2025-6-26

This commit is contained in:
2025-06-26 11:54:49 +08:00
parent 8c29792e6c
commit 3f30e7480b
13 changed files with 489 additions and 742 deletions

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@@ -1,78 +1,152 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 能源核心制造机 -->
<ThingDef ParentName="BenchBase">
<defName>WULA_Cube_Productor_BIO</defName>
<label>能源核心冲压机(生物能)</label>
<description>一台仿制乌拉帝国科技而建造的能源核心制造机,用于在没有电力的情况下,通过燃烧木材输入生物能以制造可维持机械乌拉正常运转的能源核心。</description>
<thingClass>Building_WorkTable_HeatPush</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<ThingDef ParentName="MechGestatorBase">
<defName>WULA_Mech_Constructor_Small</defName>
<label>乌拉帝国构造体</label>
<description>一台用于构造乌拉帝国的合成人和机械体的小型设备,功能类似于机械培育器,但是不能生产常规的机械体。</description>
<graphicData>
<texPath>Things/Building/Production/TableStoveFueled</texPath>
<texPath>Things/Building/Production/MechGestatorLarge</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3.5,1.5)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
<drawSize>(6, 5)</drawSize>
<shadowData>
<volume>(3.8, 3, 2.7)</volume>
</shadowData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<constructEffect>ConstructMetal</constructEffect>
<costList>
<Steel>80</Steel>
</costList>
<altitudeLayer>Building</altitudeLayer>
<fillPercent>0.5</fillPercent>
<useHitPoints>True</useHitPoints>
<uiIconPath>Things/Building/Production/MechGestatorLarge_MenuIcon</uiIconPath>
<uiIconScale>1.5</uiIconScale>
<interactionCellOffset>(2,0,2)</interactionCellOffset>
<statBases>
<WorkToBuild>2000</WorkToBuild>
<MaxHitPoints>180</MaxHitPoints>
<Flammability>1.0</Flammability>
<MaxHitPoints>350</MaxHitPoints>
<WorkToBuild>16000</WorkToBuild>
<Mass>35</Mass>
<Flammability>0.5</Flammability>
</statBases>
<size>(3,1)</size>
<designationCategory>Production</designationCategory>
<uiOrder>2120</uiOrder>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<surfaceType>Item</surfaceType>
<!-- 可用配方 -->
<size>(4,3)</size>
<costList>
<Steel>300</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<researchPrerequisites>
<li>BasicMechtech</li>
</researchPrerequisites>
<building>
<!-- <barDrawData>
<north>
<preRotationOffset>(-1.59, 1.4)</preRotationOffset>
<size>(0.72, 0.12)</size>
</north>
<south>
<preRotationOffset>(-1.59, 1.33)</preRotationOffset>
<size>(0.72, 0.12)</size>
</south>
<east>
<preRotationOffset>(1.59, -1.4)</preRotationOffset>
<size>(0.72, 0.12)</size>
</east>
<west>
<preRotationOffset>(-1.59, -1.4)</preRotationOffset>
<size>(0.72, 0.12)</size>
</west>
</barDrawData>
<formingGraphicData>
<texPath>Things/Pawn/Mechanoid/HalfGestatedMechLarge</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1.65,1.65)</drawSize>
</formingGraphicData>
<formingMechBobSpeed>0.0005</formingMechBobSpeed>
<formingMechYBobDistance>0.08</formingMechYBobDistance>
<formingMechPerRotationOffset>
<li>(0, 0, 0.225)</li>
<li>(-0.15, 0, 0.225)</li>
<li>(0, 0, 0.225)</li>
<li>(0.15, 0, 0.225)</li>
</formingMechPerRotationOffset>
<mechGestatorCylinderGraphic>
<texPath>Things/Building/Production/MechGestatorLargeGlass</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(6, 5)</drawSize>
<shaderType>Transparent</shaderType>
</mechGestatorCylinderGraphic>
<mechGestatorTopGraphic>
<texPath>Things/Building/Production/MechGestatorLargeTop</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(6, 5)</drawSize>
</mechGestatorTopGraphic>
<gestatorFormingMote>
<north>MechGestatorFormingLarge_North</north>
<east>MechGestatorFormingLarge_East</east>
<west>MechGestatorFormingLarge_West</west>
<south>MechGestatorFormingLarge_South</south>
</gestatorFormingMote>
<gestatorCycleCompleteMote>
<north>MechGestatorCycleCompleteLarge_North</north>
<east>MechGestatorCycleCompleteLarge_East</east>
<west>MechGestatorCycleCompleteLarge_West</west>
<south>MechGestatorCycleCompleteLarge_South</south>
</gestatorCycleCompleteMote>
<gestatorFormedMote>
<north>MechGestatorFormedLarge_North</north>
<east>MechGestatorFormedLarge_East</east>
<west>MechGestatorFormedLarge_West</west>
<south>MechGestatorFormedLarge_South</south>
</gestatorFormedMote> -->
</building>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<recipes>
<li>Make_WULA_Charge_Cube</li>
<li>WULA_make_new_synth</li>
</recipes>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<comps>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>500.0</fuelConsumptionRate>
<fuelCapacity>150.0</fuelCapacity>
<fuelFilter>
<thingDefs>
<li>WoodLog</li>
</thingDefs>
</fuelFilter>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
</li>
<li Class="CompProperties_HeatPusher">
<compClass>CompHeatPusherPowered</compClass>
<heatPerSecond>4</heatPerSecond>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>500</basePowerConsumption>
<idlePowerDraw>50</idlePowerDraw>
</li>
</comps>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<building>
<!-- <isMealSource>true</isMealSource> -->
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
</building>
</ThingDef>
</Defs>
<ThingDef ParentName="BasicBedBase">
<defName>WULA_Charging_Station_Synth</defName>
<label>合成人充电站</label>
<description>一台用于给乌拉帝国合成人进行充电的充电站,效率比自机充电高很多。</description>
<graphicData>
<texPath>Things/Building/Furniture/Bed/Bed</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2,2)</drawSize>
<damageData>
<rect>(0,0.05,1,1.95)</rect>
</damageData>
</graphicData>
<statBases>
<MaxHitPoints>140</MaxHitPoints>
<Beauty>1</Beauty>
<WorkToBuild>800</WorkToBuild>
<Mass>30</Mass>
<BedRestEffectiveness>5</BedRestEffectiveness>
</statBases>
<size>(1,2)</size>
<costStuffCount>45</costStuffCount>
<designationHotKey>Misc2</designationHotKey>
<uiOrder>2010</uiOrder>
<building>
<paintable>true</paintable>
</building>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_WasteProducer">
<li Class="CompProperties_ThingContainer">
<compClass>CompThingContainer</compClass>
<stackLimit>5</stackLimit>
<drawContainedThing>false</drawContainedThing>
<dropEffecterDef>MechChargerWasteRemoved</dropEffecterDef>
</li>
<showContentsInInspectPane>false</showContentsInInspectPane>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>300</basePowerConsumption>
</li>
</comps>
</ThingDef>
</Defs>