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@@ -1454,13 +1454,32 @@
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</li>
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</li>
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</renderNodeProperties>
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</renderNodeProperties>
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</li>
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</li>
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<li Class="CompProperties_Shield">
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<!-- 护盾无法在此绘制 -->
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<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
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<li Class="WulaFallenEmpire.CompProperties_AreaShield">
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<minDrawSize>8.2</minDrawSize>
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<radius>9</radius>
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<maxDrawSize>8.4</maxDrawSize>
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<baseHitPoints>300</baseHitPoints>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<rechargeDelay>2400</rechargeDelay>
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<energyOnReset>4.0</energyOnReset>
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<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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<!-- 效果器配置 -->
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<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
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<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
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<breakEffecter>Shield_Break</breakEffecter>
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<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
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<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<!-- 拦截设置 -->
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
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<interceptAirProjectiles>true</interceptAirProjectiles>
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<!-- 反射设置 -->
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<canReflect>true</canReflect>
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<reflectChance>0.6</reflectChance>
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<reflectAngleRange>30</reflectAngleRange>
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<reflectCost>0</reflectCost>
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<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
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</li>
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</li>
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<!-- 飞行组件 -->
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<!-- 飞行组件 -->
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<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
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<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
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@@ -1624,13 +1643,32 @@
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</li>
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</li>
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</tools>
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</tools>
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<comps>
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<comps>
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<li Class="CompProperties_Shield">
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<!-- 护盾无法在此绘制 -->
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<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
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<li Class="WulaFallenEmpire.CompProperties_AreaShield">
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<minDrawSize>11.2</minDrawSize>
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<radius>9</radius>
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<maxDrawSize>11.4</maxDrawSize>
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<baseHitPoints>500</baseHitPoints>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<rechargeDelay>2400</rechargeDelay>
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<energyOnReset>4.0</energyOnReset>
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<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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<!-- 效果器配置 -->
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<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
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<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
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<breakEffecter>Shield_Break</breakEffecter>
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<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
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<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<!-- 拦截设置 -->
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
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<interceptAirProjectiles>true</interceptAirProjectiles>
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<!-- 反射设置 -->
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<canReflect>true</canReflect>
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<reflectChance>0.75</reflectChance>
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<reflectAngleRange>30</reflectAngleRange>
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<reflectCost>0</reflectCost>
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<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
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</li>
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</li>
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<!-- 飞行组件 -->
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<!-- 飞行组件 -->
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<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
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<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
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