修
This commit is contained in:
@@ -449,6 +449,7 @@
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</bodyGraphicData>
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</bodyGraphicData>
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</li>
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</li>
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</lifeStages>
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</lifeStages>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<combatPower>0</combatPower>
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<combatPower>0</combatPower>
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<factionLeader>true</factionLeader>
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<factionLeader>true</factionLeader>
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<minGenerationAge>18</minGenerationAge>
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<minGenerationAge>18</minGenerationAge>
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@@ -330,9 +330,9 @@
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<onDays>1.0</onDays>
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<onDays>1.0</onDays>
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<offDays>0.5</offDays>
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<offDays>0.5</offDays>
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<minSpacingDays>0.04</minSpacingDays>
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<minSpacingDays>0.04</minSpacingDays>
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<numIncidentsRange>1~2</numIncidentsRange>
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<numIncidentsRange>1~1.5</numIncidentsRange>
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<currentThreatPointsFactor>1.75</currentThreatPointsFactor>
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<currentThreatPointsFactor>1.1</currentThreatPointsFactor>
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<minThreatPoints>1000</minThreatPoints>
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<minThreatPoints>500</minThreatPoints>
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</parms>
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</parms>
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</node>
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</node>
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</li>
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</li>
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@@ -65,6 +65,42 @@
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<li>WULA_Colony_License_LV1_Technology</li>
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<li>WULA_Colony_License_LV1_Technology</li>
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</researchPrerequisites>
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</researchPrerequisites>
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</RecipeDef>
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</RecipeDef>
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<RecipeDef>
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<defName>Make_Component_By_WULA_Cube_Productor</defName>
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<label>制作零部件</label>
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<description>用乌拉帝国编织体制造零部件,耗时较精密装配台更长,并且耗费的资源更多。</description>
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<jobString>正在制作零部件</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>8500</workAmount>
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<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>WULA_Alloy</li>
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</thingDefs>
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</filter>
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<count>10</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>WULA_Alloy</li>
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</thingDefs>
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</fixedIngredientFilter>
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<products>
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<ComponentIndustrial>1</ComponentIndustrial>
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</products>
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<workSkill>Crafting</workSkill>
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<displayPriority>100</displayPriority>
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<researchPrerequisites>
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<li>WULA_Colony_License_LV1_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<!-- T2 -->
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<!-- T2 -->
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<RecipeDef>
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<RecipeDef>
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@@ -210,42 +246,6 @@
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<li>WULA_Colony_License_LV2_Technology</li>
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<li>WULA_Colony_License_LV2_Technology</li>
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</researchPrerequisites>
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</researchPrerequisites>
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</RecipeDef>
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</RecipeDef>
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<RecipeDef>
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<defName>Make_Component_By_WULA_Cube_Productor</defName>
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<label>制作零部件</label>
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<description>用乌拉帝国编织体制造零部件,耗时较精密装配台更长,并且耗费的资源更多。</description>
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<jobString>正在为乌拉帝国能源核心充能</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>8500</workAmount>
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<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>WULA_Alloy</li>
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</thingDefs>
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</filter>
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<count>10</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>WULA_Alloy</li>
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</thingDefs>
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</fixedIngredientFilter>
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<products>
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<ComponentIndustrial>1</ComponentIndustrial>
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</products>
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<workSkill>Crafting</workSkill>
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<displayPriority>100</displayPriority>
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<researchPrerequisites>
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<li>WULA_Colony_License_LV2_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<!-- T3 -->
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<!-- T3 -->
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<RecipeDef>
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<RecipeDef>
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@@ -117,7 +117,7 @@
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<ResearchProjectDef ParentName="WULAtechBase">
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Colony_License_LV2_Technology</defName>
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<defName>WULA_Colony_License_LV2_Technology</defName>
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<label>乌拉帝国殖民地许可:等级2</label>
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<label>乌拉帝国殖民地许可:等级2</label>
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<description>乌拉帝国的第二阶殖民地许可,代表此殖民地已经被乌拉帝国赋予更多特权,许可不会为殖民地带来什么好处,但是提升许可是继续研究乌拉帝国科技的重要条件。</description>
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<description>乌拉帝国的第二阶殖民地许可,代表此殖民地已经被乌拉帝国赋予更多特权,许可不会为殖民地带来什么好处,但是提升许可是继续研究乌拉帝国科技的重要条件。\n\n要获得许可,你需要建造<color=#6BB7B7><i>乌拉帝国作业通讯台</i></color>,指派一名殖民者联系乌拉帝国行星封锁机关的长官,并开启审查流程任务,任务完成后将给予此许可。</description>
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<baseCost>15000</baseCost>
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<baseCost>15000</baseCost>
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<researchViewX>4.00</researchViewX>
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<researchViewX>4.00</researchViewX>
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<researchViewY>3.20</researchViewY>
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<researchViewY>3.20</researchViewY>
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@@ -190,6 +190,7 @@
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<li>Wula_PIA_Legion_Faction</li>
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<li>Wula_PIA_Legion_Faction</li>
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</heldByFactionCategoryTags>
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</heldByFactionCategoryTags>
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<prerequisites>
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<prerequisites>
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<li>Fabrication</li>
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<li>WULA_Colony_License_LV2_Technology</li>
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<li>WULA_Colony_License_LV2_Technology</li>
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</prerequisites>
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</prerequisites>
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</ResearchProjectDef>
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</ResearchProjectDef>
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@@ -462,7 +463,6 @@
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<researchViewX>2.00</researchViewX>
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<researchViewX>2.00</researchViewX>
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<researchViewY>0.90</researchViewY>
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<researchViewY>0.90</researchViewY>
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<prerequisites>
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<prerequisites>
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<li>Fabrication</li>
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<li>WULA_WeaponArmor_Productor_Technology</li>
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<li>WULA_WeaponArmor_Productor_Technology</li>
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</prerequisites>
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</prerequisites>
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</ResearchProjectDef>
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</ResearchProjectDef>
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@@ -568,7 +568,7 @@
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</li>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Refuelable">
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<li Class="CompProperties_Refuelable">
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<fuelCapacity>20.0</fuelCapacity>
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<fuelCapacity>3</fuelCapacity>
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<fuelFilter>
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<fuelFilter>
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<thingDefs>
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<thingDefs>
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<li>ComponentIndustrial</li>
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<li>ComponentIndustrial</li>
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@@ -577,7 +577,9 @@
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<fuelLabel>零部件</fuelLabel>
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<fuelLabel>零部件</fuelLabel>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
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<autoRefuelPercent>1</autoRefuelPercent>
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<initialConfigurableTargetFuelLevel>3</initialConfigurableTargetFuelLevel>
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</li>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
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<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
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<enterSound>BiosculpterPod_Enter</enterSound>
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<enterSound>BiosculpterPod_Enter</enterSound>
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@@ -727,6 +729,10 @@
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<ComponentIndustrial>2</ComponentIndustrial>
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<ComponentIndustrial>2</ComponentIndustrial>
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</costList>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<altitudeLayer>Building</altitudeLayer>
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<passability>Impassable</passability>
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<blockWind>true</blockWind>
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<fillPercent>1</fillPercent>
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<blockLight>true</blockLight>
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<castEdgeShadows>false</castEdgeShadows>
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<castEdgeShadows>false</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<useHitPoints>True</useHitPoints>
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@@ -745,7 +751,6 @@
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</recipes>
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</recipes>
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<size>(3,3)</size>
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<size>(3,3)</size>
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<uiOrder>2120</uiOrder>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<pathCost>50</pathCost>
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<hasInteractionCell>false</hasInteractionCell>
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<hasInteractionCell>false</hasInteractionCell>
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<surfaceType>Item</surfaceType>
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<surfaceType>Item</surfaceType>
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@@ -162,6 +162,7 @@
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</TraitDef>
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</TraitDef>
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<TraitDef>
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<TraitDef>
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<defName>WULA_Trait_Broken_Personality</defName>
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<defName>WULA_Trait_Broken_Personality</defName>
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<commonality>0</commonality>
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<degreeDatas>
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<degreeDatas>
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<li>
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<li>
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<label>破碎人格</label>
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<label>破碎人格</label>
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