2025-7-24

This commit is contained in:
Tourswen
2025-07-24 20:50:48 +08:00
parent 1b11362c96
commit 4806992462
31 changed files with 35 additions and 40 deletions

View File

@@ -953,7 +953,7 @@
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 -->
<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
@@ -1021,7 +1021,7 @@
<EquipDelay>15</EquipDelay>
</statBases>
<equippedStatOffsets>
<IncomingDamageFactor>-0.1</IncomingDamageFactor>
<IncomingDamageFactor>-0.075</IncomingDamageFactor>
<AimingDelayFactor>-0.25</AimingDelayFactor>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
</equippedStatOffsets>
@@ -1105,7 +1105,7 @@
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 -->
<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
@@ -1197,7 +1197,7 @@
<EquipDelay>15</EquipDelay>
</statBases>
<equippedStatOffsets>
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
<IncomingDamageFactor>-0.1</IncomingDamageFactor>
</equippedStatOffsets>
<apparel>
<tags>
@@ -1374,7 +1374,7 @@
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 -->
<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->

View File

@@ -1777,7 +1777,7 @@
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.75</screenShakeFactor>
<screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
@@ -1877,7 +1877,7 @@
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.75</screenShakeFactor>
<screenShakeFactor>0.45</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>