This commit is contained in:
2025-08-01 21:53:23 +08:00
4 changed files with 16 additions and 57 deletions

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@@ -64,14 +64,14 @@
<makesAnimalsFlee>false</makesAnimalsFlee> <makesAnimalsFlee>false</makesAnimalsFlee>
<defaultDamage>20</defaultDamage> <defaultDamage>20</defaultDamage>
<defaultArmorPenetration>3000</defaultArmorPenetration> <defaultArmorPenetration>3000</defaultArmorPenetration>
<buildingDamageFactorImpassable>0.01</buildingDamageFactorImpassable> <buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>0.01</buildingDamageFactorPassable> <buildingDamageFactorPassable>1</buildingDamageFactorPassable>
<!-- <soundExplosion>Explosion_Vaporize</soundExplosion> --> <!-- <soundExplosion>Explosion_Vaporize</soundExplosion> -->
<additionalHediffs> <additionalHediffs>
<li> <li>
<hediff>ToxicBuildup</hediff> <hediff>Wula_Psi_Damage_Hediff</hediff>
<severityPerDamageDealt>0.015</severityPerDamageDealt> <severityPerDamageDealt>0.015</severityPerDamageDealt>
<victimSeverityScaling>ToxicResistance</victimSeverityScaling> <!-- <victimSeverityScaling>PsychicSensitivity</victimSeverityScaling> -->
<inverseStatScaling>true</inverseStatScaling> <inverseStatScaling>true</inverseStatScaling>
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize> <victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
</li> </li>

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@@ -2,9 +2,9 @@
<Defs> <Defs>
<HediffDef> <HediffDef>
<defName>ToxicBuildup</defName> <defName>Wula_Psi_Damage_Hediff</defName>
<label>toxic buildup</label> <label>灵能混乱</label>
<description></description> <description>由乌拉帝国灵能术式打击造成的短暂混乱,可能会导致四肢失调等状态,进而失去战斗力。</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor> <defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
<lethalSeverity>1</lethalSeverity> <lethalSeverity>1</lethalSeverity>
@@ -13,12 +13,12 @@
<scenarioCanAdd>true</scenarioCanAdd> <scenarioCanAdd>true</scenarioCanAdd>
<taleOnVisible>ToxicityRevealed</taleOnVisible> <taleOnVisible>ToxicityRevealed</taleOnVisible>
<comps> <comps>
<li Class="HediffCompProperties_Immunizable"> <li Class="HediffCompProperties_Disappears">
<compClass>HediffComp_ImmunizableToxic</compClass> <disappearsAfterTicks>12000</disappearsAfterTicks> <!-- 1 days -->
<severityPerDayNotImmune>-0.08</severityPerDayNotImmune> <showRemainingTime>true</showRemainingTime>
</li> </li>
<li Class="HediffCompProperties_SurgeryInspectable"> <li Class="HediffCompProperties_SurgeryInspectable">
<surgicalDetectionDesc>{PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins.</surgicalDetectionDesc> <surgicalDetectionDesc>{PAWN_nameDef} 正在因为乌拉帝国的灵能术式打击而陷入混乱状态——它不会造成永久伤害,但是需要时间缓解。</surgicalDetectionDesc>
</li> </li>
</comps> </comps>
<stages> <stages>
@@ -56,20 +56,6 @@
<offset>-0.15</offset> <offset>-0.15</offset>
</li> </li>
</capMods> </capMods>
<hediffGivers>
<li Class="HediffGiver_Random">
<hediff>Dementia</hediff>
<mtbDays>146</mtbDays>
<partsToAffect>
<li>Brain</li>
</partsToAffect>
</li>
<li Class="HediffGiver_Random">
<hediff>Carcinoma</hediff>
<mtbDays>438</mtbDays>
<canAffectAnyLivePart>true</canAffectAnyLivePart>
</li>
</hediffGivers>
</li> </li>
<li> <li>
<label>serious</label> <label>serious</label>
@@ -81,20 +67,6 @@
<offset>-0.25</offset> <offset>-0.25</offset>
</li> </li>
</capMods> </capMods>
<hediffGivers>
<li Class="HediffGiver_Random">
<hediff>Dementia</hediff>
<mtbDays>37</mtbDays>
<partsToAffect>
<li>Brain</li>
</partsToAffect>
</li>
<li Class="HediffGiver_Random">
<hediff>Carcinoma</hediff>
<mtbDays>111</mtbDays>
<canAffectAnyLivePart>true</canAffectAnyLivePart>
</li>
</hediffGivers>
</li> </li>
<li> <li>
<label>extreme</label> <label>extreme</label>
@@ -110,20 +82,6 @@
<offset>-0.25</offset> <offset>-0.25</offset>
</li> </li>
</capMods> </capMods>
<hediffGivers>
<li Class="HediffGiver_Random">
<hediff>Dementia</hediff>
<mtbDays>13</mtbDays>
<partsToAffect>
<li>Brain</li>
</partsToAffect>
</li>
<li Class="HediffGiver_Random">
<hediff>Carcinoma</hediff>
<mtbDays>39</mtbDays>
<canAffectAnyLivePart>true</canAffectAnyLivePart>
</li>
</hediffGivers>
</li> </li>
</stages> </stages>
</HediffDef> </HediffDef>

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@@ -2,8 +2,8 @@
<Defs> <Defs>
<ThingDef ParentName="BaseHumanMakeableGun"> <ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Spear_Impale</defName> <defName>WULA_SP_Spear_Impale</defName>
<label>:圣枪穿刺术式</label> <label>印记:圣枪穿刺术式</label>
<description>这是乌拉星人所创造的最强大的进攻术式,在帝国内战后乌拉星人改进了这个术式,以使其不需要整个唱诗班即可发动。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。</description> <description>这是乌拉星人所创造的最强大的进攻术式,在帝国内战后乌拉星人改进了这个术式,以使其不需要整个唱诗班即可发动。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。</description>
<techLevel>Ultra</techLevel> <techLevel>Ultra</techLevel>
<!-- <techLevel>Spacer</techLevel> --> <!-- <techLevel>Spacer</techLevel> -->
<graphicData> <graphicData>
@@ -11,6 +11,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize> <drawSize>1.2</drawSize>
</graphicData> </graphicData>
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<weaponTags> <weaponTags>
<li>Wula_Spell_Weapon_T1</li> <li>Wula_Spell_Weapon_T1</li>
</weaponTags> </weaponTags>
@@ -38,12 +39,12 @@
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass> <verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<damageDef>Wula_Psi_Damage</damageDef> <damageDef>Wula_Psi_Damage</damageDef>
<damageAmount>80</damageAmount> <damageAmount>30</damageAmount>
<EMPDamageAmount>0</EMPDamageAmount> <EMPDamageAmount>0</EMPDamageAmount>
<warmupTime>4</warmupTime> <warmupTime>4</warmupTime>
<range>48</range> <range>48</range>
<affectedAngle>25</affectedAngle> <affectedAngle>25</affectedAngle>
<armorPenetration>1.0</armorPenetration> <armorPenetration>1000</armorPenetration>
<soundCast>AgonyPulse_Cast</soundCast> <soundCast>AgonyPulse_Cast</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail> <soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>

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