1
@@ -576,7 +576,7 @@
|
|||||||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||||||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||||
<EquipDelay>10</EquipDelay>
|
<EquipDelay>2</EquipDelay>
|
||||||
<!-- <EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax> -->
|
<!-- <EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax> -->
|
||||||
</statBases>
|
</statBases>
|
||||||
<equippedStatOffsets>
|
<equippedStatOffsets>
|
||||||
@@ -707,12 +707,12 @@
|
|||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>5000</WorkToMake>
|
<WorkToMake>5000</WorkToMake>
|
||||||
<MaxHitPoints>1000</MaxHitPoints>
|
<MaxHitPoints>1000</MaxHitPoints>
|
||||||
<Mass>10</Mass>
|
<Mass>5</Mass>
|
||||||
<Flammability>0</Flammability>
|
<Flammability>0</Flammability>
|
||||||
<ArmorRating_Sharp>0.6</ArmorRating_Sharp>
|
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
|
||||||
<ArmorRating_Blunt>0.6</ArmorRating_Blunt>
|
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
|
||||||
<ArmorRating_Heat>0.2</ArmorRating_Heat>
|
<ArmorRating_Heat>0.2</ArmorRating_Heat>
|
||||||
<EquipDelay>3</EquipDelay>
|
<EquipDelay>0.1</EquipDelay>
|
||||||
<!-- <EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax> -->
|
<!-- <EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax> -->
|
||||||
</statBases>
|
</statBases>
|
||||||
<equippedStatOffsets>
|
<equippedStatOffsets>
|
||||||
@@ -734,6 +734,21 @@
|
|||||||
<li>Legs</li>
|
<li>Legs</li>
|
||||||
</bodyPartGroups>
|
</bodyPartGroups>
|
||||||
<wornGraphicPath>Wula/Apparel/WULA_Shield_Base</wornGraphicPath>
|
<wornGraphicPath>Wula/Apparel/WULA_Shield_Base</wornGraphicPath>
|
||||||
|
<wornGraphicData>
|
||||||
|
<renderUtilityAsPack>true</renderUtilityAsPack>
|
||||||
|
<north>
|
||||||
|
<!-- <scale>(0.7,0.7)</scale> -->
|
||||||
|
</north>
|
||||||
|
<south>
|
||||||
|
<offset>(0,0)</offset>
|
||||||
|
</south>
|
||||||
|
<east>
|
||||||
|
<offset>(-0.1,0)</offset>
|
||||||
|
</east>
|
||||||
|
<west>
|
||||||
|
<offset>(0.1,0)</offset>
|
||||||
|
</west>
|
||||||
|
</wornGraphicData>
|
||||||
</apparel>
|
</apparel>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
|||||||
@@ -245,9 +245,9 @@
|
|||||||
<neverMultiSelect>True</neverMultiSelect>
|
<neverMultiSelect>True</neverMultiSelect>
|
||||||
<drawerType>RealtimeOnly</drawerType>
|
<drawerType>RealtimeOnly</drawerType>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
<texPath>Wula/Projectile/WULA_Huge_Shrapnel</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
<drawSize>(2,3)</drawSize>
|
<drawSize>(2.5,2.5)</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>WULA_GiantBomb</damageDef>
|
<damageDef>WULA_GiantBomb</damageDef>
|
||||||
@@ -565,22 +565,22 @@
|
|||||||
<neverMultiSelect>True</neverMultiSelect>
|
<neverMultiSelect>True</neverMultiSelect>
|
||||||
<drawerType>RealtimeOnly</drawerType>
|
<drawerType>RealtimeOnly</drawerType>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
<texPath>Wula/Projectile/WULA_Rocket</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
<drawSize>(2,3)</drawSize>
|
<drawSize>(2,2.5)</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>Flame</damageDef>
|
<damageDef>Flame</damageDef>
|
||||||
<damageAmountBase>10</damageAmountBase>
|
<damageAmountBase>20</damageAmountBase>
|
||||||
<speed>60</speed>
|
<speed>60</speed>
|
||||||
<explosionRadius>6</explosionRadius>
|
<explosionRadius>3.9</explosionRadius>
|
||||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||||
<flyOverhead>true</flyOverhead>
|
<flyOverhead>true</flyOverhead>
|
||||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||||
<soundExplode>Explosion_Rocket</soundExplode>
|
<soundExplode>Explosion_Rocket</soundExplode>
|
||||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||||
<stoppingPower>10</stoppingPower>
|
<stoppingPower>2</stoppingPower>
|
||||||
</projectile>
|
</projectile>
|
||||||
<modExtensions>
|
<modExtensions>
|
||||||
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||||
|
|||||||
@@ -943,7 +943,7 @@
|
|||||||
<AccuracyShort>0.75</AccuracyShort>
|
<AccuracyShort>0.75</AccuracyShort>
|
||||||
<AccuracyMedium>0.65</AccuracyMedium>
|
<AccuracyMedium>0.65</AccuracyMedium>
|
||||||
<AccuracyLong>0.45</AccuracyLong>
|
<AccuracyLong>0.45</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>0.25</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>0.1</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li>
|
<li>
|
||||||
@@ -1030,10 +1030,6 @@
|
|||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<soundInteract>Interact_Rifle</soundInteract>
|
<soundInteract>Interact_Rifle</soundInteract>
|
||||||
<weaponClasses>
|
|
||||||
<li>LongShots</li>
|
|
||||||
<li>RangedHeavy</li>
|
|
||||||
</weaponClasses>
|
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>1300</WorkToMake>
|
<WorkToMake>1300</WorkToMake>
|
||||||
<Mass>3.5</Mass>
|
<Mass>3.5</Mass>
|
||||||
@@ -1041,7 +1037,7 @@
|
|||||||
<AccuracyShort>0.72</AccuracyShort>
|
<AccuracyShort>0.72</AccuracyShort>
|
||||||
<AccuracyMedium>0.65</AccuracyMedium>
|
<AccuracyMedium>0.65</AccuracyMedium>
|
||||||
<AccuracyLong>0.6</AccuracyLong>
|
<AccuracyLong>0.6</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>0.1</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList Inherit="False">
|
<costList Inherit="False">
|
||||||
<WULA_Alloy>70</WULA_Alloy>
|
<WULA_Alloy>70</WULA_Alloy>
|
||||||
@@ -1054,14 +1050,14 @@
|
|||||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam</defaultProjectile>
|
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam</defaultProjectile>
|
||||||
<warmupTime>2.0</warmupTime>
|
<warmupTime>3.0</warmupTime>
|
||||||
<range>28</range>
|
<range>28</range>
|
||||||
<burstShotCount>3</burstShotCount>
|
<burstShotCount>3</burstShotCount>
|
||||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||||
<soundCast>Shot_BeamRepeater</soundCast>
|
<soundCast>Shot_BeamRepeater</soundCast>
|
||||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
<aimingChargeMote>Mote_WULA_Beam_Charge</aimingChargeMote>
|
||||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||||
</li>
|
</li>
|
||||||
</verbs>
|
</verbs>
|
||||||
@@ -1078,6 +1074,10 @@
|
|||||||
<changeTo>WULA_RW_Penetrating_Beam_Rifle_Ranged</changeTo>
|
<changeTo>WULA_RW_Penetrating_Beam_Rifle_Ranged</changeTo>
|
||||||
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
|
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_GiveHediffOnShot">
|
||||||
|
<hediffDef>WULA_Beam_Weapon_Aiming_Hediff</hediffDef>
|
||||||
|
<severityToAdd>1</severityToAdd>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="BaseBullet">
|
<ThingDef ParentName="BaseBullet">
|
||||||
@@ -1102,8 +1102,8 @@
|
|||||||
</graphicData>
|
</graphicData>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>BeamBypassShields</damageDef>
|
<damageDef>BeamBypassShields</damageDef>
|
||||||
<damageAmountBase>6</damageAmountBase>
|
<damageAmountBase>2</damageAmountBase>
|
||||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
<armorPenetrationBase>0.4</armorPenetrationBase>
|
||||||
<stoppingPower>1</stoppingPower>
|
<stoppingPower>1</stoppingPower>
|
||||||
</projectile>
|
</projectile>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
@@ -1117,10 +1117,6 @@
|
|||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<soundInteract>Interact_Rifle</soundInteract>
|
<soundInteract>Interact_Rifle</soundInteract>
|
||||||
<weaponClasses>
|
|
||||||
<li>LongShots</li>
|
|
||||||
<li>RangedHeavy</li>
|
|
||||||
</weaponClasses>
|
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>1300</WorkToMake>
|
<WorkToMake>1300</WorkToMake>
|
||||||
<Mass>3.5</Mass>
|
<Mass>3.5</Mass>
|
||||||
@@ -1128,7 +1124,7 @@
|
|||||||
<AccuracyShort>0.8</AccuracyShort>
|
<AccuracyShort>0.8</AccuracyShort>
|
||||||
<AccuracyMedium>0.9</AccuracyMedium>
|
<AccuracyMedium>0.9</AccuracyMedium>
|
||||||
<AccuracyLong>0.8</AccuracyLong>
|
<AccuracyLong>0.8</AccuracyLong>
|
||||||
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
|
<RangedWeapon_Cooldown>0.1</RangedWeapon_Cooldown>
|
||||||
</statBases>
|
</statBases>
|
||||||
<costList Inherit="False">
|
<costList Inherit="False">
|
||||||
<WULA_Alloy>70</WULA_Alloy>
|
<WULA_Alloy>70</WULA_Alloy>
|
||||||
@@ -1148,13 +1144,13 @@
|
|||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam_Ranged</defaultProjectile>
|
<defaultProjectile>Bullet_WULA_RW_Penetrating_Beam_Ranged</defaultProjectile>
|
||||||
<warmupTime>3.0</warmupTime>
|
<warmupTime>3.0</warmupTime>
|
||||||
<range>38</range>
|
<range>32</range>
|
||||||
<burstShotCount>3</burstShotCount>
|
<burstShotCount>3</burstShotCount>
|
||||||
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
|
||||||
<soundCast>Shot_BeamRepeater</soundCast>
|
<soundCast>Shot_BeamRepeater</soundCast>
|
||||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
|
<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
<aimingChargeMote>Mote_WULA_Beam_Charge</aimingChargeMote>
|
||||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||||
</li>
|
</li>
|
||||||
</verbs>
|
</verbs>
|
||||||
@@ -1171,6 +1167,10 @@
|
|||||||
<changeTo>WULA_RW_Penetrating_Beam_Rifle</changeTo>
|
<changeTo>WULA_RW_Penetrating_Beam_Rifle</changeTo>
|
||||||
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
|
<abilityDef>WULA_RW_Penetrating_Beam_RifleSwitchAbility</abilityDef>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_GiveHediffOnShot">
|
||||||
|
<hediffDef>WULA_Beam_Weapon_Aiming_Hediff</hediffDef>
|
||||||
|
<severityToAdd>1</severityToAdd>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
<!--加上这个就行-->
|
<!--加上这个就行-->
|
||||||
<!-- <tickerType>Normal</tickerType> -->
|
<!-- <tickerType>Normal</tickerType> -->
|
||||||
@@ -1196,7 +1196,7 @@
|
|||||||
</graphicData>
|
</graphicData>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>BeamBypassShields</damageDef>
|
<damageDef>BeamBypassShields</damageDef>
|
||||||
<damageAmountBase>8</damageAmountBase>
|
<damageAmountBase>3</damageAmountBase>
|
||||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||||
<stoppingPower>1</stoppingPower>
|
<stoppingPower>1</stoppingPower>
|
||||||
</projectile>
|
</projectile>
|
||||||
@@ -1725,7 +1725,7 @@
|
|||||||
<ThingDef ParentName="ApparelNoQualityBase">
|
<ThingDef ParentName="ApparelNoQualityBase">
|
||||||
<defName>Apparel_WULA_Manpack_Loitering_Munition</defName>
|
<defName>Apparel_WULA_Manpack_Loitering_Munition</defName>
|
||||||
<label>MPl_8"蛭石"</label>
|
<label>MPl_8"蛭石"</label>
|
||||||
<description>派发给乌拉帝国突击队的一次性巡飞弹发射器,装有温压炸药,能对大量软目标造成范围性的伤害——而且不需要占用编制,允许突击队携带其他武器。</description>
|
<description>派发给乌拉帝国突击队的一次性火箭弹发射器,装有温压炸药,能对大量软目标造成范围性的伤害——而且不需要占用编制,允许突击队携带其他武器。</description>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Wula/Apparel/WULA_Manpack_Loitering_Munition</texPath>
|
<texPath>Wula/Apparel/WULA_Manpack_Loitering_Munition</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
@@ -1818,17 +1818,25 @@
|
|||||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
|
<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<speed>25</speed>
|
<speed>25</speed>
|
||||||
<damageDef>Bomb</damageDef>
|
<damageDef>Flame</damageDef>
|
||||||
<damageAmountBase>60</damageAmountBase>
|
<explosionRadius>7</explosionRadius>
|
||||||
|
<damageAmountBase>20</damageAmountBase>
|
||||||
<armorPenetrationBase>0.25</armorPenetrationBase>
|
<armorPenetrationBase>0.25</armorPenetrationBase>
|
||||||
<stoppingPower>10</stoppingPower>
|
<stoppingPower>10</stoppingPower>
|
||||||
</projectile>
|
</projectile>
|
||||||
<modExtensions>
|
<modExtensions>
|
||||||
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
|
||||||
<explosionRadius>4.5</explosionRadius>
|
<explosionRadius>7</explosionRadius>
|
||||||
<damageDef>Bomb</damageDef>
|
<damageDef>Flame</damageDef>
|
||||||
</li>
|
</li>
|
||||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||||
|
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||||
|
<fleckMakeFleckTickMax>2</fleckMakeFleckTickMax>
|
||||||
|
<fleckDelayTicks>1</fleckDelayTicks>
|
||||||
|
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||||
|
<fleckScale>0.5~1.0</fleckScale>
|
||||||
|
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||||
|
<fleckAngle>-30~30</fleckAngle>
|
||||||
<homingSpeed>0.75</homingSpeed>
|
<homingSpeed>0.75</homingSpeed>
|
||||||
<initRotateAngle>0</initRotateAngle>
|
<initRotateAngle>0</initRotateAngle>
|
||||||
<destroyTicksAfterLosingTrack>
|
<destroyTicksAfterLosingTrack>
|
||||||
@@ -2067,11 +2075,14 @@
|
|||||||
<ThingDef ParentName="BaseBullet">
|
<ThingDef ParentName="BaseBullet">
|
||||||
<defName>Bullet_WULA_RW_Auto_GL</defName>
|
<defName>Bullet_WULA_RW_Auto_GL</defName>
|
||||||
<label>角砾岩榴弹</label>
|
<label>角砾岩榴弹</label>
|
||||||
|
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<neverMultiSelect>True</neverMultiSelect>
|
||||||
|
<drawerType>RealtimeOnly</drawerType>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>Bomb</damageDef>
|
<damageDef>Bomb</damageDef>
|
||||||
<damageAmountBase>8</damageAmountBase>
|
<damageAmountBase>8</damageAmountBase>
|
||||||
@@ -2086,9 +2097,19 @@
|
|||||||
<stoppingPower>10</stoppingPower>
|
<stoppingPower>10</stoppingPower>
|
||||||
</projectile>
|
</projectile>
|
||||||
<modExtensions>
|
<modExtensions>
|
||||||
|
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||||
|
<northOffsetDistance>6</northOffsetDistance>
|
||||||
|
<curveSteepness>1.0</curveSteepness>
|
||||||
|
<useArcTrajectory>true</useArcTrajectory>
|
||||||
|
</li>
|
||||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
<fleckMakeFleckTickMax>2</fleckMakeFleckTickMax>
|
||||||
|
<fleckDelayTicks>1</fleckDelayTicks>
|
||||||
|
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||||
|
<fleckScale>0.5~1.0</fleckScale>
|
||||||
|
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||||
|
<fleckAngle>-30~30</fleckAngle>
|
||||||
</li>
|
</li>
|
||||||
</modExtensions>
|
</modExtensions>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 18 KiB |
|
Before Width: | Height: | Size: 8.9 KiB After Width: | Height: | Size: 12 KiB |
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 21 KiB |
BIN
Content/Textures/Wula/Projectile/WULA_Huge_Shrapnel.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 11 KiB |
BIN
Content/Textures/Wula/Projectile/WULA_Rocket.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 11 KiB |
|
Before Width: | Height: | Size: 11 KiB |
BIN
美术与文本源文件/Wula/Projectile/WULA_Huge_Shrapnel.sai2
Normal file
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 11 KiB |
BIN
美术与文本源文件/Wula/Projectile/WULA_Mortar_Shell.sai2
Normal file
BIN
美术与文本源文件/Wula/Projectile/WULA_Rocket.sai2
Normal file
|
Before Width: | Height: | Size: 3.6 KiB |