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@@ -60,7 +60,108 @@
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<defaultDamage>25</defaultDamage>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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||||
</DamageDef>
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||||
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||||
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||||
<DamageDef ParentName="Bullet">
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||||
<defName>WULA_Armour_Piercing_Projectile_1_Damage</defName>
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||||
<label>穿甲钢针</label>
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||||
<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
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<defaultDamage>15</defaultDamage>
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||||
|
||||
<modExtensions>
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||||
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
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<extraLabel>穿透伤害</extraLabel>
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<showExtraLog>true</showExtraLog>
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||||
|
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<extraDamages>
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<li>
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<damageDef>Bullet</damageDef>
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<amount>15</amount>
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||||
<isPercentage>false</isPercentage>
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||||
<armorPenetration>0.5</armorPenetration>
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<!-- <soundDef>EMP_Small</soundDef>
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<fleckDef>ElectricArc</fleckDef> -->
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<!-- <minTriggerDamage>5</minTriggerDamage> -->
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</li>
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</extraDamages>
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</li>
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</modExtensions>
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</DamageDef>
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<DamageDef ParentName="Bullet">
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<defName>WULA_Armour_Piercing_Projectile_2_Damage</defName>
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<label>穿甲钢针</label>
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<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
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<defaultDamage>30</defaultDamage>
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<modExtensions>
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<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
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<extraLabel>穿透伤害</extraLabel>
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<showExtraLog>true</showExtraLog>
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<extraDamages>
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<li>
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<damageDef>WULA_Armour_Piercing_Projectile_1_Damage</damageDef>
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<amount>30</amount>
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<isPercentage>false</isPercentage>
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<armorPenetration>1</armorPenetration>
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<!-- <soundDef>EMP_Small</soundDef>
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<fleckDef>ElectricArc</fleckDef> -->
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<!-- <minTriggerDamage>5</minTriggerDamage> -->
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</li>
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</extraDamages>
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</li>
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</modExtensions>
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</DamageDef>
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<DamageDef ParentName="Bullet">
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<defName>WULA_Armour_Piercing_Projectile_3_Damage</defName>
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<label>穿甲钢针</label>
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<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
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<defaultDamage>50</defaultDamage>
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<modExtensions>
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<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
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<extraLabel>穿透伤害</extraLabel>
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<showExtraLog>true</showExtraLog>
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<extraDamages>
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<li>
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<damageDef>WULA_Armour_Piercing_Projectile_2_Damage</damageDef>
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<amount>50</amount>
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<isPercentage>false</isPercentage>
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<armorPenetration>1.5</armorPenetration>
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<!-- <soundDef>EMP_Small</soundDef>
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<fleckDef>ElectricArc</fleckDef> -->
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<!-- <minTriggerDamage>5</minTriggerDamage> -->
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</li>
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</extraDamages>
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</li>
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</modExtensions>
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</DamageDef>
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<DamageDef ParentName="Bullet">
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<defName>WULA_Armour_Piercing_Projectile_4_Damage</defName>
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<label>穿甲钢针</label>
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<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
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<defaultDamage>100</defaultDamage>
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|
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<modExtensions>
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||||
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
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<extraLabel>穿透伤害</extraLabel>
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<showExtraLog>true</showExtraLog>
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||||
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<extraDamages>
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<li>
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<damageDef>WULA_Armour_Piercing_Projectile_3_Damage</damageDef>
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<amount>100</amount>
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<isPercentage>false</isPercentage>
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<armorPenetration>2</armorPenetration>
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<!-- <soundDef>EMP_Small</soundDef>
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<fleckDef>ElectricArc</fleckDef> -->
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<!-- <minTriggerDamage>5</minTriggerDamage> -->
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</li>
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</extraDamages>
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</li>
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</modExtensions>
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</DamageDef>
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||||
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<DamageDef ParentName="Wula_Dark_Matter_Beam_DMG">
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<defName>Wula_Psi_Damage</defName>
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<ignoreShields>true</ignoreShields>
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@@ -19,18 +19,27 @@
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</graphicData>
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</FleckDef>
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<FleckDef ParentName="FleckBase">
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<FleckDef Name="WULA_GunTail_Lighting" ParentName="FleckBase">
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<defName>WULA_GunTail_Lighting</defName>
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<altitudeLayer>Projectile</altitudeLayer>
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<fadeInTime>0.50</fadeInTime>
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<!-- <fadeInTime>0.50</fadeInTime> -->
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<solidTime>1</solidTime>
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<fadeOutTime>1.2</fadeOutTime>
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<growthRate>0.005</growthRate>
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<growthRate>0.1</growthRate>
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<graphicData>
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<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
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<shaderType>MoteGlow</shaderType>
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<color>(113,165,225,255)</color>
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<drawSize>(0.5,2)</drawSize>
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<drawSize>(0.75,2)</drawSize>
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</graphicData>
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</FleckDef>
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<FleckDef ParentName="WULA_GunTail_Lighting">
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<defName>WULA_GunTail_Lighting_Small</defName>
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<solidTime>1</solidTime>
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<fadeOutTime>0.25</fadeOutTime>
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<growthRate>0.25</growthRate>
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<graphicData>
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<drawSize>(0.3,2)</drawSize>
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</graphicData>
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</FleckDef>
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File diff suppressed because it is too large
Load Diff
@@ -766,10 +766,10 @@
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<minRange>5.9</minRange>
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<range>75</range>
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<burstShotCount>1</burstShotCount>
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||||
<forcedMissRadius>0.1</forcedMissRadius>
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<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
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||||
<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>18</muzzleFlashScale>
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<canGoWild>false</canGoWild>
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||||
</li>
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||||
</verbs>
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||||
</ThingDef>
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||||
@@ -783,7 +783,8 @@
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<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
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<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
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||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
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||||
<hitEffecterDef>Bullet_WULA_WM_Panzer_Turret_Hit</hitEffecterDef>
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||||
<fleckDelayTicks>0</fleckDelayTicks>
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||||
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
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||||
</li>
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||||
</modExtensions>
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||||
<tickerType>Normal</tickerType>
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@@ -797,72 +798,14 @@
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<projectile>
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</projectile>
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<projectile>
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||||
<damageDef>Bullet</damageDef>
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||||
<damageAmountBase>180</damageAmountBase>
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<speed>220</speed>
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||||
<damageDef>WULA_Armour_Piercing_Projectile_4_Damage</damageDef>
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||||
<damageAmountBase>100</damageAmountBase>
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<speed>180</speed>
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<armorPenetrationBase>2</armorPenetrationBase>
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<explosionRadius>3.5</explosionRadius>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
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||||
<stoppingPower>10</stoppingPower>
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||||
</projectile>
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||||
<modExtensions>
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||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
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<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
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<fleckMakeFleckTickMax>5</fleckMakeFleckTickMax>
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||||
</li>
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||||
</modExtensions>
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||||
</ThingDef>
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||||
<EffecterDef>
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<defName>Bullet_WULA_WM_Panzer_Turret_Hit</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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||||
<positionRadius>0.1</positionRadius>
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||||
<moteDef>WULA_Mote_halo</moteDef>
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||||
<burstCount>1~1</burstCount>
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||||
<speed>0.4~0.8</speed>
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||||
<scale>0.05~0.05</scale>
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||||
<spawnLocType>OnSource</spawnLocType>
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||||
<color>(255,255,255)</color>
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||||
</li>
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||||
<li>
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||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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||||
<positionRadius>0.02</positionRadius>
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||||
<moteDef>WULA_Mote_halo</moteDef>
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||||
<burstCount>1~1</burstCount>
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||||
<speed>0.3~0.4</speed>
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||||
<rotationRate>5~10</rotationRate>
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||||
<scale>0.1~0.2</scale>
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||||
<spawnLocType>OnSource</spawnLocType>
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||||
<color>(255,255,255)</color>
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||||
</li>
|
||||
<li>
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||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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||||
<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
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||||
<burstCount>6~12</burstCount>
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||||
<scale>0.4~0.8</scale>
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||||
<speed>20~40</speed>
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||||
<angle>135~225</angle>
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||||
<positionRadius>0.01</positionRadius>
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||||
<spawnLocType>OnSource</spawnLocType>
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||||
</li>
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||||
<li>
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||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
|
||||
<burstCount>5~9</burstCount>
|
||||
<scale>0.4~0.8</scale>
|
||||
<speed>10~20</speed>
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||||
<angle>135~225</angle>
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||||
<positionRadius>0.01</positionRadius>
|
||||
<spawnLocType>OnSource</spawnLocType>
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||||
</li>
|
||||
</children>
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||||
<offsetTowardsTarget>0.25~0.25</offsetTowardsTarget>
|
||||
<positionRadius>0.1</positionRadius>
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||||
</EffecterDef>
|
||||
|
||||
<!-- 激光炮 -->
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||||
<ThingDef ParentName="BuildingBase">
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||||
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||||
@@ -154,47 +154,47 @@
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||||
<defaultProjectile>Bullet_Wula_MR_Mobile_Factory_Turret</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>32</range>
|
||||
<defaultCooldownTime>3</defaultCooldownTime>
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||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<burstShotCount>6</burstShotCount>
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||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_ChargeRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
|
||||
<canGoWild>false</canGoWild>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_MR_Mobile_Factory_Turret</defName>
|
||||
<label>陨磷自动炮炮弹</label>
|
||||
<label>陨磷钢针弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>2.5</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>12</damageAmountBase>
|
||||
<speed>90</speed>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.1</screenShakeFactor>
|
||||
</projectile>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
<fleckDelayTicks>0</fleckDelayTicks>
|
||||
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<projectile>
|
||||
<damageDef>WULA_Armour_Piercing_Projectile_3_Damage</damageDef>
|
||||
<damageAmountBase>100</damageAmountBase>
|
||||
<speed>120</speed>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_LR_Mobile_Factory_Turret</defName>
|
||||
@@ -390,44 +390,45 @@
|
||||
<defaultProjectile>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defaultProjectile>
|
||||
<warmupTime>0</warmupTime>
|
||||
<minRange>5.9</minRange>
|
||||
<range>50</range>
|
||||
<defaultCooldownTime>3</defaultCooldownTime>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<range>60</range>
|
||||
<defaultCooldownTime>4</defaultCooldownTime>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<soundCast>Shot_ChargeRifle</soundCast>
|
||||
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<canGoWild>false</canGoWild>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defName>
|
||||
<label>青金石自动炮炮弹</label>
|
||||
<label>青金石钢针弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>2.5</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>12</damageAmountBase>
|
||||
<speed>90</speed>
|
||||
<explosionRadius>2.1</explosionRadius>
|
||||
<arcHeightFactor>0</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
<screenShakeFactor>0.1</screenShakeFactor>
|
||||
</projectile>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
<fleckDelayTicks>0</fleckDelayTicks>
|
||||
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<projectile>
|
||||
<damageDef>WULA_Armour_Piercing_Projectile_3_Damage</damageDef>
|
||||
<damageAmountBase>100</damageAmountBase>
|
||||
<speed>120</speed>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>Wula_AI_Heavy_Panzer_Main_Weapon</defName>
|
||||
|
||||
@@ -826,7 +826,7 @@
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeyondTarge</verbClass>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootWithOffset</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
|
||||
<warmupTime>1.25</warmupTime>
|
||||
@@ -835,6 +835,7 @@
|
||||
<soundCast>WULA_RW_Railgun_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<canGoWild>false</canGoWild>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags Inherit="False">
|
||||
@@ -864,8 +865,9 @@
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
<!-- <hitEffecterDef>Bullet_WULA_RW_Fractal_RF_Hit</hitEffecterDef> -->
|
||||
<tailFleckDef>WULA_GunTail_Lighting_Small</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
<fleckDelayTicks>0</fleckDelayTicks>
|
||||
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
@@ -875,10 +877,10 @@
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>25</damageAmountBase>
|
||||
<speed>230</speed>
|
||||
<armorPenetrationBase>0.5</armorPenetrationBase>
|
||||
<damageDef>WULA_Armour_Piercing_Projectile_2_Damage</damageDef>
|
||||
<damageAmountBase>20</damageAmountBase>
|
||||
<speed>130</speed>
|
||||
<armorPenetrationBase>1</armorPenetrationBase>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
@@ -908,7 +910,7 @@
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
|
||||
<moteDef>WULA_RW_Fractal_RF_Spark_Mote</moteDef>
|
||||
<burstCount>6~12</burstCount>
|
||||
<scale>0.4~0.8</scale>
|
||||
<speed>20~40</speed>
|
||||
@@ -918,7 +920,7 @@
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
|
||||
<moteDef>WULA_RW_Fractal_RF_Spark_Mote</moteDef>
|
||||
<burstCount>5~9</burstCount>
|
||||
<scale>0.4~0.8</scale>
|
||||
<speed>10~20</speed>
|
||||
@@ -930,6 +932,23 @@
|
||||
<offsetTowardsTarget>0.25~0.25</offsetTowardsTarget>
|
||||
<positionRadius>0.1</positionRadius>
|
||||
</EffecterDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_RW_Fractal_RF_Spark_Mote</defName>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<drawSize>(0.75,1.5)</drawSize>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(0.3,0.5,0.7,1)</color>
|
||||
</graphicData>
|
||||
<altitudeLayer>Projectile</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0.2</fadeInTime>
|
||||
<solidTime>0.4</solidTime>
|
||||
<fadeOutTime>0.2</fadeOutTime>
|
||||
<growthRate>-0.8</growthRate>
|
||||
<rotateTowardsMoveDirection>true</rotateTowardsMoveDirection>
|
||||
</mote>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_RW_StarDrift_SG</defName>
|
||||
<label>DCs-7"黑曜石"</label>
|
||||
@@ -1019,7 +1038,7 @@
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_RW_AutoCannon</defName>
|
||||
<label>FLm-78"萤石"</label>
|
||||
<description>一般由乌拉帝国跳帮组或骑士军团携带的自动炮,在拥有长射程的同时火力也非常凶猛,会造成区域性的爆炸效果以控制集群敌军。它同时下挂了一具长射程的EMP榴弹发射器,可以用于控制机械族的集群冲击。</description>
|
||||
<description>一般由乌拉帝国跳帮组或骑士军团携带的自动磁轨炮,在拥有长射程的同时火力也非常凶猛,能够穿透一大群敌军。它同时下挂了一具长射程的EMP榴弹发射器,可以用于控制机械族的集群冲击。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags Inherit="False">
|
||||
<li>Wula_Ranged_Weapon_T3</li>
|
||||
@@ -1061,12 +1080,12 @@
|
||||
<defaultProjectile>Bullet_WULA_RW_AutoCannon</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<range>32</range>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_ChargeRifle</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<canGoWild>false</canGoWild>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
@@ -1095,25 +1114,30 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_AutoCannon</defName>
|
||||
<label>萤石自动炮子弹</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<label>萤石钢针弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Lighting_Small</tailFleckDef> <!-- 拖尾特效定义 -->
|
||||
<fleckDelayTicks>0</fleckDelayTicks>
|
||||
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>2.5</drawSize>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>12</damageAmountBase>
|
||||
<speed>90</speed>
|
||||
<explosionRadius>1.2</explosionRadius>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
<soundExplode>Explosion_Rocket</soundExplode>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<screenShakeFactor>0.1</screenShakeFactor>
|
||||
<damageDef>WULA_Armour_Piercing_Projectile_1_Damage</damageDef>
|
||||
<damageAmountBase>15</damageAmountBase>
|
||||
<speed>130</speed>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
|
||||
Reference in New Issue
Block a user