冠军甲
This commit is contained in:
Binary file not shown.
@@ -51,7 +51,7 @@
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<defName>WULA_PsiCrusher</defName>
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<label>乌拉帝国术式:灵能尖啸</label>
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<description>以灵能能量发出非人尖啸,直接解构面前扇形区域内的所有目标,无论是建筑物还是活物都难逃毁灭。这种术式需要的灵能难以估量,只有搭载大量封闭灵能回路的灵能泰坦可以连续使用。</description>
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<iconPath>UI/Abilities/FireSpew</iconPath>
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<iconPath>Wula/UI/Abilities/WULA_PsiCrusher</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<aiCanUse>true</aiCanUse>
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@@ -247,7 +247,7 @@
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<defName>WULA_Psi_Skip</defName>
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<label>乌拉帝国术式:灵能跃迁</label>
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<description>使用灵能撕开一个连接自身、虚境和目的地的单向通道,随后以极短的时间穿过整个通道,以瞬间移动到目标地点。</description>
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<iconPath>UI/Abilities/Skip</iconPath>
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<iconPath>Wula/UI/Abilities/WULA_TeleportSelf</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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@@ -396,7 +396,7 @@
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<defName>WULA_Psi_Black_Hole</defName>
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<label>乌拉帝国术式:虚境阴影</label>
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<description>撕开虚境的裂口,在目标地点召唤一道虚境阴影,它泄露的庞大灵能会持续伤害范围内的敌方单位和建筑,并让物品快速损坏,即使是心灵失聪的目标也不能完全免疫这种超现实伤害——对于高心灵敏感度的单位这种伤害则更加致命。</description>
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<iconPath>UI/Abilities/FireSpew</iconPath>
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<iconPath>Wula/UI/Abilities/WULA_Psi_Black_Hole</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<aiCanUse>true</aiCanUse>
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@@ -675,6 +675,84 @@
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<li>这是一个测试选项,你可以吃到各种打</li>
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</descriptions>
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<options>
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<li>
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<label>来,冠军勇士援军</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<points>4000</points>
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<faction>Wula_PIA_Legion_Faction</faction>
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<raidStrategy>ImmediateAttackFriendly</raidStrategy>
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<raidArrivalMode>EdgeDropGroups</raidArrivalMode>
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<groupKind>Combat</groupKind>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<Wula_PIA_Heavy_Unit_Melee>1</Wula_PIA_Heavy_Unit_Melee>
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</options>
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</li>
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</pawnGroupMakers>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>来,百战军锋援军</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<points>4000</points>
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<faction>Wula_PIA_Legion_Faction</faction>
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<raidStrategy>ImmediateAttackFriendly</raidStrategy>
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<raidArrivalMode>EdgeDropGroups</raidArrivalMode>
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<groupKind>Combat</groupKind>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<Wula_PIA_Heavy_Unit_Range>1</Wula_PIA_Heavy_Unit_Range>
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</options>
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</li>
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</pawnGroupMakers>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>来,断爪卫队</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<points>1000</points>
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<faction>Wula_PIA_Legion_Faction</faction>
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<raidStrategy>ImmediateAttackFriendly</raidStrategy>
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<raidArrivalMode>EdgeDropGroups</raidArrivalMode>
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<groupKind>Combat</groupKind>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<Wula_PIA_Legion_Escort_Unit>1</Wula_PIA_Legion_Escort_Unit>
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</options>
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</li>
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</pawnGroupMakers>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>来,陆行舰</label>
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<optionEffects>
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@@ -36,7 +36,7 @@
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<FactionDef ParentName="FactionBase">
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<defName>Wula_PIA_Legion_Faction</defName>
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<label>乌拉帝国 行星封锁机关</label>
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<description>隶属于乌拉帝国开发署的暴力机关,主要职责是对那些已经有人占领但是军事实力较弱的星球进行封锁和原住民驱离。虽然她们不是真正的军队,但是所保有的舰队和武装力量足以支撑其发起一场横跨星域的战争。\n\n她们之中大部分人居住在自己的庞大舰队中,地表只有零星前哨殖民地。她们也不会派出商队之类的交易者,只会在自己的派系范围内活动,并使用舰队支援这些地面据点的生产和战斗。你可以通过任务接洽和</description>
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<description>隶属于乌拉帝国开发署的暴力机关,主要职责是对那些已经有人占领但是军事实力较弱的星球进行封锁和原住民驱离。虽然她们不是真正的军队,但是所保有的舰队和武装力量足以支撑其发起一场横跨星域的战争。\n\n她们之中大部分人居住在自己的庞大舰队中,地表只有零星前哨殖民地。她们也不会派出商队之类的交易者,只会在自己的派系范围内活动,并使用舰队支援这些地面据点的生产和战斗。</description>
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<basicMemberKind>Wula_PawnKind</basicMemberKind>
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<pawnSingular>乌拉帝国合成人</pawnSingular>
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<pawnsPlural>乌拉帝国合成人</pawnsPlural>
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<!-- 保持这个pawnkind是无派系以供空投系统调取,其他的乌拉pawnkind必须有默认派系 -->
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<PawnKindDef>
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<defName>Wula_PawnKind</defName>
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<label>机械乌拉</label>
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@@ -55,7 +56,7 @@
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1</drawSize>
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<drawSize>1.2</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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@@ -68,7 +69,7 @@
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<maskPath>Wula/Things/WULA_Attack_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1</drawSize>
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<drawSize>1.2</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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@@ -95,7 +96,7 @@
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<maskPath>Wula/Things/WULA_Constructor_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1</drawSize>
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<drawSize>1.2</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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@@ -112,7 +113,7 @@
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<maskPath>Wula/Things/WULA_Assault_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1</drawSize>
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<drawSize>1.2</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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@@ -212,7 +213,7 @@
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<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>3.8</drawSize>
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<drawSize>3.4</drawSize>
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<shadowData>
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<volume>(1.4, 1.8, 1.4)</volume>
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</shadowData>
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@@ -345,6 +346,7 @@
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<defName>Wula_PIA_Light_Unit</defName>
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<label>帝国冲锋队</label>
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<race>WulaSpecies</race>
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<defaultFactionType>Wula_PIA_Legion_Faction</defaultFactionType>
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<lifeStages>
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<li>
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<bodyGraphicData>
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@@ -370,6 +372,7 @@
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<isFighter>true</isFighter>
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<apparelTags>
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<li>Wula_Armor_Light</li>
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<li>Wula_Inner</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T1</li>
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@@ -402,6 +405,7 @@
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<defName>Wula_PIA_Heavy_Unit</defName>
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<label>军团步兵</label>
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<race>WulaSpecies</race>
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<defaultFactionType>Wula_PIA_Legion_Faction</defaultFactionType>
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<lifeStages>
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<li>
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<bodyGraphicData>
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@@ -427,6 +431,7 @@
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<isFighter>true</isFighter>
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<apparelTags>
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<li>Wula_Armor_Super_Heavy</li>
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<li>Wula_Inner</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T1</li>
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@@ -460,6 +465,7 @@
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<defName>Wula_PIA_Heavy_Unit_Melee</defName>
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<label>野心冠军勇士</label>
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<race>WulaSpecies</race>
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<defaultFactionType>Wula_PIA_Legion_Faction</defaultFactionType>
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<lifeStages>
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<li>
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<bodyGraphicData>
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@@ -477,8 +483,8 @@
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>20</maxGenerationAge>
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<combatPower>500</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<initialWillRange>99~99</initialWillRange>
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<initialResistanceRange>99~99</initialResistanceRange>
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<itemQuality>Legendary</itemQuality>
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<minApparelQuality>Legendary</minApparelQuality>
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<maxApparelQuality>Legendary</maxApparelQuality>
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@@ -488,13 +494,14 @@
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<weaponStuffOverride>Plasteel</weaponStuffOverride>
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<apparelTags>
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<li>Wula_Armor_Super_Heavy</li>
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<li>Wula_Inner</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T3</li>
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</weaponTags>
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<apparelRequired>
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<li>WULA_Heavy_Infantry_PowerArmor</li>
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<li>WULA_Heavy_Infantry_Helmet</li>
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<li>WULA_Heavy_Infantry_Helmet_Nomask</li>
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</apparelRequired>
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<weaponMoney>999999~999999</weaponMoney>
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<biocodeWeaponChance>1</biocodeWeaponChance>
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@@ -523,6 +530,7 @@
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<defName>Wula_PIA_Heavy_Unit_Range</defName>
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<label>帝国百战军锋</label>
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<race>WulaSpecies</race>
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<defaultFactionType>Wula_PIA_Legion_Faction</defaultFactionType>
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<lifeStages>
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<li>
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<bodyGraphicData>
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@@ -540,8 +548,8 @@
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<minGenerationAge>18</minGenerationAge>
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<maxGenerationAge>20</maxGenerationAge>
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<combatPower>500</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<initialWillRange>99~99</initialWillRange>
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<initialResistanceRange>99~99</initialResistanceRange>
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<itemQuality>Legendary</itemQuality>
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<minApparelQuality>Legendary</minApparelQuality>
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<maxApparelQuality>Legendary</maxApparelQuality>
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@@ -549,6 +557,7 @@
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<apparelTags>
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<li>Wula_Armor_Super_Heavy</li>
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<li>Wula_Armor_Shield</li>
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<li>Wula_Inner</li>
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</apparelTags>
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<weaponTags>
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<li>Wula_Ranged_Weapon_T3</li>
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@@ -586,6 +595,7 @@
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<defName>WULA_Legion_PawnKind</defName>
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<label>「军团」</label>
|
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<race>WulaSpecies</race>
|
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<defaultFactionType>Wula_PIA_Legion_Faction</defaultFactionType>
|
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<lifeStages>
|
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<li>
|
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<bodyGraphicData>
|
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@@ -600,6 +610,7 @@
|
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</bodyGraphicData>
|
||||
</li>
|
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</lifeStages>
|
||||
|
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<forceDeathOnDowned>true</forceDeathOnDowned>
|
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<combatPower>0</combatPower>
|
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<factionLeader>true</factionLeader>
|
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@@ -625,6 +636,7 @@
|
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<defName>Wula_PIA_Legion_Escort_Unit</defName>
|
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<label>断爪卫队</label>
|
||||
<race>WulaSpecies</race>
|
||||
<defaultFactionType>Wula_PIA_Legion_Faction</defaultFactionType>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
@@ -639,11 +651,15 @@
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
|
||||
<isBoss>true</isBoss>
|
||||
<maxPerGroup>1</maxPerGroup>
|
||||
|
||||
<minGenerationAge>18</minGenerationAge>
|
||||
<maxGenerationAge>20</maxGenerationAge>
|
||||
<combatPower>500</combatPower>
|
||||
<initialWillRange>10~20</initialWillRange>
|
||||
<initialResistanceRange>10~20</initialResistanceRange>
|
||||
<initialWillRange>99~99</initialWillRange>
|
||||
<initialResistanceRange>99~99</initialResistanceRange>
|
||||
<itemQuality>Legendary</itemQuality>
|
||||
<minApparelQuality>Legendary</minApparelQuality>
|
||||
<maxApparelQuality>Legendary</maxApparelQuality>
|
||||
@@ -652,14 +668,14 @@
|
||||
<isFighter>true</isFighter>
|
||||
<weaponStuffOverride>Plasteel</weaponStuffOverride>
|
||||
<apparelTags>
|
||||
<li>Wula_Armor_Super_Heavy</li>
|
||||
<li>Wula_Legion_Apparel</li>
|
||||
</apparelTags>
|
||||
<weaponTags>
|
||||
<li>WULA_MW_Twohanded_ChainBroadsword</li>
|
||||
</weaponTags>
|
||||
<apparelRequired>
|
||||
<li>WULA_Heavy_Infantry_PowerArmor</li>
|
||||
<li>WULA_Heavy_Infantry_Helmet</li>
|
||||
<li>WULA_Heavy_Infantry_Helmet_Nomask</li>
|
||||
<li>WULA_Champion_Warrior_Armor</li>
|
||||
</apparelRequired>
|
||||
<weaponMoney>999999~999999</weaponMoney>
|
||||
<biocodeWeaponChance>1</biocodeWeaponChance>
|
||||
@@ -682,5 +698,9 @@
|
||||
<fixedAdultBackstories>
|
||||
<li>WULA_Adult_Backstory_Legion_Escort</li>
|
||||
</fixedAdultBackstories>
|
||||
|
||||
<forcedTraits>
|
||||
<li>WULA_Trait_Broken_Personality</li>
|
||||
</forcedTraits>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
||||
@@ -331,9 +331,9 @@
|
||||
<parms>
|
||||
<allowedThreats>Raids</allowedThreats>
|
||||
<onDays>1.0</onDays>
|
||||
<offDays>1.5</offDays>
|
||||
<offDays>0.25</offDays>
|
||||
<minSpacingDays>0.04</minSpacingDays>
|
||||
<numIncidentsRange>1~1</numIncidentsRange>
|
||||
<numIncidentsRange>1~2</numIncidentsRange>
|
||||
<currentThreatPointsFactor>1.1</currentThreatPointsFactor>
|
||||
<minThreatPoints>500</minThreatPoints>
|
||||
</parms>
|
||||
|
||||
@@ -81,11 +81,6 @@
|
||||
<thingDef>Apparel_WULA_Manpack_Loitering_Munition</thingDef>
|
||||
<count>2</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_Charge_Cube</thingDef>
|
||||
<count>10</count>
|
||||
</li>
|
||||
<li Class="ScenPart_StartingThing_Defined">
|
||||
<def>StartingThing_Defined</def>
|
||||
<thingDef>WULA_Fake_Mothership_Beacon_Building</thingDef>
|
||||
|
||||
@@ -1618,7 +1618,7 @@
|
||||
<texPath>Wula/Building/Wula_Fusion_Generators_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<drawSize>(3.5,3.5)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
@@ -1654,7 +1654,8 @@
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Fusion_Generators</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<drawSize>(3.5,3.5)</drawSize>
|
||||
<drawOffset>(0, 0, 0.3)</drawOffset>
|
||||
<shadowData>
|
||||
<volume>(1.93,1,1.69)</volume>
|
||||
<offset>(-0.03,0,-0.1)</offset>
|
||||
|
||||
@@ -751,6 +751,8 @@
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<IncomingDamageFactor>-0.1</IncomingDamageFactor>
|
||||
<ToxicResistance>1</ToxicResistance>
|
||||
<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<tags>
|
||||
@@ -766,6 +768,134 @@
|
||||
<Uranium>20</Uranium>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelHelmetBase">
|
||||
<defName>WULA_Heavy_Infantry_Helmet_Nomask</defName>
|
||||
<label>乌拉帝国重装头盔(无面罩)</label>
|
||||
<description>与乌拉帝国重装装甲配套的头盔,防御力强大。这个版本不配发面罩,因为军需处终于想起来了机械乌拉是不会中毒的。</description>
|
||||
<thingCategories>
|
||||
<li>HeadgearNoble</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Heavy_Infantry_Helmet_Nomask</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<MaxHitPoints>1000</MaxHitPoints>
|
||||
<Mass>5</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>5</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<IncomingDamageFactor>-0.1</IncomingDamageFactor>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>WULA_Heavy_Infantry_Helmet_Nomask</li>
|
||||
<li>RoyalTier5</li>
|
||||
<li>Royal</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Heavy_Infantry_Helmet_Nomask</wornGraphicPath>
|
||||
</apparel>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<WULA_Neutronium>2</WULA_Neutronium>
|
||||
<Uranium>15</Uranium>
|
||||
</costList>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelArmorBase">
|
||||
<defName>WULA_Champion_Warrior_Armor</defName>
|
||||
<label>乌拉帝国冠军甲胄</label>
|
||||
<description>为乌拉帝国的野心冠军勇士提供的护甲,它比起那些重型护甲要轻便不少。此外,它装备了稀有的双层全反射盾,外部射弹根本无法穿透其护盾,这使得对手只能进入护盾范围内与其近身搏斗。</description>
|
||||
<thingCategories>
|
||||
<li>ApparelNoble</li>
|
||||
</thingCategories>
|
||||
<recipeMaker Inherit="False"/>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Champion_Warrior_Armor</texPath>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>50000</WorkToMake>
|
||||
<Mass>5</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>1.3</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1.3</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>1.5</ArmorRating_Heat>
|
||||
<EquipDelay>1</EquipDelay>
|
||||
<MaxHitPoints>-1</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
|
||||
<EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<IncomingDamageFactor>-0.8</IncomingDamageFactor>
|
||||
<StaggerDurationFactor>-2</StaggerDurationFactor>
|
||||
<CarryingCapacity>250</CarryingCapacity>
|
||||
<MoveSpeed>1</MoveSpeed>
|
||||
<Flammability>-2</Flammability>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>0</costStuffCount>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>300</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>25</WULA_Dark_Matter_Item>
|
||||
<WULA_Neutronium>25</WULA_Neutronium>
|
||||
<Uranium>200</Uranium>
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>WULA_Champion_Warrior_Armor</li>
|
||||
<li>RoyalTier5</li>
|
||||
<li>Royal</li>
|
||||
</tags>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Champion_Warrior_Armor</wornGraphicPath>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>1000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>2.5</minDrawSize>
|
||||
<maxDrawSize>2.8</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaShield">
|
||||
<radius>6</radius>
|
||||
<baseHitPoints>1</baseHitPoints>
|
||||
<rechargeDelay>1</rechargeDelay>
|
||||
<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
|
||||
|
||||
<!-- 效果器配置 -->
|
||||
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
|
||||
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
|
||||
<breakEffecter>Shield_Break</breakEffecter>
|
||||
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
|
||||
|
||||
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
|
||||
<!-- 拦截设置 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
|
||||
<interceptAirProjectiles>true</interceptAirProjectiles>
|
||||
|
||||
<!-- 反射设置 -->
|
||||
<canReflect>true</canReflect>
|
||||
<reflectChance>1</reflectChance>
|
||||
<reflectAngleRange>30</reflectAngleRange>
|
||||
<reflectCost>0</reflectCost>
|
||||
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="WULA_ApparelShieldBase">
|
||||
<defName>WULA_Shield_Base</defName>
|
||||
|
||||
@@ -324,7 +324,7 @@
|
||||
<li>WULA_MW_ChainSword_MultiStrike</li>
|
||||
</capacities>
|
||||
<armorPenetration>1.75</armorPenetration>
|
||||
<power>35</power>
|
||||
<power>30</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<soundMeleeHit>WULA_MW_ChainSword_Hit</soundMeleeHit>
|
||||
<soundMeleeMiss>WULA_MW_ChainSword_Hit</soundMeleeMiss>
|
||||
@@ -351,17 +351,19 @@
|
||||
<strikeCount>8~12</strikeCount>
|
||||
<damageMultiplierPerStrike>0.2</damageMultiplierPerStrike>
|
||||
</li>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Twohanded_ChainBroadsword_Ability</abilityDef>
|
||||
<chargeNoun>传送核心</chargeNoun>
|
||||
<li Class="WulaFallenEmpire.CompProperties_EquippableAbilities">
|
||||
<abilityDefs>
|
||||
<li>WULA_MW_Twohanded_ChainBroadsword_Second_Ability</li>
|
||||
<li>WULA_MW_Twohanded_ChainBroadsword_Ability</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_MW_Twohanded_ChainBroadsword_Ability</defName>
|
||||
<label>短距离跃迁</label>
|
||||
<description>使用CBs-25"地狱牙"刀头的相位引擎立刻折跃至一个新的位置——这种折跃引擎只能折跃小型目标,如果持刀者体型大于1则无法发起传送。</description>
|
||||
<iconPath>UI/Abilities/Skip</iconPath>
|
||||
<description>使用CBs-25"地狱牙"刀头的相位引擎立刻折跃至一个新的位置——这种折跃引擎只能折跃小型目标,如果持刀者体型大于3则无法发起传送。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_TeleportSelf</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
@@ -385,7 +387,7 @@
|
||||
<min>0</min>
|
||||
<max>0</max>
|
||||
</stunTicks>
|
||||
<maxBodySize>1</maxBodySize>
|
||||
<maxBodySize>3</maxBodySize>
|
||||
<destClamorType>Impact</destClamorType>
|
||||
<destClamorRadius>3</destClamorRadius>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
@@ -399,6 +401,45 @@
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_MW_Twohanded_ChainBroadsword_Second_Ability</defName>
|
||||
<label>空间删除</label>
|
||||
<description>使用CBs-25"地狱牙"刀头的相位引擎将目标拉近到施法者身边——这种折跃引擎只能折跃小型目标,如果持刀者体型大于3则无法发起传送。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_PullTarget</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<cooldownTicksRange>200</cooldownTicksRange>
|
||||
<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>30</range>
|
||||
<soundCast>WULA_Psi_Skip_Sound</soundCast>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityPullTarget">
|
||||
<range>30</range>
|
||||
<maxTargetBodySize>3</maxTargetBodySize>
|
||||
<minRange>1.75</minRange> <!-- 最小距离1格 -->
|
||||
<stunTicks>
|
||||
<min>15</min>
|
||||
<max>15</max>
|
||||
</stunTicks>
|
||||
<pullDestinationSearchRadius>3</pullDestinationSearchRadius>
|
||||
<destClamorType>Impact</destClamorType>
|
||||
<destClamorRadius>3</destClamorRadius>
|
||||
<canPullHostile>true</canPullHostile>
|
||||
<canPullNeutral>true</canPullNeutral>
|
||||
<canPullFriendly>true</canPullFriendly>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Melee">
|
||||
<defName>WULA_MW_Breaker_Bar</defName>
|
||||
<label>PMb-97"破墙槌"</label>
|
||||
@@ -508,7 +549,7 @@
|
||||
<defName>WULA_MW_Breaker_Bar_Ability</defName>
|
||||
<label>破阵重击</label>
|
||||
<description>将PMb-97"破墙槌"的锤头加到最大压强,随后挥出必中的一击,以突破严密的人墙——即使敌人侥幸存活,也会头晕目眩并被砸飞出一段距离。</description>
|
||||
<iconPath>UI/Abilities/UnnaturalHealing</iconPath>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Breaker_Bar_Ability</iconPath>
|
||||
<cooldownTicksRange>300</cooldownTicksRange> <!-- 6 days -->
|
||||
<showPsycastEffects>false</showPsycastEffects>
|
||||
<stunTargetWhileCasting>true</stunTargetWhileCasting>
|
||||
@@ -1030,7 +1071,7 @@
|
||||
<defName>WULA_RW_EMP_RF_EMP_Ability</defName>
|
||||
<label>发射EMP榴弹</label>
|
||||
<description>使用FLm-78"萤石"下挂的榴弹发射器发射一枚EMP榴弹以击破护盾和控制机械族,这种重型榴弹发射器发射距离较远,但是需要一点时间架设开火。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_RW_Auto_GL_Smoke_Ability</iconPath>
|
||||
<iconPath>Wula/UI/Abilities/WULA_RW_EMP_RF_EMP_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<hotKey>Misc11</hotKey>
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
<degreeDatas>
|
||||
<li>
|
||||
<label>破碎人格</label>
|
||||
<description>这个乌拉帝国合成人没有完整的人格,这使得她更像是一台真正的机械——除了饮食外,所有的需求都已经被禁用。</description>
|
||||
<description>这个乌拉帝国合成人没有完整的人格,这使得她更像是一台真正的机械。</description>
|
||||
<disablesNeeds>
|
||||
<li>Mood</li>
|
||||
<li>Joy</li>
|
||||
|
||||
@@ -57,24 +57,6 @@
|
||||
<WULA_NanoRepair_DisabledMsg>{0}的纳米修复系统已禁用</WULA_NanoRepair_DisabledMsg>
|
||||
<WULA_NanoRepair_Disabled>纳米修复: 已禁用</WULA_NanoRepair_Disabled>
|
||||
|
||||
<!-- 消息文本 -->
|
||||
<WULA_NoRecyclableMechanoidsNearby>附近没有可回收的乌拉猫猫。</WULA_NoRecyclableMechanoidsNearby>
|
||||
<WULA_RecyclerStorageFull>地堡已满。</WULA_RecyclerStorageFull>
|
||||
<WULA_CalledMechanoidsForRecycling>已调用 {0} 个乌拉猫猫回到地堡。</WULA_CalledMechanoidsForRecycling>
|
||||
<WULA_MechanoidRecycled>已回收 {0}。</WULA_MechanoidRecycled>
|
||||
<WULA_NoMechanoidsAvailableForConversion>没有可转换的乌拉猫猫。</WULA_NoMechanoidsAvailableForConversion>
|
||||
<WULA_NotEnoughStoredMechanoids>地堡内的的乌拉猫猫不足。</WULA_NotEnoughStoredMechanoids>
|
||||
<WULA_ConvertingMechanoids>正在将地堡内的{0}个乌拉猫猫转换为{1}。</WULA_ConvertingMechanoids>
|
||||
<!-- Gizmo 文本 -->
|
||||
<WULA_RecycleNearbyMechanoids>呼叫乌拉猫猫进驻</WULA_RecycleNearbyMechanoids>
|
||||
<WULA_RecycleNearbyMechanoidsDesc>呼叫{0}格内的乌拉猫猫前来报到,以便转换为其他类型的猫猫,或是使用地堡内武器抵御敌军。</WULA_RecycleNearbyMechanoidsDesc>
|
||||
<WULA_RecycleNearbyMechanoidsDisabled>地堡存储已满。</WULA_RecycleNearbyMechanoidsDisabled>
|
||||
<WULA_ConvertMechanoids>释放乌拉猫猫</WULA_ConvertMechanoids>
|
||||
<WULA_ConvertMechanoidsDesc>将地堡内的乌拉猫猫释放出来,它们可以在离开前重新选择装备以转变类型。\n容量:{0}/{1}</WULA_ConvertMechanoidsDesc>
|
||||
<WULA_ConvertMechanoidsDisabled>地堡内没有乌拉猫猫待命。</WULA_ConvertMechanoidsDisabled>
|
||||
<!-- 检查字符串 -->
|
||||
<WULA_StoredInfo>容量:{0}/{1}</WULA_StoredInfo>
|
||||
|
||||
<WULA_CallSkyfaller>召唤空投建筑</WULA_CallSkyfaller>
|
||||
<WULA_CallSkyfallerDesc>从乌拉帝国的舰队呼叫对应的建筑空投到此处</WULA_CallSkyfallerDesc>
|
||||
<WULA_SkyfallerIncoming>空投建筑将在 {0} 后到达</WULA_SkyfallerIncoming>
|
||||
@@ -311,4 +293,54 @@
|
||||
<WULA_ShowAreaShieldLabel>显示区域反射盾</WULA_ShowAreaShieldLabel>
|
||||
<WULA_HideAreaShieldDesc>隐藏该单位的区域反射盾,这不会影响其实际功能,仅影响视觉效果</WULA_HideAreaShieldDesc>
|
||||
<WULA_ShowAreaShieldDesc>显示该单位的区域反射盾,这不会影响其实际功能,仅影响视觉效果</WULA_ShowAreaShieldDesc>
|
||||
|
||||
<!-- Building_MechanoidRecycler.cs -->
|
||||
<WULA_RecyclerFull>地堡已满。</WULA_RecyclerFull>
|
||||
<WULA_MechRecycled>已回收 {0}。 (当前: {1}/{2})</WULA_MechRecycled>
|
||||
<WULA_NoMechsToConvert>没有可转换的乌拉猫猫。</WULA_NoMechsToConvert>
|
||||
<WULA_NotEnoughMechs>地堡内的的乌拉猫猫不足。</WULA_NotEnoughMechs>
|
||||
<WULA_ConvertingMechs>正在将地堡内的{0}个乌拉猫猫转换为{1}。</WULA_ConvertingMechs>
|
||||
<WULA_RecycleNearbyMechs>呼叫乌拉猫猫进驻</WULA_RecycleNearbyMechs>
|
||||
<WULA_RecycleNearbyMechsDesc>呼叫{0}格内的乌拉猫猫前来报到,以便转换为其他类型的猫猫,或是使用地堡内武器抵御敌军。</WULA_RecycleNearbyMechsDesc>
|
||||
<WULA_StorageFull>地堡存储已满。</WULA_StorageFull>
|
||||
<WULA_ConvertMechs>释放乌拉猫猫</WULA_ConvertMechs>
|
||||
<WULA_ConvertMechsDesc>将地堡内的乌拉猫猫释放出来,它们可以在离开前重新选择装备以转变类型。\n容量:{0}/{1}</WULA_ConvertMechsDesc>
|
||||
<WULA_NoAvailableMechs>地堡内没有乌拉猫猫待命。</WULA_NoAvailableMechs>
|
||||
<WULA_NoNearbyRecyclableMechs>附近没有可回收的乌拉猫猫。</WULA_NoNearbyRecyclableMechs>
|
||||
<WULA_MechsOrderedToRecycle>已调用 {0} 个乌拉猫猫回到地堡。</WULA_MechsOrderedToRecycle>
|
||||
<WULA_StoredMechs>容量: {0}/{1}</WULA_StoredMechs>
|
||||
<WULA_TransformCooldown>转换冷却: {0} 小时</WULA_TransformCooldown>
|
||||
|
||||
<!-- CompTransformAtFullCapacity.cs -->
|
||||
<WULA_BuildingCooldown>建筑刚部署,需要等待 {0} 小时后才能转换</WULA_BuildingCooldown>
|
||||
<WULA_NeedMoreMechs>需要进驻 {0} 个乌拉猫猫,当前: {1}/{2}</WULA_NeedMoreMechs>
|
||||
<WULA_CooldownRemaining>冷却时间剩余: {0} 小时</WULA_CooldownRemaining>
|
||||
<WULA_TargetUnit>目标单位: {0}</WULA_TargetUnit>
|
||||
<WULA_MechsRequired>需要乌拉猫猫: {0} 个</WULA_MechsRequired>
|
||||
<WULA_BuildingTransformedToPawn>{0} 已转换为 {1}</WULA_BuildingTransformedToPawn>
|
||||
|
||||
<!-- CompTransformIntoBuilding.cs -->
|
||||
<WULA_UnitNotSpawned>单位未生成或已销毁</WULA_UnitNotSpawned>
|
||||
<WULA_CannotDetermineBuildingType>无法确定目标建筑类型</WULA_CannotDetermineBuildingType>
|
||||
<WULA_NoSuitablePositionFound>周围没有找到合适的放置位置</WULA_NoSuitablePositionFound>
|
||||
<WULA_DeployingAtNearbyPosition>将在附近位置 {0} 部署建筑</WULA_DeployingAtNearbyPosition>
|
||||
<WULA_CannotDeployBuilding>无法部署建筑: {0}</WULA_CannotDeployBuilding>
|
||||
<WULA_PawnDeployedAsBuilding>{0} 已部署为 {1}</WULA_PawnDeployedAsBuilding>
|
||||
<WULA_WillRestoreTo>将恢复为: {0}</WULA_WillRestoreTo>
|
||||
<WULA_MaxStorageCapacity>最大存储容量: {0} 个乌拉猫猫</WULA_MaxStorageCapacity>
|
||||
<WULA_PositionValid>✓ 当前位置可以放置建筑</WULA_PositionValid>
|
||||
<WULA_PositionInvalid>✗ {0}</WULA_PositionInvalid>
|
||||
|
||||
<WULA_TeleportFailedNoValidLocation>传送后无有效落脚位置,已取消传送。</WULA_TeleportFailedNoValidLocation>
|
||||
<WULA_CannotTeleportToLocation>无效传送位置</WULA_CannotTeleportToLocation>
|
||||
|
||||
<!-- CompAbilityEffect_PullTarget.cs -->
|
||||
<WULA_InvalidPullTarget>无法拉取该目标</WULA_InvalidPullTarget>
|
||||
<WULA_TargetTooLarge>{0} 体型过大,无法拉取(最大体型:{1})</WULA_TargetTooLarge>
|
||||
<WULA_PullFailedNoValidLocation>拉取失败:找不到合适的落地位置</WULA_PullFailedNoValidLocation>
|
||||
<WULA_MustTargetPawn>必须选择一个生物作为目标</WULA_MustTargetPawn>
|
||||
<WULA_TargetOutOfRange>目标超出范围(最大范围:{0})</WULA_TargetOutOfRange>
|
||||
<WULA_TargetTooClose>目标距离过近(最小距离:{0}格)</WULA_TargetTooClose>
|
||||
<WULA_NoLineOfSight>没有视线到目标</WULA_NoLineOfSight>
|
||||
<WULA_CannotPullTarget>无法拉取该目标</WULA_CannotPullTarget>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user