feat(WulaFallenEmpire): 新增自定义 UI 布局并优化事件系统

- 添加新布局配置和相关代码,支持自定义 UI 样式
- 实现新的事件定义和对话选项,增加游戏互动性
- 优化事件处理逻辑,提高代码复用性和可维护性
- 更新事件配置文件,引入新布局参数
This commit is contained in:
2025-08-30 23:21:07 +08:00
parent ddf817046c
commit 30a4f64230
12 changed files with 554 additions and 25 deletions

View File

@@ -1,3 +1,4 @@
using System; // Required for Activator
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -9,7 +10,7 @@ namespace WulaFallenEmpire
public abstract class Effect
{
public float weight = 1.0f;
public abstract void Execute(Dialog_CustomDisplay dialog = null);
public abstract void Execute(Window dialog = null);
}
public class Effect_OpenCustomUI : Effect
@@ -17,7 +18,7 @@ namespace WulaFallenEmpire
public string defName;
public int delayTicks = 0;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (delayTicks > 0)
{
@@ -58,7 +59,7 @@ namespace WulaFallenEmpire
}
else
{
Find.WindowStack.Add(new Dialog_CustomDisplay(nextDef));
Find.WindowStack.Add((Window)Activator.CreateInstance(nextDef.windowType, nextDef));
}
}
else
@@ -89,7 +90,7 @@ namespace WulaFallenEmpire
public class Effect_CloseDialog : Effect
{
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
dialog?.Close();
}
@@ -100,7 +101,7 @@ namespace WulaFallenEmpire
public string message;
public MessageTypeDef messageTypeDef;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (messageTypeDef == null)
{
@@ -114,7 +115,7 @@ namespace WulaFallenEmpire
{
public IncidentDef incident;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (incident == null)
{
@@ -140,7 +141,7 @@ namespace WulaFallenEmpire
public FactionDef faction;
public int goodwillChange;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (faction == null)
{
@@ -166,7 +167,7 @@ namespace WulaFallenEmpire
public string type; // Int, Float, String, Bool
public bool forceSet = false;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
if (!forceSet && eventVarManager.HasVariable(name))
@@ -199,7 +200,7 @@ namespace WulaFallenEmpire
public FactionDef faction;
public string goodwillVariableName;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (faction == null)
{
@@ -225,7 +226,7 @@ namespace WulaFallenEmpire
public int count = 1;
public string storeAs;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (kindDef == null)
{
@@ -264,7 +265,7 @@ namespace WulaFallenEmpire
public ThingDef thingDef;
public int count = 1;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (thingDef == null)
{
@@ -298,7 +299,7 @@ namespace WulaFallenEmpire
public string letterText;
public LetterDef letterDef;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (kindDef == null)
{
@@ -356,7 +357,7 @@ namespace WulaFallenEmpire
public string valueVariableName;
public VariableOperation operation;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (string.IsNullOrEmpty(name))
{
@@ -434,7 +435,7 @@ namespace WulaFallenEmpire
{
public string name;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (string.IsNullOrEmpty(name))
{
@@ -449,7 +450,7 @@ namespace WulaFallenEmpire
{
public QuestScriptDef quest;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (quest == null)
{
@@ -468,7 +469,7 @@ namespace WulaFallenEmpire
{
public ResearchProjectDef research;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (research == null)
{
@@ -490,7 +491,7 @@ namespace WulaFallenEmpire
public string letterLabel;
public string letterText;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
Map map = Find.CurrentMap;
if (map == null)
@@ -563,7 +564,7 @@ namespace WulaFallenEmpire
public FactionDef factionDef;
public string variableName;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (factionDef == null || string.IsNullOrEmpty(variableName))
{
@@ -592,7 +593,7 @@ namespace WulaFallenEmpire
{
public string variableName;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (string.IsNullOrEmpty(variableName))
{
@@ -611,7 +612,7 @@ namespace WulaFallenEmpire
{
public string variableName;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (string.IsNullOrEmpty(variableName))
{
@@ -630,7 +631,7 @@ namespace WulaFallenEmpire
{
public string variableName;
public override void Execute(Dialog_CustomDisplay dialog = null)
public override void Execute(Window dialog = null)
{
if (string.IsNullOrEmpty(variableName))
{