Merge branch 'main' of https://git.ra3battle.cn/Kalospacer/WulaFallenEmpireRW
This commit is contained in:
@@ -64,14 +64,14 @@
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<makesAnimalsFlee>false</makesAnimalsFlee>
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<makesAnimalsFlee>false</makesAnimalsFlee>
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<defaultDamage>20</defaultDamage>
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<defaultDamage>20</defaultDamage>
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<defaultArmorPenetration>3000</defaultArmorPenetration>
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<defaultArmorPenetration>3000</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0.01</buildingDamageFactorImpassable>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0.01</buildingDamageFactorPassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<!-- <soundExplosion>Explosion_Vaporize</soundExplosion> -->
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<!-- <soundExplosion>Explosion_Vaporize</soundExplosion> -->
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<additionalHediffs>
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<additionalHediffs>
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<li>
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<li>
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<hediff>ToxicBuildup</hediff>
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<hediff>Wula_Psi_Damage_Hediff</hediff>
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<severityPerDamageDealt>0.015</severityPerDamageDealt>
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<severityPerDamageDealt>0.015</severityPerDamageDealt>
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<victimSeverityScaling>ToxicResistance</victimSeverityScaling>
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<!-- <victimSeverityScaling>PsychicSensitivity</victimSeverityScaling> -->
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<inverseStatScaling>true</inverseStatScaling>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</li>
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@@ -2,9 +2,9 @@
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<Defs>
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<Defs>
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<HediffDef>
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<HediffDef>
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<defName>ToxicBuildup</defName>
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<defName>Wula_Psi_Damage_Hediff</defName>
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<label>toxic buildup</label>
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<label>灵能混乱</label>
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<description></description>
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<description>由乌拉帝国灵能术式打击造成的短暂混乱,可能会导致四肢失调等状态,进而失去战斗力。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
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<defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
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<lethalSeverity>1</lethalSeverity>
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<lethalSeverity>1</lethalSeverity>
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@@ -13,12 +13,12 @@
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<scenarioCanAdd>true</scenarioCanAdd>
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<scenarioCanAdd>true</scenarioCanAdd>
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<taleOnVisible>ToxicityRevealed</taleOnVisible>
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<taleOnVisible>ToxicityRevealed</taleOnVisible>
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<comps>
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<comps>
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<li Class="HediffCompProperties_Immunizable">
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<li Class="HediffCompProperties_Disappears">
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<compClass>HediffComp_ImmunizableToxic</compClass>
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<disappearsAfterTicks>12000</disappearsAfterTicks> <!-- 1 days -->
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<severityPerDayNotImmune>-0.08</severityPerDayNotImmune>
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<showRemainingTime>true</showRemainingTime>
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</li>
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</li>
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<li Class="HediffCompProperties_SurgeryInspectable">
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<li Class="HediffCompProperties_SurgeryInspectable">
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<surgicalDetectionDesc>{PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins.</surgicalDetectionDesc>
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<surgicalDetectionDesc>{PAWN_nameDef} 正在因为乌拉帝国的灵能术式打击而陷入混乱状态——它不会造成永久伤害,但是需要时间缓解。</surgicalDetectionDesc>
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</li>
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</li>
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</comps>
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</comps>
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<stages>
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<stages>
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@@ -56,20 +56,6 @@
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<offset>-0.15</offset>
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<offset>-0.15</offset>
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</li>
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</li>
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</capMods>
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</capMods>
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<hediffGivers>
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<li Class="HediffGiver_Random">
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<hediff>Dementia</hediff>
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<mtbDays>146</mtbDays>
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<partsToAffect>
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<li>Brain</li>
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</partsToAffect>
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</li>
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<li Class="HediffGiver_Random">
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<hediff>Carcinoma</hediff>
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<mtbDays>438</mtbDays>
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<canAffectAnyLivePart>true</canAffectAnyLivePart>
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</li>
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</hediffGivers>
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</li>
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</li>
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<li>
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<li>
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<label>serious</label>
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<label>serious</label>
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@@ -81,20 +67,6 @@
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<offset>-0.25</offset>
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<offset>-0.25</offset>
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</li>
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</li>
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</capMods>
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</capMods>
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<hediffGivers>
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<li Class="HediffGiver_Random">
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<hediff>Dementia</hediff>
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<mtbDays>37</mtbDays>
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<partsToAffect>
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<li>Brain</li>
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</partsToAffect>
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</li>
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<li Class="HediffGiver_Random">
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<hediff>Carcinoma</hediff>
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<mtbDays>111</mtbDays>
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<canAffectAnyLivePart>true</canAffectAnyLivePart>
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</li>
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</hediffGivers>
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</li>
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</li>
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<li>
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<li>
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<label>extreme</label>
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<label>extreme</label>
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@@ -110,20 +82,6 @@
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<offset>-0.25</offset>
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<offset>-0.25</offset>
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</li>
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</li>
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</capMods>
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</capMods>
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<hediffGivers>
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<li Class="HediffGiver_Random">
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<hediff>Dementia</hediff>
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<mtbDays>13</mtbDays>
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<partsToAffect>
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<li>Brain</li>
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</partsToAffect>
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</li>
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<li Class="HediffGiver_Random">
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<hediff>Carcinoma</hediff>
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<mtbDays>39</mtbDays>
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<canAffectAnyLivePart>true</canAffectAnyLivePart>
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</li>
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</hediffGivers>
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</li>
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</li>
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</stages>
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</stages>
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</HediffDef>
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</HediffDef>
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@@ -2,8 +2,8 @@
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<Defs>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_SP_Spear_Impale</defName>
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<defName>WULA_SP_Spear_Impale</defName>
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<label>圣痕:圣枪穿刺术式</label>
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<label>圣印记:圣枪穿刺术式</label>
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<description>这是乌拉星人所创造的最强大的进攻术式,在帝国内战后乌拉星人改进了这个术式,以使其不需要整个唱诗班即可发动。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。</description>
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<description>这是乌拉星人所创造的最强大的进攻术式,在帝国内战后乌拉星人改进了这个术式,以使其不需要整个唱诗班即可发动。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。</description>
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<techLevel>Ultra</techLevel>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<graphicData>
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@@ -11,6 +11,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.2</drawSize>
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<drawSize>1.2</drawSize>
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</graphicData>
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</graphicData>
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
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<weaponTags>
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<weaponTags>
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<li>Wula_Spell_Weapon_T1</li>
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<li>Wula_Spell_Weapon_T1</li>
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</weaponTags>
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</weaponTags>
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@@ -38,12 +39,12 @@
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<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
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<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<damageDef>Wula_Psi_Damage</damageDef>
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<damageDef>Wula_Psi_Damage</damageDef>
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<damageAmount>80</damageAmount>
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<damageAmount>30</damageAmount>
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<EMPDamageAmount>0</EMPDamageAmount>
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<EMPDamageAmount>0</EMPDamageAmount>
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<warmupTime>4</warmupTime>
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<warmupTime>4</warmupTime>
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<range>48</range>
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<range>48</range>
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<affectedAngle>25</affectedAngle>
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<affectedAngle>25</affectedAngle>
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<armorPenetration>1.0</armorPenetration>
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<armorPenetration>1000</armorPenetration>
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<soundCast>AgonyPulse_Cast</soundCast>
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<soundCast>AgonyPulse_Cast</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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BIN
Textures/Wula/Weapon/WULA_SP_Spear_Impale.png
Normal file
BIN
Textures/Wula/Weapon/WULA_SP_Spear_Impale.png
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Binary file not shown.
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After Width: | Height: | Size: 46 KiB |
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