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@@ -172,7 +172,7 @@
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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<label>HAp-6"战车"</label>
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<label>HAp-6"巨戟"</label>
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<race>Wula_AI_Heavy_Panzer</race>
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<race>Wula_AI_Heavy_Panzer</race>
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<combatPower>500</combatPower>
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<combatPower>500</combatPower>
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<allowInMechClusters>false</allowInMechClusters>
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<allowInMechClusters>false</allowInMechClusters>
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@@ -204,9 +204,6 @@
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<weaponMoney>99999~99999</weaponMoney>
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<weaponMoney>99999~99999</weaponMoney>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
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<weaponTags>
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<li>Wula_AI_Heavy_Panzer_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Rocket_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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<defName>Wula_AI_Rocket_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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@@ -367,7 +367,7 @@
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<ThingDef ParentName="BaseWeaponTurret">
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_AI_Heavy_Panzer_Turret_Weapon</defName>
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<defName>Wula_AI_Heavy_Panzer_Turret_Weapon</defName>
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<label>ATt-2"青金石"</label>
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<label>ATt-2"青金石"</label>
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<description>HAp-6"战车"的炮塔,可以从极远距离上精准地点杀高价值目标。</description>
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<description>HAp-6"巨戟"的炮塔,两门可以洞穿护盾的晶化炮就是为打击护盾目标量身定做的。</description>
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<tradeability>None</tradeability>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<destroyOnDrop>true</destroyOnDrop>
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<techLevel>Ultra</techLevel>
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<techLevel>Ultra</techLevel>
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@@ -386,14 +386,14 @@
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</statBases>
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</statBases>
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<verbs>
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<verbs>
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>WulaFallenEmpire.Verb_TurretOffestShoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defaultProjectile>
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<defaultProjectile>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defaultProjectile>
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<warmupTime>0</warmupTime>
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<warmupTime>0</warmupTime>
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<minRange>5.9</minRange>
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<minRange>5.9</minRange>
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<range>60</range>
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<range>60</range>
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<defaultCooldownTime>4</defaultCooldownTime>
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<defaultCooldownTime>1</defaultCooldownTime>
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<burstShotCount>1</burstShotCount>
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<burstShotCount>2</burstShotCount>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<requireLineOfSight>true</requireLineOfSight>
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<requireLineOfSight>true</requireLineOfSight>
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<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
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<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
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@@ -402,16 +402,18 @@
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<canGoWild>false</canGoWild>
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<canGoWild>false</canGoWild>
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</li>
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</li>
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</verbs>
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</verbs>
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<modExtensions>
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<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
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<offsets>
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<li>(0.62, -4.1)</li>
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<li>(-0.62, -4.1)</li>
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</offsets>
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</li>
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</modExtensions>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defName>
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<defName>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defName>
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<label>青金石钢针弹</label>
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<label>穿透光束</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_Needle_AT</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<drawSize>2.5</drawSize>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
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<modExtensions>
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<modExtensions>
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<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
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<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
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@@ -423,14 +425,24 @@
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<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
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<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
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</li>
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</li>
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</modExtensions>
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</modExtensions>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<color>(70, 221, 234, 255)</color>
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<drawSize>(2.5,6)</drawSize>
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</graphicData>
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<projectile>
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<projectile>
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<damageDef>WULA_Armour_Piercing_Projectile_3_Damage</damageDef>
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<damageDef>WULA_RW_Handle_Cannon_Burn</damageDef>
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<damageAmountBase>100</damageAmountBase>
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<damageAmountBase>40</damageAmountBase>
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<speed>120</speed>
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<speed>130</speed>
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<explosionRadius>1.2</explosionRadius>
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<armorPenetrationBase>1</armorPenetrationBase>
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<armorPenetrationBase>1.5</armorPenetrationBase>
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<stoppingPower>1</stoppingPower>
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</projectile>
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</projectile>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>Wula_AI_Heavy_Panzer_Main_Weapon</defName>
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<defName>Wula_AI_Heavy_Panzer_Main_Weapon</defName>
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<label>SDm-2"月长石"</label>
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<label>SDm-2"月长石"</label>
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@@ -482,11 +494,11 @@
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</weaponTags>
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</weaponTags>
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<thingCategories Inherit="False"/>
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<thingCategories Inherit="False"/>
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<comps>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_MechOnlyWeapon">
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<!-- <li Class="WulaFallenEmpire.CompProperties_MechOnlyWeapon">
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<allowedMechRaces>
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<allowedMechRaces>
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<li>Wula_AI_Heavy_Panzer</li>
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<li>Wula_AI_Heavy_Panzer</li>
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</allowedMechRaces>
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</allowedMechRaces>
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</li>
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</li> -->
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</comps>
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</comps>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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@@ -68,8 +68,8 @@
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<ThingDef ParentName="Wula_MechunitBase">
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<ThingDef ParentName="Wula_MechunitBase">
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<defName>Wula_AI_Heavy_Panzer</defName>
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<defName>Wula_AI_Heavy_Panzer</defName>
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<label>HAp-6"战车"</label>
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<label>HAp-6"巨戟"</label>
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<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用破坏力巨大的自动炮和车体臼炮打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
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<description>乌拉帝国的中型构装体,以悬浮的方式穿梭于战场之上,使用拥有强大穿透力且射速较快的双联晶化炮打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
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<statBases>
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<statBases>
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<MoveSpeed>2</MoveSpeed>
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<MoveSpeed>2</MoveSpeed>
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<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
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<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
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@@ -120,7 +120,7 @@
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<aimTicks>0</aimTicks>
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<aimTicks>0</aimTicks>
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<idleRotationSpeed>3</idleRotationSpeed>
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<idleRotationSpeed>3</idleRotationSpeed>
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<smoothRotation>true</smoothRotation>
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<smoothRotation>true</smoothRotation>
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<resetCooldownTime>7</resetCooldownTime>
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<resetCooldownTime>1.2</resetCooldownTime>
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<!-- <angleOffset>-90</angleOffset> -->
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<!-- <angleOffset>-90</angleOffset> -->
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<renderNodeProperties>
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<renderNodeProperties>
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<li>
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<li>
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Before Width: | Height: | Size: 133 KiB After Width: | Height: | Size: 123 KiB |
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Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 141 KiB |
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Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 250 KiB |
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Before Width: | Height: | Size: 97 KiB After Width: | Height: | Size: 111 KiB |
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After Width: | Height: | Size: 291 KiB |