暂存反应护盾
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@@ -2,7 +2,7 @@
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<Defs>
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_DamageShieldGenerator</defName>
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<label>伤害护盾发生器</label>
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<label>乌拉反应护盾发生器</label>
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<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
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@@ -24,11 +24,13 @@
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>使用护盾发生器充能反应护盾</useLabel>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
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<hediffDef>WULA_DamageShield</hediffDef>
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<chargesToAdd>100</chargesToAdd> <!-- 每次使用添加 10 层 -->
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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</comps>
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</ThingDef>
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</Defs>
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@@ -1,34 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_DamageShieldGenerator</defName>
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<label>伤害护盾发生器</label>
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<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
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<graphicData>
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<texPath>Things/Item/WULA_DamageShieldGenerator</texPath> <!-- 假设有一个贴图 -->
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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<MarketValue>500</MarketValue>
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<Mass>0.5</Mass>
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<WorkToMake>1000</WorkToMake>
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</statBases>
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<thingCategories>
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<li>Items</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
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<hediffDef>WULA_DamageShield</hediffDef>
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<chargesToAdd>10</chargesToAdd> <!-- 每次使用添加 10 层 -->
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</li>
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</comps>
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</ThingDef>
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</Defs>
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