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@@ -1,6 +1,7 @@
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using RimWorld;
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using UnityEngine;
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using Verse;
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using Verse.Sound;
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@@ -13,7 +14,72 @@ namespace WulaFallenEmpire
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{
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// 缓存ModExtension
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private ProjectileExtension_DirectHit directHitExtension = null;
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private TrackingBulletDef trackingDefInt;
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private int Fleck_MakeFleckTick;
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private Vector3 lastTickPosition;
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public TrackingBulletDef TrackingDef
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{
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get
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{
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if (trackingDefInt == null)
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{
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trackingDefInt = def.GetModExtension<TrackingBulletDef>();
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if (trackingDefInt == null)
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{
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Log.ErrorOnce($"TrackingBulletDef for {this.def.defName} is null. Creating a default instance.", this.thingIDNumber ^ 0x12345678);
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this.trackingDefInt = new TrackingBulletDef();
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}
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}
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return trackingDefInt;
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}
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}
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public override void Launch(Thing launcher, Vector3 origin, LocalTargetInfo usedTarget, LocalTargetInfo intendedTarget, ProjectileHitFlags hitFlags, bool preventFriendlyFire = false, Thing equipment = null, ThingDef targetCoverDef = null)
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{
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base.Launch(launcher, origin, usedTarget, intendedTarget, hitFlags, preventFriendlyFire, equipment, targetCoverDef);
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lastTickPosition = origin;
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}
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protected override void Tick()
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{
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base.Tick();
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// 处理拖尾特效
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if (TrackingDef != null && TrackingDef.tailFleckDef != null)
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{
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Fleck_MakeFleckTick++;
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if (Fleck_MakeFleckTick >= TrackingDef.fleckDelayTicks)
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{
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if (Fleck_MakeFleckTick >= (TrackingDef.fleckDelayTicks + TrackingDef.fleckMakeFleckTickMax))
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{
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Fleck_MakeFleckTick = TrackingDef.fleckDelayTicks;
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}
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Map map = base.Map;
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int randomInRange = TrackingDef.fleckMakeFleckNum.RandomInRange;
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Vector3 currentPosition = base.ExactPosition;
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Vector3 previousPosition = lastTickPosition;
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for (int i = 0; i < randomInRange; i++)
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{
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float num = (currentPosition - previousPosition).AngleFlat();
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float velocityAngle = TrackingDef.fleckAngle.RandomInRange + num;
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float randomInRange2 = TrackingDef.fleckScale.RandomInRange;
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float randomInRange3 = TrackingDef.fleckSpeed.RandomInRange;
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FleckCreationData dataStatic = FleckMaker.GetDataStatic(currentPosition, map, TrackingDef.tailFleckDef, randomInRange2);
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dataStatic.rotation = (currentPosition - previousPosition).AngleFlat();
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dataStatic.rotationRate = TrackingDef.fleckRotation.RandomInRange;
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dataStatic.velocityAngle = velocityAngle;
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dataStatic.velocitySpeed = randomInRange3;
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map.flecks.CreateFleck(dataStatic);
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}
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}
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}
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lastTickPosition = base.ExactPosition;
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}
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// 标记是否已经应用了直击伤害
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private bool directDamageApplied = false;
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@@ -21,6 +87,20 @@ namespace WulaFallenEmpire
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{
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base.ExposeData();
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Scribe_Values.Look(ref directDamageApplied, "directDamageApplied", false);
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Scribe_Values.Look(ref Fleck_MakeFleckTick, "Fleck_MakeFleckTick", 0);
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Scribe_Values.Look(ref lastTickPosition, "lastTickPosition", Vector3.zero);
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if (Scribe.mode == LoadSaveMode.PostLoadInit)
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{
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if (this.trackingDefInt == null)
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{
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this.trackingDefInt = this.def.GetModExtension<TrackingBulletDef>();
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if (this.trackingDefInt == null)
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{
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Log.ErrorOnce($"TrackingBulletDef is null for projectile {this.def.defName} after PostLoadInit. Creating a default instance.", this.thingIDNumber ^ 0x12345678);
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this.trackingDefInt = new TrackingBulletDef();
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}
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}
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}
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}
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protected override void Impact(Thing hitThing, bool blockedByShield = false)
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