This commit is contained in:
2025-08-22 17:32:02 +08:00
36 changed files with 1441 additions and 22066 deletions

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@@ -100,6 +100,87 @@
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
<label>XXx-00 "贯杀炮"</label>
<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
<techLevel>Archotech</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<Mass>200</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>16</RangedWeapon_Cooldown>
</statBases>
<smeltable>false</smeltable>
<recipeMaker Inherit="False" IsNull="True" />
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1</warmupTime>
<range>500</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam_Huge</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>3</explosionShotInterval>
<explosionRadius>8</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>200</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>1</chanceToStartFire>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_Alpha_Wolf_Turret</defName>
<label>魔眼</label>
@@ -227,7 +308,7 @@
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Magnetic_Beam</beamMoteDef>
<!-- <beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef> -->
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor>

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@@ -1752,6 +1752,7 @@
<minRange>5.9</minRange>
<range>75</range>
<burstShotCount>1</burstShotCount>
<forcedMissRadius>0.1</forcedMissRadius>
<soundCast>Shot_TurretSniper</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>

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@@ -125,7 +125,7 @@
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Plasma_HomingExplosive</defaultProjectile>
<defaultProjectile>Bullet_WULA_RW_Plasma_HomingExplosive_Old</defaultProjectile>
<warmupTime>1.25</warmupTime>
<range>48</range>
<burstShotCount>6</burstShotCount>

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@@ -252,7 +252,6 @@
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>9999~9999</weaponMoney>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>9999~9999</techHediffsMoney>
</PawnKindDef>