2025-7-24
This commit is contained in:
@@ -953,7 +953,7 @@
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<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
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<!-- 视觉与音效 -->
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<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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@@ -1021,7 +1021,7 @@
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<EquipDelay>15</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<IncomingDamageFactor>-0.1</IncomingDamageFactor>
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<IncomingDamageFactor>-0.075</IncomingDamageFactor>
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<AimingDelayFactor>-0.25</AimingDelayFactor>
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<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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</equippedStatOffsets>
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@@ -1105,7 +1105,7 @@
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<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
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<!-- 视觉与音效 -->
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<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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@@ -1197,7 +1197,7 @@
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<EquipDelay>15</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<IncomingDamageFactor>-0.5</IncomingDamageFactor>
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<IncomingDamageFactor>-0.1</IncomingDamageFactor>
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</equippedStatOffsets>
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<apparel>
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<tags>
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@@ -1374,7 +1374,7 @@
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<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
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<!-- 视觉与音效 -->
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<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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