 @@
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<defaultLabelColor>(0.5, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<priceImpact>true</priceImpact>
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<minSeverity>0</minSeverity>
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<maxSeverity>3</maxSeverity>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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@@ -791,12 +815,13 @@
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<surgeryOutcomeEffect IsNull="True" />
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||||
<!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
|
||||
<workAmount>1500</workAmount>
|
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<skillRequirements>
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<Medicine>3</Medicine>
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@@ -830,12 +855,13 @@
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</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<surgeryOutcomeEffect IsNull="True" />
|
||||
<!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
|
||||
<workAmount>3000</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>7</Medicine>
|
||||
@@ -869,12 +895,13 @@
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<surgeryOutcomeEffect IsNull="True" />
|
||||
<!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
|
||||
<workAmount>3000</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>7</Medicine>
|
||||
@@ -908,12 +935,13 @@
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<surgeryOutcomeEffect IsNull="True" />
|
||||
<!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
|
||||
<workAmount>1500</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>3</Medicine>
|
||||
@@ -947,12 +975,13 @@
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<surgeryOutcomeEffect IsNull="True" />
|
||||
<!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
|
||||
<workAmount>1500</workAmount>
|
||||
<skillRequirements>
|
||||
<Medicine>3</Medicine>
|
||||
@@ -994,12 +1023,13 @@
|
||||
</appliedOnFixedBodyParts>
|
||||
<uiIconThing>Steel</uiIconThing>
|
||||
<anesthetize>false</anesthetize>
|
||||
<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
|
||||
<surgeryOutcomeEffect IsNull="True"/>
|
||||
<!-- Always succeeds -->
|
||||
<addsHediff>WULA_Body_Fixed</addsHediff>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WulaSpecies</li>
|
||||
</recipeUsers>
|
||||
|
||||
|
||||
<workAmount>7000</workAmount>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Repair_All_Technology</li>
|
||||
@@ -1039,7 +1069,7 @@
|
||||
<descriptionShort>这个合成人的破损已被细致地修复。</descriptionShort>
|
||||
<isBad>false</isBad>
|
||||
<duplicationAllowed>true</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
|
||||
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_ChanceToRemove">
|
||||
<intervalTicks>1</intervalTicks>
|
||||
@@ -1066,7 +1096,8 @@
|
||||
<li>WULA_Synth_Psi_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<uiIconThing>WULA_Soul_Wedge</uiIconThing>
|
||||
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
|
||||
<surgeryOutcomeEffect IsNull="True" />
|
||||
<!-- Always succeeds -->
|
||||
<anesthetize>false</anesthetize>
|
||||
<workSkillLearnFactor>2</workSkillLearnFactor>
|
||||
<products>
|
||||
@@ -1089,7 +1120,7 @@
|
||||
<alwaysShowSeverity>true</alwaysShowSeverity>
|
||||
<isBad>true</isBad>
|
||||
<duplicationAllowed>true</duplicationAllowed>
|
||||
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
|
||||
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
|
||||
<defaultInstallPart>Brain</defaultInstallPart>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_ChanceToRemove">
|
||||
|
||||
35
1.6/Defs/HediffDefs/Hediffs_WULA_Emergency.xml
Normal file
35
1.6/Defs/HediffDefs/Hediffs_WULA_Emergency.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<HediffDef>
|
||||
<defName>WULA_EmergencyEnergyRestore_Hediff</defName>
|
||||
<label>紧急能量恢复</label>
|
||||
<description>紧急能量协议激活中,能量需求被暂时锁定在100%。</description>
|
||||
<hediffClass>WulaFallenEmpire.Hediff_EmergencyEnergyRestore</hediffClass>
|
||||
<defaultLabelColor>(0.2, 0.8, 1.0)</defaultLabelColor>
|
||||
<scenarioCanAdd>false</scenarioCanAdd>
|
||||
<maxSeverity>1.0</maxSeverity>
|
||||
<isBad>false</isBad>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>600</disappearsAfterTicks> <!-- 10秒 -->
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<setMax>1.0</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<setMax>1.0</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
||||
@@ -29,7 +29,9 @@
|
||||
<apparelTags>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
</apparelTags>
|
||||
|
||||
<abilities>
|
||||
<li>WULA_EmergencyEnergyRestore</li>
|
||||
</abilities>
|
||||
<weaponMoney>0</weaponMoney>
|
||||
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
|
||||
<apparelMoney>1000~2000</apparelMoney>
|
||||
@@ -71,7 +73,9 @@
|
||||
<apparelTags>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
</apparelTags>
|
||||
|
||||
<abilities>
|
||||
<li>WULA_EmergencyEnergyRestore</li>
|
||||
</abilities>
|
||||
<apparelRequired Inherit="False" />
|
||||
|
||||
<weaponMoney>0</weaponMoney>
|
||||
@@ -87,7 +91,7 @@
|
||||
</li>
|
||||
</backstoryFiltersOverride>
|
||||
</PawnKindDef>
|
||||
|
||||
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>Wula_AI_Heavy_Panzer_PawnKind</defName>
|
||||
<label>SMp-38"萨克森"</label>
|
||||
@@ -107,12 +111,12 @@
|
||||
</li>
|
||||
</lifeStages>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
|
||||
<weaponTags>
|
||||
<li>WULA_AI_Heavy_Panzer_AT_Weapon</li>
|
||||
</weaponTags>
|
||||
|
||||
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
|
||||
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>Wula_AI_Heavy_Panzer_Gunnery_PawnKind</defName>
|
||||
@@ -133,14 +137,14 @@
|
||||
</li>
|
||||
</lifeStages>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
|
||||
<weaponTags>
|
||||
<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
|
||||
</weaponTags>
|
||||
|
||||
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
|
||||
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
|
||||
</PawnKindDef>
|
||||
|
||||
|
||||
<PawnKindDef ParentName="NonCombatLightMechanoidKind">
|
||||
<defName>Mech_WULA_Cat</defName>
|
||||
<label>乌拉猫猫</label>
|
||||
@@ -203,7 +207,7 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Constructor_Cat_Weapon</li>
|
||||
</weaponTags>
|
||||
<lifeStages Inherit="False">
|
||||
<lifeStages Inherit="False">
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_Constructor_Cat/WULA_Cat_Thin</texPath>
|
||||
@@ -219,7 +223,7 @@
|
||||
<defName>Mech_WULA_Cat_Assault</defName>
|
||||
<label>突击乌拉猫猫</label>
|
||||
<race>Mech_WULA_Cat_Assault</race>
|
||||
<lifeStages Inherit="False">
|
||||
<lifeStages Inherit="False">
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_Assault_Cat/WULA_Cat_Thin</texPath>
|
||||
@@ -238,7 +242,7 @@
|
||||
<defName>Mech_WULA_Cat_Bomb</defName>
|
||||
<label>炸弹乌拉猫猫</label>
|
||||
<race>Mech_WULA_Cat_Bomb</race>
|
||||
<lifeStages Inherit="False">
|
||||
<lifeStages Inherit="False">
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin</texPath>
|
||||
@@ -265,7 +269,7 @@
|
||||
<weaponTags>
|
||||
<li>Wula_Assault_Cat_Weapon</li>
|
||||
</weaponTags>
|
||||
<lifeStages Inherit="False">
|
||||
<lifeStages Inherit="False">
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin</texPath>
|
||||
|
||||
0
1.6/Defs/ThingDefs_Misc/Apparel/WULA_ShieldBelt.xml
Normal file
0
1.6/Defs/ThingDefs_Misc/Apparel/WULA_ShieldBelt.xml
Normal file
@@ -1,204 +1,205 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<!-- 示例1:轻型爆炸射线武器 - 每发都爆炸 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_LightExplosiveBeam</defName>
|
||||
<label>CLa-15"蓝爆"轻型</label>
|
||||
<description>乌拉帝国的轻型爆炸射线武器,每发射线都会在目标位置产生小型爆炸。适合对付轻装甲目标。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>15000</WorkToMake>
|
||||
<Mass>2.8</Mass>
|
||||
<AccuracyTouch>0.6</AccuracyTouch>
|
||||
<AccuracyShort>0.85</AccuracyShort>
|
||||
<AccuracyMedium>0.7</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<Plasteel>25</Plasteel>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.3</warmupTime>
|
||||
<range>25</range>
|
||||
<burstShotCount>4</burstShotCount>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<beamWidth>2</beamWidth>
|
||||
<beamDamageDef>Burn</beamDamageDef>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Small</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<!-- 示例1:轻型爆炸射线武器 - 每发都爆炸 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_LightExplosiveBeam</defName>
|
||||
<label>CLa-15"蓝爆"轻型</label>
|
||||
<description>乌拉帝国的轻型爆炸射线武器,每发射线都会在目标位置产生小型爆炸。适合对付轻装甲目标。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>15000</WorkToMake>
|
||||
<Mass>2.8</Mass>
|
||||
<AccuracyTouch>0.6</AccuracyTouch>
|
||||
<AccuracyShort>0.85</AccuracyShort>
|
||||
<AccuracyMedium>0.7</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.2</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<Plasteel>25</Plasteel>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 示例2:重型爆炸射线武器 - 每3发爆炸一次,威力更大 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_HeavyExplosiveBeam</defName>
|
||||
<label>CLa-16"蓝爆"重型</label>
|
||||
<description>乌拉帝国的重型爆炸射线武器,每三发射线会触发一次大威力爆炸,并在爆炸区域留下燃料污渍。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.75</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>35000</WorkToMake>
|
||||
<Mass>4.2</Mass>
|
||||
<AccuracyTouch>0.45</AccuracyTouch>
|
||||
<AccuracyShort>0.8</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.4</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>60</Plasteel>
|
||||
<ComponentSpacer>6</ComponentSpacer>
|
||||
<Uranium>15</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.8</warmupTime>
|
||||
<range>35</range>
|
||||
<burstShotCount>9</burstShotCount>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<beamWidth>4</beamWidth>
|
||||
<beamDamageDef>Stun</beamDamageDef>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<!-- 每3发爆炸一次 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>3</explosionShotInterval>
|
||||
<explosionRadius>3.2</explosionRadius>
|
||||
<explosionDamageDef>Bomb</explosionDamageDef>
|
||||
<explosionDamage>35</explosionDamage>
|
||||
<explosionArmorPenetration>0.4</explosionArmorPenetration>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.4</chanceToStartFire>
|
||||
<postExplosionSpawnThingDef>Filth_Fuel</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>0.25</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>2</postExplosionSpawnThingCount>
|
||||
</li>
|
||||
</verbs>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.3</warmupTime>
|
||||
<range>25</range>
|
||||
<burstShotCount>4</burstShotCount>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Burn</beamDamageDef>
|
||||
|
||||
<!-- 示例3:毒气爆炸射线武器 - 产生毒气效果 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_ToxicExplosiveBeam</defName>
|
||||
<label>CLa-17"蓝毒"</label>
|
||||
<description>乌拉帝国的毒气射线武器,每两发射线会触发毒气爆炸,在目标区域释放有毒气体。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.55</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>28000</WorkToMake>
|
||||
<Mass>3.6</Mass>
|
||||
<AccuracyTouch>0.55</AccuracyTouch>
|
||||
<AccuracyShort>0.85</AccuracyShort>
|
||||
<AccuracyMedium>0.7</AccuracyMedium>
|
||||
<AccuracyLong>0.5</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>150</Steel>
|
||||
<Plasteel>40</Plasteel>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
<Chemfuel>25</Chemfuel>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.6</warmupTime>
|
||||
<range>28</range>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>7</ticksBetweenBurstShots>
|
||||
<beamWidth>2.5</beamWidth>
|
||||
<beamDamageDef>ToxGas</beamDamageDef>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
|
||||
<!-- 每2发爆炸一次,产生毒气 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>2</explosionShotInterval>
|
||||
<explosionRadius>2.8</explosionRadius>
|
||||
<explosionDamageDef>ToxGas</explosionDamageDef>
|
||||
<explosionDamage>20</explosionDamage>
|
||||
<explosionSound>Explosion_Gas</explosionSound>
|
||||
<postExplosionGasType>ToxGas</postExplosionGasType>
|
||||
<chanceToStartFire>0.1</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>4</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 示例2:重型爆炸射线武器 - 每3发爆炸一次,威力更大 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_HeavyExplosiveBeam</defName>
|
||||
<label>CLa-16"蓝爆"重型</label>
|
||||
<description>乌拉帝国的重型爆炸射线武器,每三发射线会触发一次大威力爆炸,并在爆炸区域留下燃料污渍。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.75</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
||||
<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<statBases>
|
||||
<WorkToMake>35000</WorkToMake>
|
||||
<Mass>4.2</Mass>
|
||||
<AccuracyTouch>0.45</AccuracyTouch>
|
||||
<AccuracyShort>0.8</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.4</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>60</Plasteel>
|
||||
<ComponentSpacer>6</ComponentSpacer>
|
||||
<Uranium>15</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.8</warmupTime>
|
||||
<range>35</range>
|
||||
<burstShotCount>9</burstShotCount>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Stun</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每3发爆炸一次 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>3</explosionShotInterval>
|
||||
<explosionRadius>3.2</explosionRadius>
|
||||
<explosionDamageDef>Bomb</explosionDamageDef>
|
||||
<explosionDamage>35</explosionDamage>
|
||||
<explosionArmorPenetration>0.4</explosionArmorPenetration>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.4</chanceToStartFire>
|
||||
<postExplosionSpawnThingDef>Filth_Fuel</postExplosionSpawnThingDef>
|
||||
<postExplosionSpawnChance>0.25</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>2</postExplosionSpawnThingCount>
|
||||
</li>
|
||||
</verbs>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user