存一下
This commit is contained in:
@@ -138,7 +138,7 @@
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<label>能源炉超载</label>
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<description>立刻激活能源炉的超载能力,极大增加近战的命中率和速度,并且不会被敌人的近战减速。</description>
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<iconPath>UI/Abilities/MetalbloodInjection</iconPath>
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<cooldownTicksRange>1800</cooldownTicksRange> <!-- 30 seconds -->
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<cooldownTicksRange>1800</cooldownTicksRange> <!-- 30 seconds -->
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<hostile>false</hostile>
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<groupAbility>true</groupAbility>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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@@ -244,10 +244,13 @@
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</addedPartProps>
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<stages>
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<li>
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<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
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<minSeverity>0</minSeverity>
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<capMods>
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</capMods>
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<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
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<WulaEnergyMaxLevelOffset>0.5</WulaEnergyMaxLevelOffset>
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</statOffsets>
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<statFactors> <!-- StatFactor 是乘法因子,小于 1.0 减少,大于 1.0 增加 -->
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<statFactors> <!-- StatFactor 是乘法因子,小于 1.0 减少,大于 1.0 增加 -->
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<WulaEnergyFallRateFactor>0.9</WulaEnergyFallRateFactor>
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</statFactors>
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</li>
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@@ -310,7 +313,9 @@
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<defName>WULA_Energy_Furnace_Hediff_DM_Engine</defName>
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<label>暗物质能源炉</label>
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<description>一台由暗物质作为能源驱动的合成人能源炉,拥有永不枯竭的动力,合成人安装后将不再需要充电。</description>
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<descriptionHyperlinks><ThingDef>WULA_Energy_Furnace_DM_Engine</ThingDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<ThingDef>WULA_Energy_Furnace_DM_Engine</ThingDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Energy_Furnace_DM_Engine</spawnThingOnRemoved>
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<addedPartProps>
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<!-- <partEfficiency>1.5</partEfficiency> -->
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@@ -334,13 +339,17 @@
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<defName>WULA_Energy_Furnace_DM_Engine</defName>
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<label>暗物质能源炉</label>
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<description>一台由暗物质作为能源驱动的合成人能源炉,拥有永不枯竭的动力,合成人安装后将不再需要充电。</description>
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<descriptionHyperlinks><RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Steel>100</Steel>
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<ComponentSpacer>4</ComponentSpacer>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</costList>
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<thingSetMakerTags><li>RewardStandardMidFreq</li></thingSetMakerTags>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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@@ -360,7 +369,8 @@
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<HediffDef>WULA_Energy_Furnace_Hediff_DM_Engine</HediffDef>
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</descriptionHyperlinks>
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<jobString>安装暗物质能源炉中</jobString>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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<ingredients Inherit="False">
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<li>
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@@ -393,7 +403,9 @@
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<defName>WULA_Energy_Furnace_Hediff_DM_CPU</defName>
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<label>暗物质处理器</label>
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<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,极大增强合成人的意识。</description>
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<descriptionHyperlinks><ThingDef>WULA_Energy_Furnace_DM_CPU</ThingDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<ThingDef>WULA_Energy_Furnace_DM_CPU</ThingDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Energy_Furnace_DM_CPU</spawnThingOnRemoved>
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<addedPartProps>
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<!-- <partEfficiency>1.5</partEfficiency> -->
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@@ -414,13 +426,17 @@
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<defName>WULA_Energy_Furnace_DM_CPU</defName>
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<label>暗物质处理器</label>
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<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,用于替换过时的生物处理器,极大增强合成人的意识。</description>
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<descriptionHyperlinks><RecipeDef>Install_WULA_Energy_Furnace_DM_CPU</RecipeDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<RecipeDef>Install_WULA_Energy_Furnace_DM_CPU</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Steel>100</Steel>
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<ComponentSpacer>8</ComponentSpacer>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<thingSetMakerTags><li>RewardStandardMidFreq</li></thingSetMakerTags>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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@@ -440,7 +456,8 @@
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<HediffDef>WULA_Energy_Furnace_Hediff_DM_CPU</HediffDef>
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</descriptionHyperlinks>
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<jobString>安装暗物质处理器中</jobString>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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<ingredients Inherit="False">
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<li>
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@@ -474,7 +491,9 @@
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<label>零素骨架</label>
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<hediffClass>Hediff_Implant</hediffClass>
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<description>利用暗物质压缩而成的内嵌式中子装甲层和结构层,植入机械乌拉的体内时将使得她们获得强大的防御力。</description>
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<descriptionHyperlinks><ThingDef>WULA_Skeleton_Neutronium</ThingDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<ThingDef>WULA_Skeleton_Neutronium</ThingDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Skeleton_Neutronium</spawnThingOnRemoved>
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<addedPartProps>
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<!-- <partEfficiency>1.5</partEfficiency> -->
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@@ -502,12 +521,16 @@
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<defName>WULA_Skeleton_Neutronium</defName>
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<label>零素骨架</label>
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<description>利用暗物质压缩而成的内嵌式中子装甲层和结构层,植入机械乌拉的体内时将使得她们获得强大的防御力。</description>
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<descriptionHyperlinks><RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef></descriptionHyperlinks>
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<descriptionHyperlinks>
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<RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Plasteel>100</Plasteel>
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<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
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</costList>
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<thingSetMakerTags><li>RewardStandardMidFreq</li></thingSetMakerTags>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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@@ -527,7 +550,8 @@
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<HediffDef>WULA_Skeleton_Hediff_Neutronium</HediffDef>
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</descriptionHyperlinks>
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<jobString>安装零素骨架中</jobString>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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<ingredients Inherit="False">
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<li>
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@@ -639,7 +663,7 @@
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<defaultLabelColor>(0.5, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<priceImpact>true</priceImpact>
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<minSeverity>0</minSeverity>
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<maxSeverity>3</maxSeverity>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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@@ -724,7 +748,7 @@
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<defaultLabelColor>(0.5, 0.8, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<priceImpact>true</priceImpact>
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<initialSeverity>1</initialSeverity> <!-- Severity is bound to level of implant -->
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<minSeverity>0</minSeverity>
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<maxSeverity>3</maxSeverity>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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@@ -791,12 +815,13 @@
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers Inherit="False">
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<li>WulaSpecies</li>
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</recipeUsers>
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Medicine>3</Medicine>
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@@ -830,12 +855,13 @@
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers Inherit="False">
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<li>WulaSpecies</li>
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</recipeUsers>
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<workAmount>3000</workAmount>
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<skillRequirements>
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<Medicine>7</Medicine>
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@@ -869,12 +895,13 @@
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers Inherit="False">
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<li>WulaSpecies</li>
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</recipeUsers>
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<workAmount>3000</workAmount>
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<skillRequirements>
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<Medicine>7</Medicine>
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@@ -908,12 +935,13 @@
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers Inherit="False">
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<li>WulaSpecies</li>
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</recipeUsers>
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Medicine>3</Medicine>
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@@ -947,12 +975,13 @@
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers Inherit="False">
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<li>WulaSpecies</li>
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</recipeUsers>
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Medicine>3</Medicine>
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@@ -994,12 +1023,13 @@
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True"/>
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<!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers Inherit="False">
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<li>WulaSpecies</li>
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</recipeUsers>
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<workAmount>7000</workAmount>
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<researchPrerequisites>
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<li>WULA_Repair_All_Technology</li>
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@@ -1039,7 +1069,7 @@
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<descriptionShort>这个合成人的破损已被细致地修复。</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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<comps>
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<li Class="HediffCompProperties_ChanceToRemove">
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<intervalTicks>1</intervalTicks>
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@@ -1066,7 +1096,8 @@
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<li>WULA_Synth_Psi_Technology</li>
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</researchPrerequisites>
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<uiIconThing>WULA_Soul_Wedge</uiIconThing>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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<workSkillLearnFactor>2</workSkillLearnFactor>
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<products>
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@@ -1089,7 +1120,7 @@
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<alwaysShowSeverity>true</alwaysShowSeverity>
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<isBad>true</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
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<defaultInstallPart>Brain</defaultInstallPart>
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<comps>
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<li Class="HediffCompProperties_ChanceToRemove">
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35
1.6/Defs/HediffDefs/Hediffs_WULA_Emergency.xml
Normal file
35
1.6/Defs/HediffDefs/Hediffs_WULA_Emergency.xml
Normal file
@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<HediffDef>
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<defName>WULA_EmergencyEnergyRestore_Hediff</defName>
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<label>紧急能量恢复</label>
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<description>紧急能量协议激活中,能量需求被暂时锁定在100%。</description>
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<hediffClass>WulaFallenEmpire.Hediff_EmergencyEnergyRestore</hediffClass>
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<defaultLabelColor>(0.2, 0.8, 1.0)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<maxSeverity>1.0</maxSeverity>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>600</disappearsAfterTicks> <!-- 10秒 -->
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<showRemainingTime>true</showRemainingTime>
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</li>
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</comps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>1.0</setMax>
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</li>
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<li>
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<capacity>Moving</capacity>
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<setMax>1.0</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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Reference in New Issue
Block a user