This commit is contained in:
Tourswen
2025-11-25 12:43:43 +08:00
parent e833245d0a
commit 35f712d8fa
2 changed files with 52 additions and 14 deletions

View File

@@ -1454,13 +1454,32 @@
</li> </li>
</renderNodeProperties> </renderNodeProperties>
</li> </li>
<li Class="CompProperties_Shield"> <!-- 护盾无法在此绘制 -->
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins --> <li Class="WulaFallenEmpire.CompProperties_AreaShield">
<minDrawSize>8.2</minDrawSize> <radius>9</radius>
<maxDrawSize>8.4</maxDrawSize> <baseHitPoints>300</baseHitPoints>
<energyLossPerDamage>0.01</energyLossPerDamage> <rechargeDelay>2400</rechargeDelay>
<energyOnReset>4.0</energyOnReset> <rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
<blocksRangedWeapons>false</blocksRangedWeapons>
<!-- 效果器配置 -->
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
<breakEffecter>Shield_Break</breakEffecter>
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<!-- 拦截设置 -->
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
<interceptAirProjectiles>true</interceptAirProjectiles>
<!-- 反射设置 -->
<canReflect>true</canReflect>
<reflectChance>0.6</reflectChance>
<reflectAngleRange>30</reflectAngleRange>
<reflectCost>0</reflectCost>
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
</li> </li>
<!-- 飞行组件 --> <!-- 飞行组件 -->
<li Class="WulaFallenEmpire.CompProperties_PawnFlight"> <li Class="WulaFallenEmpire.CompProperties_PawnFlight">
@@ -1624,13 +1643,32 @@
</li> </li>
</tools> </tools>
<comps> <comps>
<li Class="CompProperties_Shield"> <!-- 护盾无法在此绘制 -->
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins --> <li Class="WulaFallenEmpire.CompProperties_AreaShield">
<minDrawSize>11.2</minDrawSize> <radius>9</radius>
<maxDrawSize>11.4</maxDrawSize> <baseHitPoints>500</baseHitPoints>
<energyLossPerDamage>0.01</energyLossPerDamage> <rechargeDelay>2400</rechargeDelay>
<energyOnReset>4.0</energyOnReset> <rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
<blocksRangedWeapons>false</blocksRangedWeapons>
<!-- 效果器配置 -->
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
<breakEffecter>Shield_Break</breakEffecter>
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<!-- 拦截设置 -->
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
<interceptAirProjectiles>true</interceptAirProjectiles>
<!-- 反射设置 -->
<canReflect>true</canReflect>
<reflectChance>0.75</reflectChance>
<reflectAngleRange>30</reflectAngleRange>
<reflectCost>0</reflectCost>
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
</li> </li>
<!-- 飞行组件 --> <!-- 飞行组件 -->
<li Class="WulaFallenEmpire.CompProperties_PawnFlight"> <li Class="WulaFallenEmpire.CompProperties_PawnFlight">