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using System;
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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire.EventSystem.AI.Tools
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{
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public class Tool_RememberFact : AITool
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{
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public override string Name => "remember_fact";
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public override string Description => "Stores a specific fact or piece of information into the AI's long-term memory for future retrieval.";
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public override string UsageSchema => "<remember_fact><fact>Text content to remember</fact><category>optional_category</category></remember_fact>";
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public override string Execute(string args)
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{
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var argsDict = ParseXmlArgs(args);
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if (!argsDict.TryGetValue("fact", out string fact) || string.IsNullOrWhiteSpace(fact))
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{
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return "Error: <fact> content is required.";
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}
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string category = argsDict.TryGetValue("category", out string cat) ? cat : "misc";
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var memoryManager = Find.World?.GetComponent<AIMemoryManager>();
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if (memoryManager == null)
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{
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return "Error: AIMemoryManager world component not found.";
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}
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var entry = memoryManager.AddMemory(fact, category);
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if (entry != null)
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{
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return $"Success: Memory stored. ID: {entry.Id}";
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}
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else
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{
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return "Error: Failed to store memory.";
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}
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}
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}
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}
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