Merge branch 'main' of https://git.ra3battle.cn/Kalospacer/WulaFallenEmpireRW
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
<tickerType>Normal</tickerType>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Base_AR</texPath>
|
||||
<texPath>Wula/Weapon/WULA_RW_Beam_Base_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
@@ -94,7 +94,7 @@
|
||||
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<texPath>Wula/Weapon/WULA_RW_Penetrating_Beam_Rifle</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
@@ -159,7 +159,7 @@
|
||||
<description>一把经过实验性改造的“蓝锥”步枪,能够发射一道可以穿透多个目标的能量光束。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<texPath>Wula/Weapon/WULA_RW_Penetrating_Beam_Rifle_Ranged</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
|
||||
<label>XXx-00 "贯杀炮"</label>
|
||||
<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
|
||||
<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以横跨战场,并抹除落点上所有的敌人。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_Rifle</soundInteract>
|
||||
@@ -16,20 +16,27 @@
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>16</RangedWeapon_Cooldown>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<smeltable>false</smeltable>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
<costList Inherit="False">
|
||||
<Steel>3000</Steel>
|
||||
<ComponentIndustrial>600</ComponentIndustrial>
|
||||
<Plasteel>300</Plasteel>
|
||||
<Uranium>100</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>1</warmupTime>
|
||||
<warmupTime>6</warmupTime>
|
||||
<range>500</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
|
||||
<minRange>21</minRange>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam_Huge</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
@@ -47,7 +54,7 @@
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
<screenShakeFactor>0.85</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
@@ -71,28 +78,31 @@
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>3</explosionShotInterval>
|
||||
<explosionShotInterval>2</explosionShotInterval>
|
||||
<explosionRadius>8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>200</explosionDamage>
|
||||
<explosionDamage>3500</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>1</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
<weaponTags>
|
||||
<li>Wula_Mech_Mobile_Factory_Main_Weapon</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_CR_Mobile_Factory_Turret</defName>
|
||||
<label>CRt-91"铱锇"</label>
|
||||
<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,能够装填霰射炮弹处理靠近陆行舰的威胁。</description>
|
||||
<description>由乌拉帝国的MFm-87"天秤"陆行舰所配备的炮塔之一,能够喷射穿透装甲的热熔束,处理靠近陆行舰的威胁。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||||
<texPath>Wula/Weapon/Wula_Mobile_Factory_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.3</drawSize>
|
||||
<drawSize>0.5</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>3</uiIconScale>
|
||||
<uiIconScale>2</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
@@ -102,39 +112,57 @@
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<defaultProjectile>Bullet_Wula_CR_Mobile_Factory_Turret</defaultProjectile>
|
||||
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<range>18</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<soundCast>Shot_Shotgun</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>4</muzzleFlashScale>
|
||||
<defaultCooldownTime>3</defaultCooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<defaultCooldownTime>6</defaultCooldownTime>
|
||||
<burstShotCount>20</burstShotCount>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<beamWidth>6</beamWidth>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Damage_WULA_Melta</beamDamageDef>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0.85</beamChanceToStartFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamStartOffset>.5</beamStartOffset>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
|
||||
<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
|
||||
<highlightColor>(58, 225, 225)</highlightColor>
|
||||
<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.02)</li>
|
||||
<li>(1, .5)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<flammabilityAttachFireChanceCurve>
|
||||
<points>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_CR_Mobile_Factory_Turret</defName>
|
||||
<label>铱锇霰射炮弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_StarDrift_Shotgun_Spear</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<armorPenetrationBase>0.65</armorPenetrationBase>
|
||||
<speed>55</speed>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>5</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_MR_Mobile_Factory_Turret</defName>
|
||||
<label>CRt-60"陨磷"</label>
|
||||
@@ -142,11 +170,11 @@
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||||
<texPath>Wula/Weapon/Wula_Mobile_Factory_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.3</drawSize>
|
||||
<drawSize>0.5</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>3</uiIconScale>
|
||||
<uiIconScale>2</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
@@ -155,59 +183,51 @@
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_Wula_MR_Mobile_Factory_Turret</defaultProjectile>
|
||||
<range>36</range>
|
||||
<minRange>8</minRange>
|
||||
<defaultCooldownTime>5</defaultCooldownTime>
|
||||
<burstShotCount>20</burstShotCount>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 核心光束塑形参数 -->
|
||||
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
|
||||
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
|
||||
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
|
||||
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
|
||||
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
|
||||
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>4</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
|
||||
<explosionRadius>2.5</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>35</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_MR_Mobile_Factory_Turret</defName>
|
||||
<label>陨磷穿透光束</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<maxHits>-1</maxHits> <!-- 无限穿透 -->
|
||||
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire> <!-- 是否阻止友方火力 -->
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(3,1)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>BeamBypassShields</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<speed>130</speed>
|
||||
<armorPenetrationBase>0.9</armorPenetrationBase>
|
||||
<stoppingPower>1</stoppingPower>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_LR_Mobile_Factory_Turret</defName>
|
||||
<label>CRt-26"晶丛"</label>
|
||||
@@ -215,11 +235,11 @@
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Turret</texPath>
|
||||
<texPath>Wula/Weapon/Wula_Mobile_Factory_Turret</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.3</drawSize>
|
||||
<drawSize>0.75</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>3</uiIconScale>
|
||||
<uiIconScale>1.5</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
|
||||
@@ -1187,9 +1187,9 @@
|
||||
<RangedWeapon_Cooldown>12.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>1500</Steel>
|
||||
<ComponentIndustrial>600</ComponentIndustrial>
|
||||
<Plasteel>300</Plasteel>
|
||||
<Steel>500</Steel>
|
||||
<ComponentIndustrial>20</ComponentIndustrial>
|
||||
<Plasteel>100</Plasteel>
|
||||
<Uranium>100</Uranium>
|
||||
</costList>
|
||||
<verbs>
|
||||
|
||||
Reference in New Issue
Block a user