2025-8-22
This commit is contained in:
@@ -3,42 +3,48 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
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<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
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<label>PMe-92"磷灰"</label>
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<label>PMe-92"磷灰"</label>
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<description>搭载于SNm-6"狼王"机甲的高能等离子武器,射程较短,但是所使用的等离子射弹能够在出膛后散射,引起大范围的熔融爆炸并毁灭成群敌军。</description>
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<description>搭载于SNm-6"狼王"机甲的高能等离子武器,所使用的等离子射弹虽然弹速较慢,但是能引起大范围的熔融爆炸并毁灭成群敌军。</description>
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<techLevel>Archotech</techLevel>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
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<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.4</drawSize>
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<drawSize>2</drawSize>
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</graphicData>
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</graphicData>
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<uiIconScale>0.5</uiIconScale>
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<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
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<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
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<recipeMaker Inherit="False" />
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<recipeMaker Inherit="False" />
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<statBases>
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<statBases>
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<WorkToMake>2000</WorkToMake>
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<WorkToMake>200000</WorkToMake>
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<Mass>5.0</Mass>
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<Mass>100</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.4</AccuracyShort>
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<AccuracyShort>0.4</AccuracyShort>
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<AccuracyMedium>0.3</AccuracyMedium>
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<AccuracyMedium>0.3</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList Inherit="False">
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<costList Inherit="False">
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<Steel>150</Steel>
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<Steel>1500</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentIndustrial>600</ComponentIndustrial>
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<Plasteel>30</Plasteel>
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<Plasteel>300</Plasteel>
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<Uranium>10</Uranium>
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<Uranium>100</Uranium>
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</costList>
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</costList>
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<verbs>
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<verbs>
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
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<defaultProjectile>Bullet_WULA_WM_Alpha_Wolf_Plasma_Gun</defaultProjectile>
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<warmupTime>1</warmupTime>
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<warmupTime>6</warmupTime>
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<range>18</range>
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<range>500</range>
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<burstShotCount>4</burstShotCount>
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<minRange>8</minRange>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<burstShotCount>48</burstShotCount>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>7</muzzleFlashScale>
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<muzzleFlashScale>7</muzzleFlashScale>
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<requireLineOfSight>false</requireLineOfSight>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</li>
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</verbs>
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</verbs>
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<weaponTags>
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<weaponTags>
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@@ -53,20 +59,21 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<shaderType>MoteGlow</shaderType>
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<color>(61,199,157,202)</color>
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<color>(61,199,157,202)</color>
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<drawSize>(1.5,2)</drawSize>
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<drawSize>(3,4)</drawSize>
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</graphicData>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
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<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
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<!-- <thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass> -->
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<projectile>
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<projectile>
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<speed>30</speed>
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<speed>25</speed>
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<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
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<damageDef>Damage_WULA_Plasma_Explosive</damageDef>
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<damageAmountBase>50</damageAmountBase>
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<damageAmountBase>40</damageAmountBase>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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<stoppingPower>2.0</stoppingPower>
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<stoppingPower>2.0</stoppingPower>
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<explosionRadius>2.5</explosionRadius>
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<explosionRadius>2.5</explosionRadius>
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<soundExplode>Explosion_EMP</soundExplode>
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<soundExplode>Explosion_EMP</soundExplode>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<screenShakeFactor>0.5</screenShakeFactor>
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<screenShakeFactor>0.5</screenShakeFactor>
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<flyOverhead>true</flyOverhead>
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</projectile>
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</projectile>
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<modExtensions>
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<modExtensions>
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<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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<!-- <li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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@@ -93,91 +100,10 @@
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</modExtensions>
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</modExtensions>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
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<label>XXx-00 "贯杀炮"</label>
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<description>
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乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
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<techLevel>Archotech</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<statBases>
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<Mass>200</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>16</RangedWeapon_Cooldown>
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</statBases>
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<recipeMaker Inherit="False" IsNull="True" />
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<verbs>
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<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
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<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<warmupTime>1</warmupTime>
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<range>500</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>8</ticksBetweenBurstShots>
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<beamDamageDef>Wula_Dark_Matter_Beam_Huge</beamDamageDef>
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<!-- 消除射线偏移的参数 -->
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<beamFullWidthRange>1000</beamFullWidthRange>
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<beamWidth>-1</beamWidth>
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<beamMaxDeviation>0</beamMaxDeviation>
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<beamCurvature>0</beamCurvature>
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<beamStartOffset>0</beamStartOffset>
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<!-- 视觉和音效 -->
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<muzzleFlashScale>0</muzzleFlashScale>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<screenShakeFactor>0.35</screenShakeFactor>
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<!-- 火焰效果 -->
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<beamChanceToStartFire>0.6</beamChanceToStartFire>
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<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
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<beamFireSizeRange>0.25</beamFireSizeRange>
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<!-- 其他射线属性 -->
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<beamHitsNeighborCells>true</beamHitsNeighborCells>
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<beamLineFleckChanceCurve>
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<points>
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<li>(0, 0)</li>
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<li>(0.65, 0.4)</li>
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<li>(1, 0.75)</li>
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</points>
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</beamLineFleckChanceCurve>
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<!-- 攻击目标设置 -->
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<!-- 每发都爆炸 -->
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<enableExplosion>true</enableExplosion>
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<explosionShotInterval>3</explosionShotInterval>
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<explosionRadius>8</explosionRadius>
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<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
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<explosionDamage>200</explosionDamage>
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<explosionSound>Explosion_Bomb</explosionSound>
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<chanceToStartFire>1</chanceToStartFire>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseWeaponTurret">
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>WULA_Alpha_Wolf_Turret</defName>
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<defName>WULA_Alpha_Wolf_Turret</defName>
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<label>魔眼</label>
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<label>魔眼</label>
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<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以在近距离上释放恐怖的力量融化敌人</description>
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<description>乌拉帝国图书馆大型机械体的眼部,除了提供视觉传感外还搭载了强大的暗物质射流炮,可以通过扫射战场释放恐怖的力量融化敌人</description>
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<tradeability>None</tradeability>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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<graphicData>
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@@ -197,7 +123,7 @@
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<!-- 基础射线参数 -->
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<!-- 基础射线参数 -->
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<range>8</range>
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<range>30</range>
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<burstShotCount>12</burstShotCount>
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<burstShotCount>12</burstShotCount>
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<defaultCooldownTime>6</defaultCooldownTime>
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<defaultCooldownTime>6</defaultCooldownTime>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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@@ -259,7 +185,7 @@
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<ThingDef ParentName="BaseWeaponTurret">
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>WULA_MechFlyerTurretGun</defName>
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<defName>WULA_MechFlyerTurretGun</defName>
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<label>磁力光束</label>
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<label>磁力光束</label>
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<description>乌拉小镰的内置炮塔。</description>
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<description>一种可以窃取他人武器的内置炮塔。</description>
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<tradeability>None</tradeability>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<destroyOnDrop>true</destroyOnDrop>
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<graphicData>
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<graphicData>
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@@ -301,7 +227,7 @@
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
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<beamMoteDef>Mote_Wula_Dark_Magnetic_Beam</beamMoteDef>
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<beamMoteDef>Mote_Wula_Magnetic_Beam</beamMoteDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
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<screenShakeFactor>0.35</screenShakeFactor>
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<screenShakeFactor>0.35</screenShakeFactor>
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@@ -1,12 +1,14 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<ThingDef ParentName="SuperHeavyMechanoid">
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<ThingDef ParentName="HeavyMechanoid">
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<defName>WULA_Superme_Commander</defName>
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<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
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<label>HNm-99"至高"</label>
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<label>SNm-6"狼蛛"</label>
|
||||||
<description>乌拉帝国图书馆所制造的超重型指挥官机械体,除了装备一门射程无限的贯杀炮外,还拥有在战场上作为工厂生产次级机械体部队的能力,这些生产出来的分队长机械体还能继续生产更小型的机械体,从而以单机之力创造一支机械部队。</description>
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<description>乌拉帝国图书馆所使用的一种炮兵机械体,会在前线上制造小型机械体以辅助战斗。它装备着一门重型等离子炮,可以在极远距离上喷射覆盖性的等离子射弹以摧毁成片敌军。</description>
|
||||||
<statBases>
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<statBases>
|
||||||
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<BandwidthCost>8</BandwidthCost>
|
||||||
<MoveSpeed>3</MoveSpeed>
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<MoveSpeed>3</MoveSpeed>
|
||||||
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
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<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
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||||||
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<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
|
||||||
</statBases>
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</statBases>
|
||||||
<race>
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<race>
|
||||||
<body>Mech_Warqueen</body>
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<body>Mech_Warqueen</body>
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||||||
@@ -20,7 +22,8 @@
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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||||||
</li>
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</li>
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||||||
</lifeStageAges>
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</lifeStageAges>
|
||||||
<baseHealthScale>5.2</baseHealthScale>
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<baseHealthScale>10</baseHealthScale>
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||||||
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<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
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||||||
</race>
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</race>
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||||||
<tools>
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<tools>
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||||||
<li>
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<li>
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||||||
@@ -36,101 +39,8 @@
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|||||||
</li>
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</li>
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||||||
</tools>
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</tools>
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<comps>
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<comps>
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||||||
<!-- 这里是我们修改的核心部分 -->
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<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
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||||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
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<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
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||||||
<freeProduction>false</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
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||||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
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|
||||||
<fixedIngredient>Steel</fixedIngredient>
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|
||||||
<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
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|
||||||
<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
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|
||||||
<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
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|
||||||
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
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|
||||||
<productionQueue>
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|
||||||
<li>
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|
||||||
<pawnKind>WULA_Alpha_Wolf</pawnKind>
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|
||||||
<count>3</count>
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|
||||||
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
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|
||||||
<cost>10</cost> <!-- 独立成本: 10 钢铁 -->
|
|
||||||
</li>
|
|
||||||
<!-- <li>
|
|
||||||
<pawnKind>Mech_Lancer</pawnKind>
|
|
||||||
<count>1</count>
|
|
||||||
<cooldownTicks>1200</cooldownTicks>
|
|
||||||
<cost>25</cost>
|
|
||||||
</li> -->
|
|
||||||
</productionQueue>
|
|
||||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
|
||||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</ThingDef>
|
|
||||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
|
||||||
<defName>WULA_Superme_Commander</defName> <!-- 修改了defName以避免冲突 -->
|
|
||||||
<label>HNm-99"至高"</label>
|
|
||||||
<race>WULA_Superme_Commander</race>
|
|
||||||
<combatPower>600</combatPower>
|
|
||||||
<allowInMechClusters>false</allowInMechClusters>
|
|
||||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
|
||||||
<abilities>
|
|
||||||
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
|
||||||
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
|
||||||
</abilities>
|
|
||||||
<lifeStages>
|
|
||||||
<li>
|
|
||||||
<bodyGraphicData>
|
|
||||||
<texPath>Things/Pawn/Mechanoid/Warqueen</texPath>
|
|
||||||
<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/MechWarqueen</maskPath>
|
|
||||||
<shaderType>CutoutWithOverlay</shaderType>
|
|
||||||
<graphicClass>Graphic_Multi</graphicClass>
|
|
||||||
<drawSize>3</drawSize>
|
|
||||||
<shadowData>
|
|
||||||
<volume>(0.7, 0.8, 0.7)</volume>
|
|
||||||
</shadowData>
|
|
||||||
</bodyGraphicData>
|
|
||||||
</li>
|
|
||||||
</lifeStages>
|
|
||||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
|
||||||
</PawnKindDef>
|
|
||||||
|
|
||||||
<ThingDef ParentName="HeavyMechanoid">
|
|
||||||
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
|
||||||
<label>SNm-6"狼王"</label>
|
|
||||||
<description>乌拉帝国图书馆所使用的一种机械体,它通常会由更高一级的指挥官机械体制造,并在前线上制造小型机械体。它装备着一门等离子炮,可以在较近的距离上喷射覆盖性的等离子射弹,以摧毁成片敌军。</description>
|
|
||||||
<statBases>
|
|
||||||
<BandwidthCost>0</BandwidthCost>
|
|
||||||
<MoveSpeed>4.2</MoveSpeed>
|
|
||||||
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
|
|
||||||
</statBases>
|
|
||||||
<race>
|
|
||||||
<body>Mech_Warqueen</body>
|
|
||||||
<baseBodySize>5</baseBodySize>
|
|
||||||
<lifeStageAges>
|
|
||||||
<li>
|
|
||||||
<def>MechanoidFullyFormed</def>
|
|
||||||
<minAge>0</minAge>
|
|
||||||
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
|
|
||||||
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
|
||||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
|
||||||
</li>
|
|
||||||
</lifeStageAges>
|
|
||||||
<baseHealthScale>3.5</baseHealthScale>
|
|
||||||
<thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
|
|
||||||
</race>
|
|
||||||
<tools>
|
|
||||||
<li>
|
|
||||||
<label>head</label>
|
|
||||||
<capacities>
|
|
||||||
<li>Blunt</li>
|
|
||||||
</capacities>
|
|
||||||
<power>4</power>
|
|
||||||
<cooldownTime>2</cooldownTime>
|
|
||||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
|
||||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
|
||||||
<chanceFactor>0.2</chanceFactor>
|
|
||||||
</li>
|
|
||||||
</tools>
|
|
||||||
<comps Inherit="False">
|
|
||||||
<!-- 这里是我们修改的核心部分 -->
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||||
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
|
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
|
||||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||||
@@ -142,16 +52,14 @@
|
|||||||
<productionQueue>
|
<productionQueue>
|
||||||
<li>
|
<li>
|
||||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||||
<count>5</count>
|
<count>4</count>
|
||||||
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
<cooldownTicks>100</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||||
<cost>10</cost> <!-- 独立成本: 10 钢铁 -->
|
</li>
|
||||||
|
<li>
|
||||||
|
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||||
|
<count>4</count>
|
||||||
|
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||||
</li>
|
</li>
|
||||||
<!-- <li>
|
|
||||||
<pawnKind>Mech_Lancer</pawnKind>
|
|
||||||
<count>1</count>
|
|
||||||
<cooldownTicks>1200</cooldownTicks>
|
|
||||||
<cost>25</cost>
|
|
||||||
</li> -->
|
|
||||||
</productionQueue>
|
</productionQueue>
|
||||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||||
@@ -181,9 +89,14 @@
|
|||||||
</li>
|
</li>
|
||||||
</renderNodeProperties>
|
</renderNodeProperties>
|
||||||
</li>
|
</li>
|
||||||
<!-- <li Class="CompProperties_MechPowerCell">
|
<li Class="CompProperties_Shield">
|
||||||
<totalPowerTicks>15000</totalPowerTicks>
|
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||||
</li> -->
|
<minDrawSize>3.5</minDrawSize>
|
||||||
|
<maxDrawSize>3.8</maxDrawSize>
|
||||||
|
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||||
|
<energyOnReset>4.0</energyOnReset>
|
||||||
|
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||||
@@ -206,7 +119,10 @@
|
|||||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||||
<shaderType>CutoutWithOverlay</shaderType>
|
<shaderType>CutoutWithOverlay</shaderType>
|
||||||
<graphicClass>Graphic_Multi</graphicClass>
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
<drawSize>2.5</drawSize>
|
<drawSize>3.5</drawSize>
|
||||||
|
<shadowData>
|
||||||
|
<volume>(0.4, 0.8, 0.4)</volume>
|
||||||
|
</shadowData>
|
||||||
</bodyGraphicData>
|
</bodyGraphicData>
|
||||||
</li>
|
</li>
|
||||||
</lifeStages>
|
</lifeStages>
|
||||||
|
|||||||
Reference in New Issue
Block a user