This commit is contained in:
Tourswen
2025-12-04 01:32:58 +08:00
parent 6217098163
commit 3dbd34a1ed
18 changed files with 415 additions and 2172 deletions

View File

@@ -60,7 +60,108 @@
<defaultDamage>25</defaultDamage>
<soundExplosion>Explosion_Bomb</soundExplosion>
</DamageDef>
<DamageDef ParentName="Bullet">
<defName>WULA_Armour_Piercing_Projectile_1_Damage</defName>
<label>穿甲钢针</label>
<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
<defaultDamage>15</defaultDamage>
<modExtensions>
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
<extraLabel>穿透伤害</extraLabel>
<showExtraLog>true</showExtraLog>
<extraDamages>
<li>
<damageDef>Bullet</damageDef>
<amount>15</amount>
<isPercentage>false</isPercentage>
<armorPenetration>0.5</armorPenetration>
<!-- <soundDef>EMP_Small</soundDef>
<fleckDef>ElectricArc</fleckDef> -->
<!-- <minTriggerDamage>5</minTriggerDamage> -->
</li>
</extraDamages>
</li>
</modExtensions>
</DamageDef>
<DamageDef ParentName="Bullet">
<defName>WULA_Armour_Piercing_Projectile_2_Damage</defName>
<label>穿甲钢针</label>
<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
<defaultDamage>30</defaultDamage>
<modExtensions>
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
<extraLabel>穿透伤害</extraLabel>
<showExtraLog>true</showExtraLog>
<extraDamages>
<li>
<damageDef>WULA_Armour_Piercing_Projectile_1_Damage</damageDef>
<amount>30</amount>
<isPercentage>false</isPercentage>
<armorPenetration>1</armorPenetration>
<!-- <soundDef>EMP_Small</soundDef>
<fleckDef>ElectricArc</fleckDef> -->
<!-- <minTriggerDamage>5</minTriggerDamage> -->
</li>
</extraDamages>
</li>
</modExtensions>
</DamageDef>
<DamageDef ParentName="Bullet">
<defName>WULA_Armour_Piercing_Projectile_3_Damage</defName>
<label>穿甲钢针</label>
<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
<defaultDamage>50</defaultDamage>
<modExtensions>
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
<extraLabel>穿透伤害</extraLabel>
<showExtraLog>true</showExtraLog>
<extraDamages>
<li>
<damageDef>WULA_Armour_Piercing_Projectile_2_Damage</damageDef>
<amount>50</amount>
<isPercentage>false</isPercentage>
<armorPenetration>1.5</armorPenetration>
<!-- <soundDef>EMP_Small</soundDef>
<fleckDef>ElectricArc</fleckDef> -->
<!-- <minTriggerDamage>5</minTriggerDamage> -->
</li>
</extraDamages>
</li>
</modExtensions>
</DamageDef>
<DamageDef ParentName="Bullet">
<defName>WULA_Armour_Piercing_Projectile_4_Damage</defName>
<label>穿甲钢针</label>
<workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass>
<defaultDamage>100</defaultDamage>
<modExtensions>
<li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
<extraLabel>穿透伤害</extraLabel>
<showExtraLog>true</showExtraLog>
<extraDamages>
<li>
<damageDef>WULA_Armour_Piercing_Projectile_3_Damage</damageDef>
<amount>100</amount>
<isPercentage>false</isPercentage>
<armorPenetration>2</armorPenetration>
<!-- <soundDef>EMP_Small</soundDef>
<fleckDef>ElectricArc</fleckDef> -->
<!-- <minTriggerDamage>5</minTriggerDamage> -->
</li>
</extraDamages>
</li>
</modExtensions>
</DamageDef>
<DamageDef ParentName="Wula_Dark_Matter_Beam_DMG">
<defName>Wula_Psi_Damage</defName>
<ignoreShields>true</ignoreShields>

View File

@@ -19,18 +19,27 @@
</graphicData>
</FleckDef>
<FleckDef ParentName="FleckBase">
<FleckDef Name="WULA_GunTail_Lighting" ParentName="FleckBase">
<defName>WULA_GunTail_Lighting</defName>
<altitudeLayer>Projectile</altitudeLayer>
<fadeInTime>0.50</fadeInTime>
<!-- <fadeInTime>0.50</fadeInTime> -->
<solidTime>1</solidTime>
<fadeOutTime>1.2</fadeOutTime>
<growthRate>0.005</growthRate>
<growthRate>0.1</growthRate>
<graphicData>
<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
<shaderType>MoteGlow</shaderType>
<color>(113,165,225,255)</color>
<drawSize>(0.5,2)</drawSize>
<drawSize>(0.75,2)</drawSize>
</graphicData>
</FleckDef>
<FleckDef ParentName="WULA_GunTail_Lighting">
<defName>WULA_GunTail_Lighting_Small</defName>
<solidTime>1</solidTime>
<fadeOutTime>0.25</fadeOutTime>
<growthRate>0.25</growthRate>
<graphicData>
<drawSize>(0.3,2)</drawSize>
</graphicData>
</FleckDef>

File diff suppressed because it is too large Load Diff

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@@ -766,10 +766,10 @@
<minRange>5.9</minRange>
<range>75</range>
<burstShotCount>1</burstShotCount>
<forcedMissRadius>0.1</forcedMissRadius>
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
@@ -783,7 +783,8 @@
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
<hitEffecterDef>Bullet_WULA_WM_Panzer_Turret_Hit</hitEffecterDef>
<fleckDelayTicks>0</fleckDelayTicks>
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
</li>
</modExtensions>
<tickerType>Normal</tickerType>
@@ -797,72 +798,14 @@
<projectile>
</projectile>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>180</damageAmountBase>
<speed>220</speed>
<damageDef>WULA_Armour_Piercing_Projectile_4_Damage</damageDef>
<damageAmountBase>100</damageAmountBase>
<speed>180</speed>
<armorPenetrationBase>2</armorPenetrationBase>
<explosionRadius>3.5</explosionRadius>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
<stoppingPower>10</stoppingPower>
</projectile>
<modExtensions>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
<fleckMakeFleckTickMax>5</fleckMakeFleckTickMax>
</li>
</modExtensions>
</ThingDef>
<EffecterDef>
<defName>Bullet_WULA_WM_Panzer_Turret_Hit</defName>
<children>
<li>
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
<positionRadius>0.1</positionRadius>
<moteDef>WULA_Mote_halo</moteDef>
<burstCount>1~1</burstCount>
<speed>0.4~0.8</speed>
<scale>0.05~0.05</scale>
<spawnLocType>OnSource</spawnLocType>
<color>(255,255,255)</color>
</li>
<li>
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
<positionRadius>0.02</positionRadius>
<moteDef>WULA_Mote_halo</moteDef>
<burstCount>1~1</burstCount>
<speed>0.3~0.4</speed>
<rotationRate>5~10</rotationRate>
<scale>0.1~0.2</scale>
<spawnLocType>OnSource</spawnLocType>
<color>(255,255,255)</color>
</li>
<li>
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
<burstCount>6~12</burstCount>
<scale>0.4~0.8</scale>
<speed>20~40</speed>
<angle>135~225</angle>
<positionRadius>0.01</positionRadius>
<spawnLocType>OnSource</spawnLocType>
</li>
<li>
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
<burstCount>5~9</burstCount>
<scale>0.4~0.8</scale>
<speed>10~20</speed>
<angle>135~225</angle>
<positionRadius>0.01</positionRadius>
<spawnLocType>OnSource</spawnLocType>
</li>
</children>
<offsetTowardsTarget>0.25~0.25</offsetTowardsTarget>
<positionRadius>0.1</positionRadius>
</EffecterDef>
<!-- 激光炮 -->
<ThingDef ParentName="BuildingBase">

View File

@@ -154,47 +154,47 @@
<defaultProjectile>Bullet_Wula_MR_Mobile_Factory_Turret</defaultProjectile>
<warmupTime>0</warmupTime>
<range>32</range>
<defaultCooldownTime>3</defaultCooldownTime>
<forcedMissRadius>0.1</forcedMissRadius>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<soundCast>Shot_ChargeRifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<defaultCooldownTime>4</defaultCooldownTime>
<burstShotCount>1</burstShotCount>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetLocations>true</canTargetLocations>
<canTargetBuildings>true</canTargetBuildings>
</targetParams>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_MR_Mobile_Factory_Turret</defName>
<label>陨磷自动炮炮</label>
<label>陨磷钢针</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>2.5</drawSize>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>12</damageAmountBase>
<speed>90</speed>
<explosionRadius>1.2</explosionRadius>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<screenShakeFactor>0.1</screenShakeFactor>
</projectile>
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
<maxHits>-1</maxHits> <!-- 无限穿透 -->
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
<fleckDelayTicks>0</fleckDelayTicks>
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
</li>
</modExtensions>
<projectile>
<damageDef>WULA_Armour_Piercing_Projectile_3_Damage</damageDef>
<damageAmountBase>100</damageAmountBase>
<speed>120</speed>
<armorPenetrationBase>1.5</armorPenetrationBase>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>Wula_LR_Mobile_Factory_Turret</defName>
@@ -390,44 +390,45 @@
<defaultProjectile>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defaultProjectile>
<warmupTime>0</warmupTime>
<minRange>5.9</minRange>
<range>50</range>
<defaultCooldownTime>3</defaultCooldownTime>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<range>60</range>
<defaultCooldownTime>4</defaultCooldownTime>
<burstShotCount>1</burstShotCount>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<requireLineOfSight>true</requireLineOfSight>
<forcedMissRadius>0.1</forcedMissRadius>
<soundCast>Shot_ChargeRifle</soundCast>
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defName>
<label>青金石自动炮炮</label>
<label>青金石钢针</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>2.5</drawSize>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>12</damageAmountBase>
<speed>90</speed>
<explosionRadius>2.1</explosionRadius>
<arcHeightFactor>0</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>1.5</armorPenetrationBase>
<screenShakeFactor>0.1</screenShakeFactor>
</projectile>
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.TrackingBulletDef">
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
<maxHits>-1</maxHits> <!-- 无限穿透 -->
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
<fleckDelayTicks>0</fleckDelayTicks>
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
</li>
</modExtensions>
<projectile>
<damageDef>WULA_Armour_Piercing_Projectile_3_Damage</damageDef>
<damageAmountBase>100</damageAmountBase>
<speed>120</speed>
<explosionRadius>1.2</explosionRadius>
<armorPenetrationBase>1.5</armorPenetrationBase>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>Wula_AI_Heavy_Panzer_Main_Weapon</defName>

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@@ -826,7 +826,7 @@
</costList>
<verbs>
<li>
<verbClass>WulaFallenEmpire.Verb_ShootBeyondTarge</verbClass>
<verbClass>WulaFallenEmpire.Verb_ShootWithOffset</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
<warmupTime>1.25</warmupTime>
@@ -835,6 +835,7 @@
<soundCast>WULA_RW_Railgun_Shootingsound</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<canGoWild>false</canGoWild>
</li>
</verbs>
<weaponTags Inherit="False">
@@ -864,8 +865,9 @@
<maxHits>-1</maxHits> <!-- 无限穿透 -->
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef> <!-- 拖尾特效定义 -->
<!-- <hitEffecterDef>Bullet_WULA_RW_Fractal_RF_Hit</hitEffecterDef> -->
<tailFleckDef>WULA_GunTail_Lighting_Small</tailFleckDef> <!-- 拖尾特效定义 -->
<fleckDelayTicks>0</fleckDelayTicks>
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
</li>
</modExtensions>
<graphicData>
@@ -875,10 +877,10 @@
<drawSize>1.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>25</damageAmountBase>
<speed>230</speed>
<armorPenetrationBase>0.5</armorPenetrationBase>
<damageDef>WULA_Armour_Piercing_Projectile_2_Damage</damageDef>
<damageAmountBase>20</damageAmountBase>
<speed>130</speed>
<armorPenetrationBase>1</armorPenetrationBase>
<stoppingPower>5</stoppingPower>
</projectile>
</ThingDef>
@@ -908,7 +910,7 @@
</li>
<li>
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
<moteDef>WULA_RW_Fractal_RF_Spark_Mote</moteDef>
<burstCount>6~12</burstCount>
<scale>0.4~0.8</scale>
<speed>20~40</speed>
@@ -918,7 +920,7 @@
</li>
<li>
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
<moteDef>WULA_Mote_ChargeLanceShot</moteDef>
<moteDef>WULA_RW_Fractal_RF_Spark_Mote</moteDef>
<burstCount>5~9</burstCount>
<scale>0.4~0.8</scale>
<speed>10~20</speed>
@@ -930,6 +932,23 @@
<offsetTowardsTarget>0.25~0.25</offsetTowardsTarget>
<positionRadius>0.1</positionRadius>
</EffecterDef>
<ThingDef ParentName="MoteBase">
<defName>WULA_RW_Fractal_RF_Spark_Mote</defName>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<drawSize>(0.75,1.5)</drawSize>
<shaderType>MoteGlow</shaderType>
<color>(0.3,0.5,0.7,1)</color>
</graphicData>
<altitudeLayer>Projectile</altitudeLayer>
<mote>
<fadeInTime>0.2</fadeInTime>
<solidTime>0.4</solidTime>
<fadeOutTime>0.2</fadeOutTime>
<growthRate>-0.8</growthRate>
<rotateTowardsMoveDirection>true</rotateTowardsMoveDirection>
</mote>
</ThingDef>
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
<defName>WULA_RW_StarDrift_SG</defName>
<label>DCs-7"黑曜石"</label>
@@ -1019,7 +1038,7 @@
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
<defName>WULA_RW_AutoCannon</defName>
<label>FLm-78"萤石"</label>
<description>一般由乌拉帝国跳帮组或骑士军团携带的自动炮,在拥有长射程的同时火力也非常凶猛,会造成区域性的爆炸效果以控制集群敌军。它同时下挂了一具长射程的EMP榴弹发射器可以用于控制机械族的集群冲击。</description>
<description>一般由乌拉帝国跳帮组或骑士军团携带的自动磁轨炮,在拥有长射程的同时火力也非常凶猛,能够穿透一大群敌军。它同时下挂了一具长射程的EMP榴弹发射器可以用于控制机械族的集群冲击。</description>
<techLevel>Ultra</techLevel>
<weaponTags Inherit="False">
<li>Wula_Ranged_Weapon_T3</li>
@@ -1061,12 +1080,12 @@
<defaultProjectile>Bullet_WULA_RW_AutoCannon</defaultProjectile>
<warmupTime>2</warmupTime>
<range>32</range>
<forcedMissRadius>0.1</forcedMissRadius>
<burstShotCount>3</burstShotCount>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<soundCast>Shot_ChargeRifle</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<canGoWild>false</canGoWild>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetLocations>true</canTargetLocations>
@@ -1095,25 +1114,30 @@
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_AutoCannon</defName>
<label>萤石自动炮子</label>
<thingClass>Projectile_Explosive</thingClass>
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<label>萤石钢针</label>
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
<maxHits>-1</maxHits> <!-- 无限穿透 -->
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
<tailFleckDef>WULA_GunTail_Lighting_Small</tailFleckDef> <!-- 拖尾特效定义 -->
<fleckDelayTicks>0</fleckDelayTicks>
<impactEffecter>Bullet_WULA_RW_Fractal_RF_Hit</impactEffecter>
</li>
</modExtensions>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>MoteGlow</shaderType>
<drawSize>2.5</drawSize>
<shaderType>TransparentPostLight</shaderType>
<drawSize>1</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>12</damageAmountBase>
<speed>90</speed>
<explosionRadius>1.2</explosionRadius>
<arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>0.75</armorPenetrationBase>
<screenShakeFactor>0.1</screenShakeFactor>
<damageDef>WULA_Armour_Piercing_Projectile_1_Damage</damageDef>
<damageAmountBase>15</damageAmountBase>
<speed>130</speed>
<armorPenetrationBase>1.5</armorPenetrationBase>
<stoppingPower>5</stoppingPower>
</projectile>
</ThingDef>
<AbilityDef>