暂存反应护盾

This commit is contained in:
2025-08-26 19:50:08 +08:00
parent d4322361d5
commit 340dadb59f
5 changed files with 1040 additions and 117 deletions

View File

@@ -2,7 +2,7 @@
<Defs>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_DamageShieldGenerator</defName>
<label>伤害护盾发生器</label>
<label>乌拉反应护盾发生器</label>
<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
<graphicData>
<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
@@ -24,11 +24,13 @@
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<useLabel>使用护盾发生器充能反应护盾</useLabel>
</li>
<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
<hediffDef>WULA_DamageShield</hediffDef>
<chargesToAdd>100</chargesToAdd> <!-- 每次使用添加 10 层 -->
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
</comps>
</ThingDef>
</Defs>

View File

@@ -1,34 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="ResourceBase">
<defName>WULA_DamageShieldGenerator</defName>
<label>伤害护盾发生器</label>
<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
<graphicData>
<texPath>Things/Item/WULA_DamageShieldGenerator</texPath> <!-- 假设有一个贴图 -->
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MaxHitPoints>50</MaxHitPoints>
<MarketValue>500</MarketValue>
<Mass>0.5</Mass>
<WorkToMake>1000</WorkToMake>
</statBases>
<thingCategories>
<li>Items</li>
</thingCategories>
<tradeability>Sellable</tradeability>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
</li>
<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
<hediffDef>WULA_DamageShield</hediffDef>
<chargesToAdd>10</chargesToAdd> <!-- 每次使用添加 10 层 -->
</li>
</comps>
</ThingDef>
</Defs>