1
This commit is contained in:
@@ -1,245 +1,47 @@
|
||||
using System.Collections.Generic;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class DamageWorker_ExtraDamage : DamageWorker
|
||||
public class DamageWorker_ExtraDamage : DamageWorker_AddInjury
|
||||
{
|
||||
/// <summary>
|
||||
/// 重写伤害应用方法
|
||||
/// </summary>
|
||||
public override DamageResult Apply(DamageInfo dinfo, Thing victim)
|
||||
{
|
||||
// 先应用原始伤害
|
||||
DamageResult originalResult = base.Apply(dinfo, victim);
|
||||
// 首先应用原始伤害
|
||||
DamageResult result = base.Apply(dinfo, victim);
|
||||
|
||||
// 获取额外伤害扩展
|
||||
DamageDef_ExtraDamageExtension extension =
|
||||
dinfo.Def.GetModExtension<DamageDef_ExtraDamageExtension>();
|
||||
|
||||
if (extension != null && victim != null && !victim.Destroyed)
|
||||
// 检查是否有额外伤害扩展
|
||||
var extension = dinfo.Def.GetModExtension<DamageDef_ExtraDamageExtension>();
|
||||
if (extension != null && extension.extraDamages != null)
|
||||
{
|
||||
// 应用额外伤害
|
||||
var extraDamageResults = ApplyExtraDamages(extension, dinfo, victim, originalResult);
|
||||
|
||||
// 如果需要,添加战斗日志
|
||||
if (extension.showExtraLog && extraDamageResults.Count > 0)
|
||||
foreach (var extraDamage in extension.extraDamages)
|
||||
{
|
||||
AddCombatLog(extension, dinfo, victim, extraDamageResults);
|
||||
}
|
||||
}
|
||||
|
||||
return originalResult;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 应用额外伤害
|
||||
/// </summary>
|
||||
private List<DamageResult> ApplyExtraDamages(
|
||||
DamageDef_ExtraDamageExtension extension,
|
||||
DamageInfo originalDinfo,
|
||||
Thing victim,
|
||||
DamageResult originalResult)
|
||||
{
|
||||
List<DamageResult> results = new List<DamageResult>();
|
||||
|
||||
var applicableDamages = extension.GetApplicableExtraDamages(victim, originalDinfo);
|
||||
|
||||
foreach (var extraDamage in applicableDamages)
|
||||
{
|
||||
if (ShouldApplyExtraDamage(extraDamage, originalDinfo, victim))
|
||||
{
|
||||
DamageResult result = ApplySingleExtraDamage(extraDamage, originalDinfo, victim);
|
||||
if (result != null)
|
||||
if (extraDamage.damageDef != null && extraDamage.amount > 0)
|
||||
{
|
||||
results.Add(result);
|
||||
// 直接应用额外伤害
|
||||
DamageInfo extraDinfo = new DamageInfo(
|
||||
extraDamage.damageDef,
|
||||
extraDamage.amount,
|
||||
extraDamage.armorPenetration >= 0 ? extraDamage.armorPenetration : extraDamage.damageDef.defaultArmorPenetration,
|
||||
dinfo.Angle,
|
||||
dinfo.Instigator,
|
||||
null,
|
||||
dinfo.Weapon,
|
||||
dinfo.Category
|
||||
);
|
||||
|
||||
victim.TakeDamage(extraDinfo);
|
||||
|
||||
// 调试信息
|
||||
if (Prefs.DevMode)
|
||||
{
|
||||
Log.Message($"应用额外伤害: {extraDamage.damageDef.defName} 伤害值: {extraDamage.amount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否应该应用额外伤害
|
||||
/// </summary>
|
||||
private bool ShouldApplyExtraDamage(ExtraDamageDef extraDamage, DamageInfo originalDinfo, Thing victim)
|
||||
{
|
||||
// 检查最小触发伤害
|
||||
if (originalDinfo.Amount < extraDamage.minTriggerDamage)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 应用单个额外伤害
|
||||
/// </summary>
|
||||
private DamageResult ApplySingleExtraDamage(ExtraDamageDef extraDamage, DamageInfo originalDinfo, Thing victim)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 计算伤害值
|
||||
float damageAmount = extraDamage.CalculateActualAmount(originalDinfo, victim);
|
||||
if (damageAmount <= 0)
|
||||
return null;
|
||||
|
||||
// 计算护甲穿透
|
||||
float armorPenetration = extraDamage.CalculateActualArmorPenetration();
|
||||
|
||||
// 创建伤害信息
|
||||
DamageInfo extraDinfo = new DamageInfo(
|
||||
def: extraDamage.damageDef,
|
||||
amount: damageAmount,
|
||||
armorPenetration: armorPenetration,
|
||||
angle: originalDinfo.Angle,
|
||||
instigator: originalDinfo.Instigator,
|
||||
hitPart: GetTargetBodyPart(victim, extraDamage.targetBodyPart),
|
||||
weapon: originalDinfo.Weapon,
|
||||
category: DamageInfo.SourceCategory.ThingOrUnknown,
|
||||
intendedTarget: originalDinfo.IntendedTarget
|
||||
);
|
||||
|
||||
// 如果是真实伤害,设置特殊标志(如果需要特殊处理)
|
||||
if (extraDamage.isTrueDamage)
|
||||
{
|
||||
// 这里可能需要特殊的处理方式
|
||||
// 例如,可以设置伤害信息中的特殊标志
|
||||
}
|
||||
|
||||
// 应用伤害
|
||||
DamageResult result = victim.TakeDamage(extraDinfo);
|
||||
|
||||
// 播放效果
|
||||
PlayExtraDamageEffects(extraDamage, victim, damageAmount);
|
||||
|
||||
return result;
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Log.Warning($"应用额外伤害时出错: {ex.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取目标部位
|
||||
/// </summary>
|
||||
private BodyPartRecord GetTargetBodyPart(Thing victim, BodyPartDef bodyPartDef)
|
||||
{
|
||||
if (bodyPartDef == null || !(victim is Pawn pawn))
|
||||
return null;
|
||||
|
||||
return pawn.RaceProps.body.GetPartsWithDef(bodyPartDef).FirstOrDefault();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 播放额外伤害效果
|
||||
/// </summary>
|
||||
private void PlayExtraDamageEffects(ExtraDamageDef extraDamage, Thing victim, float damageAmount)
|
||||
{
|
||||
if (victim.Map == null)
|
||||
return;
|
||||
|
||||
// 播放音效
|
||||
if (extraDamage.soundDef != null)
|
||||
{
|
||||
extraDamage.soundDef.PlayOneShot(new TargetInfo(victim.Position, victim.Map));
|
||||
}
|
||||
|
||||
// 播放粒子效果
|
||||
if (extraDamage.fleckDef != null)
|
||||
{
|
||||
FleckMaker.Static(victim.DrawPos, victim.Map, extraDamage.fleckDef);
|
||||
}
|
||||
|
||||
// 播放效果器
|
||||
if (extraDamage.effecterDef != null)
|
||||
{
|
||||
Effecter effecter = extraDamage.effecterDef.Spawn();
|
||||
effecter.Trigger(new TargetInfo(victim.Position, victim.Map), new TargetInfo(victim.Position, victim.Map));
|
||||
effecter.Cleanup();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加战斗日志
|
||||
/// </summary>
|
||||
private void AddCombatLog(
|
||||
DamageDef_ExtraDamageExtension extension,
|
||||
DamageInfo originalDinfo,
|
||||
Thing victim,
|
||||
List<DamageResult> extraResults)
|
||||
{
|
||||
if (victim is Pawn victimPawn)
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine($"{extension.extraLabel} - 额外伤害:");
|
||||
|
||||
foreach (var result in extraResults)
|
||||
{
|
||||
if (result != null && result.totalDamageDealt > 0)
|
||||
{
|
||||
sb.AppendLine($" {result.totalDamageDealt:F1} 伤害");
|
||||
}
|
||||
}
|
||||
|
||||
// 这里可以添加更详细的战斗日志逻辑
|
||||
// 例如,创建一个自定义的战斗日志条目
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写爆炸伤害处理
|
||||
/// </summary>
|
||||
protected override void ExplosionDamageThing(Explosion explosion, Thing t, List<Thing> damagedThings, List<Thing> ignoredThings, IntVec3 cell)
|
||||
{
|
||||
base.ExplosionDamageThing(explosion, t, damagedThings, ignoredThings, cell);
|
||||
|
||||
// 检查并应用额外伤害
|
||||
DamageDef_ExtraDamageExtension extension =
|
||||
explosion.damType.GetModExtension<DamageDef_ExtraDamageExtension>();
|
||||
|
||||
if (extension != null && !t.Destroyed)
|
||||
{
|
||||
// 为爆炸中的每个目标应用额外伤害
|
||||
// 注意:这里需要创建适当的DamageInfo
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取伤害描述(用于UI显示)
|
||||
/// </summary>
|
||||
public string GetExtraDamageDescription(DamageDef damageDef)
|
||||
{
|
||||
DamageDef_ExtraDamageExtension extension =
|
||||
damageDef.GetModExtension<DamageDef_ExtraDamageExtension>();
|
||||
|
||||
if (extension == null || extension.extraDamages.Count == 0)
|
||||
return "";
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine("额外伤害效果:");
|
||||
|
||||
foreach (var extraDamage in extension.extraDamages)
|
||||
{
|
||||
string damageType = extraDamage.damageDef.label;
|
||||
string amountStr = extraDamage.isPercentage ?
|
||||
$"{extraDamage.percentageMultiplier * 100}% 原始伤害" :
|
||||
$"{extraDamage.amount} 点";
|
||||
|
||||
sb.AppendLine($" {damageType}: {amountStr}");
|
||||
|
||||
if (extraDamage.minTriggerDamage > 0)
|
||||
{
|
||||
sb.AppendLine($" 触发条件: 原始伤害 > {extraDamage.minTriggerDamage}");
|
||||
}
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user