2025-7-24

This commit is contained in:
Tourswen
2025-07-24 20:50:48 +08:00
parent 1b11362c96
commit 4806992462
31 changed files with 35 additions and 40 deletions

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@@ -206,7 +206,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<recipeMaker Inherit="False"> <recipeMaker Inherit="False">
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite> <researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
<recipeUsers> <recipeUsers>
<li>WULA_Cube_Productor_Energy</li> <li>WULA_Cube_Productor_Energy</li>
</recipeUsers> </recipeUsers>
@@ -239,13 +239,14 @@
<defName>WULA_Energy_Furnace_Hediff_Regulator</defName> <defName>WULA_Energy_Furnace_Hediff_Regulator</defName>
<label>调节组件</label> <label>调节组件</label>
<description>安装于能源炉的特殊改件,提高能量上限并降低能量消耗速度。</description> <description>安装于能源炉的特殊改件,提高能量上限并降低能量消耗速度。</description>
<maxSeverity>1</maxSeverity>
<!-- <spawnThingOnRemoved>WULA_Energy_Furnace_Regulator</spawnThingOnRemoved> --> <!-- <spawnThingOnRemoved>WULA_Energy_Furnace_Regulator</spawnThingOnRemoved> -->
<addedPartProps> <addedPartProps>
<partEfficiency>1.0</partEfficiency> <partEfficiency>1.0</partEfficiency>
</addedPartProps> </addedPartProps>
<stages> <stages>
<li> <li>
<minSeverity>0</minSeverity> <minSeverity>0.01</minSeverity>
<statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 --> <statOffsets> <!-- StatOffset 是加法偏移量,正数增加,负数减少 -->
<WulaEnergyMaxLevelOffset>0.5</WulaEnergyMaxLevelOffset> <WulaEnergyMaxLevelOffset>0.5</WulaEnergyMaxLevelOffset>
</statOffsets> </statOffsets>
@@ -983,6 +984,7 @@
<defName>WULA_MechRepairKit</defName> <defName>WULA_MechRepairKit</defName>
<label>机械乌拉修理套件</label> <label>机械乌拉修理套件</label>
<description>一种一次性使用的堕落乌拉帝国修理套件,专门用来完全修复机械乌拉。</description> <description>一种一次性使用的堕落乌拉帝国修理套件,专门用来完全修复机械乌拉。</description>
<descriptionHyperlinks><RecipeDef>AdministerWULA_MechRepairKit</RecipeDef></descriptionHyperlinks>
<graphicData> <graphicData>
<texPath>Things/Item/Special/MechSerumHealer</texPath> <!-- Using original texture for now --> <texPath>Things/Item/Special/MechSerumHealer</texPath> <!-- Using original texture for now -->
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@@ -1004,6 +1006,10 @@
</li> </li>
<li Class="CompProperties_UseEffectDestroySelf" /> <li Class="CompProperties_UseEffectDestroySelf" />
</comps> </comps>
<costList>
<Steel>25</Steel>
<WULA_Charge_Cube>2</WULA_Charge_Cube>
</costList>
<thingSetMakerTags> <thingSetMakerTags>
<li>RewardStandardCore</li> <li>RewardStandardCore</li>
</thingSetMakerTags> </thingSetMakerTags>
@@ -1019,16 +1025,17 @@
<effectWorking>Smith</effectWorking> <effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Machining</soundWorking> <soundWorking>Recipe_Machining</soundWorking>
<displayPriority>650</displayPriority> <displayPriority>650</displayPriority>
<researchPrerequisites>
<li>WULA_Repair_All_Technology</li>
</researchPrerequisites>
</recipeMaker> </recipeMaker>
<researchPrerequisites>
<li>WULA_Repair_All_Technology</li>
</researchPrerequisites>
</ThingDef> </ThingDef>
<RecipeDef> <RecipeDef>
<defName>AdministerWULA_MechRepairKit</defName> <defName>AdministerWULA_MechRepairKit</defName>
<label>修理机械乌拉</label> <label>修理机械乌拉</label>
<description>施用一个机械乌拉修理套件,修复乌拉族目标的所有健康状况。</description> <description>施用一个机械乌拉修理套件,修复乌拉族目标的所有健康状况。</description>
<workerClass>WulaFallenEmpire.Recipe_AdministerWulaMechRepairKit</workerClass> <!-- 更改为自定义的 RecipeWorker --> <workerClass>WulaFallenEmpire.Recipe_AdministerWulaMechRepairKit</workerClass> <!-- 更改为自定义的 RecipeWorker -->
<descriptionHyperlinks><ThingDef>WULA_MechRepairKit</ThingDef></descriptionHyperlinks>
<jobString>正在修理机械乌拉。</jobString> <jobString>正在修理机械乌拉。</jobString>
<workAmount>5000</workAmount> <!-- 增加工作量以适应手术 --> <workAmount>5000</workAmount> <!-- 增加工作量以适应手术 -->
<workSkill>Medicine</workSkill> <!-- 需要医疗技能 --> <workSkill>Medicine</workSkill> <!-- 需要医疗技能 -->
@@ -1057,9 +1064,6 @@
<li>WULA_MechRepairKit</li> <li>WULA_MechRepairKit</li>
</thingDefs> </thingDefs>
</fixedIngredientFilter> </fixedIngredientFilter>
<researchPrerequisites>
<li>WULA_Repair_All_Technology</li>
</researchPrerequisites>
</RecipeDef> </RecipeDef>
<!-- 能量电池 --> <!-- 能量电池 -->

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@@ -19,7 +19,7 @@
</bodyGraphicData> </bodyGraphicData>
</li> </li>
</lifeStages> </lifeStages>
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge> <minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">18</minGenerationAge>
<forceNormalGearQuality>true</forceNormalGearQuality> <forceNormalGearQuality>true</forceNormalGearQuality>
<combatPower>0</combatPower> <combatPower>0</combatPower>
<initialWillRange>10~20</initialWillRange> <initialWillRange>10~20</initialWillRange>
@@ -63,7 +63,7 @@
</bodyGraphicData> </bodyGraphicData>
</li> </li>
</lifeStages> </lifeStages>
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge> <minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">18</minGenerationAge>
<combatPower>0</combatPower> <combatPower>0</combatPower>
<initialWillRange>10~20</initialWillRange> <initialWillRange>10~20</initialWillRange>
<initialResistanceRange>10~20</initialResistanceRange> <initialResistanceRange>10~20</initialResistanceRange>
@@ -289,8 +289,8 @@
<lifeStages> <lifeStages>
<li> <li>
<bodyGraphicData> <bodyGraphicData>
<texPath>Wula/Things/WULA_Cat/WULA_Cat_Thin</texPath> <texPath>Wula/Things/WULA_DM_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath> <maskPath>Wula/Things/WULA_DM_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType> <shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass> <graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize> <drawSize>1.1</drawSize>

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@@ -104,7 +104,7 @@
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> --> <!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking> <effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking> <soundWorking>Recipe_Smith</soundWorking>
<workAmount>2000</workAmount> <workAmount>200</workAmount>
<!-- 允许混合成分 --> <!-- 允许混合成分 -->
<allowMixingIngredients>true</allowMixingIngredients> <allowMixingIngredients>true</allowMixingIngredients>
<ingredients Inherit="False"> <ingredients Inherit="False">
@@ -144,7 +144,7 @@
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> --> <!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking> <effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking> <soundWorking>Recipe_Smith</soundWorking>
<workAmount>1000</workAmount> <workAmount>100</workAmount>
<!-- 允许混合成分 --> <!-- 允许混合成分 -->
<allowMixingIngredients>true</allowMixingIngredients> <allowMixingIngredients>true</allowMixingIngredients>
<ingredients Inherit="False"> <ingredients Inherit="False">
@@ -176,7 +176,7 @@
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> --> <!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking> <effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking> <soundWorking>Recipe_Smith</soundWorking>
<workAmount>3500</workAmount> <workAmount>350</workAmount>
<!-- 允许混合成分 --> <!-- 允许混合成分 -->
<allowMixingIngredients>true</allowMixingIngredients> <allowMixingIngredients>true</allowMixingIngredients>
<ingredients Inherit="False"> <ingredients Inherit="False">

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@@ -257,7 +257,7 @@
<description>获取乌拉帝国机械体CAt-96"暗物质猫猫"的生产权限,一种搭载了暗物质引擎的劳工型机械体,无需充电,但是死亡时会产生湮灭爆炸。</description> <description>获取乌拉帝国机械体CAt-96"暗物质猫猫"的生产权限,一种搭载了暗物质引擎的劳工型机械体,无需充电,但是死亡时会产生湮灭爆炸。</description>
<baseCost>2000</baseCost> <baseCost>2000</baseCost>
<researchViewX>9.00</researchViewX> <researchViewX>9.00</researchViewX>
<researchViewY>5.60</researchViewY> <researchViewY>5.50</researchViewY>
<prerequisites> <prerequisites>
<li>WULA_Machine_Productor_1_Technology</li> <li>WULA_Machine_Productor_1_Technology</li>
<li>WULA_Dark_Matter_Technology</li> <li>WULA_Dark_Matter_Technology</li>
@@ -290,9 +290,9 @@
<defName>WULA_New_Synth_Skill_2_Technology</defName> <defName>WULA_New_Synth_Skill_2_Technology</defName>
<label>人格微调套件</label> <label>人格微调套件</label>
<description>开发用于从上行链路下载新人格和兴趣调整数据包的套件,以进一步调整合成人的发展定位。</description> <description>开发用于从上行链路下载新人格和兴趣调整数据包的套件,以进一步调整合成人的发展定位。</description>
<baseCost>400</baseCost> <baseCost>600</baseCost>
<researchViewX>2.00</researchViewX> <researchViewX>3.00</researchViewX>
<researchViewY>5.70</researchViewY> <researchViewY>4.70</researchViewY>
<prerequisites> <prerequisites>
<li>WULA_New_Synth_Skill_Technology</li> <li>WULA_New_Synth_Skill_Technology</li>
</prerequisites> </prerequisites>
@@ -307,6 +307,7 @@
<prerequisites> <prerequisites>
<li>WULA_Adv_WorkTable_Technology</li> <li>WULA_Adv_WorkTable_Technology</li>
<li>WULA_Repair_All_Technology</li> <li>WULA_Repair_All_Technology</li>
<li>WULA_New_Synth_Skill_2_Technology</li>
</prerequisites> </prerequisites>
</ResearchProjectDef> </ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase"> <ResearchProjectDef ParentName="WULAtechBase">
@@ -321,4 +322,4 @@
<li>WULA_Dark_Matter_Technology</li> <li>WULA_Dark_Matter_Technology</li>
</prerequisites> </prerequisites>
</ResearchProjectDef> </ResearchProjectDef>
</Defs> </Defs>

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@@ -59,7 +59,6 @@
<MarketValue>24</MarketValue> <MarketValue>24</MarketValue>
<Mass>0.3</Mass> <Mass>0.3</Mass>
<WorkToMake>450</WorkToMake> <WorkToMake>450</WorkToMake>
<Nutrition>1</Nutrition> <!-- Reverted to 1 as per user request -->
</statBases> </statBases>
<!-- <ingestible> <!-- <ingestible>
<baseIngestTicks>270</baseIngestTicks> <baseIngestTicks>270</baseIngestTicks>
@@ -544,7 +543,7 @@
<WorkToMake>30000</WorkToMake> <WorkToMake>30000</WorkToMake>
</statBases> </statBases>
<graphicData> <graphicData>
<texPath>Wula/Item/WULA_Syhth_Trainer</texPath> <texPath>Wula/Item/WULA_Syhth_Passion_Trainer</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<researchPrerequisites> <researchPrerequisites>

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@@ -295,7 +295,7 @@
<castEdgeShadows>true</castEdgeShadows> <castEdgeShadows>true</castEdgeShadows>
<fillPercent>0.5</fillPercent> <fillPercent>0.5</fillPercent>
<staticSunShadowHeight>0</staticSunShadowHeight> <staticSunShadowHeight>0</staticSunShadowHeight>
<researchPrerequisites> <researchPrerequisites Inherit="False">
<li>WULA_Base_Technology</li> <li>WULA_Base_Technology</li>
</researchPrerequisites> </researchPrerequisites>
<stuffCategories Inherit="False" IsNull="True" /> <stuffCategories Inherit="False" IsNull="True" />

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@@ -953,7 +953,7 @@
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 --> <interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 --> <!-- 视觉与音效 -->
<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) --> <color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 --> <soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 --> <soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 --> <reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
@@ -1021,7 +1021,7 @@
<EquipDelay>15</EquipDelay> <EquipDelay>15</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<IncomingDamageFactor>-0.1</IncomingDamageFactor> <IncomingDamageFactor>-0.075</IncomingDamageFactor>
<AimingDelayFactor>-0.25</AimingDelayFactor> <AimingDelayFactor>-0.25</AimingDelayFactor>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn> <ShootingAccuracyPawn>2</ShootingAccuracyPawn>
</equippedStatOffsets> </equippedStatOffsets>
@@ -1105,7 +1105,7 @@
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 --> <interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 --> <!-- 视觉与音效 -->
<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) --> <color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 --> <soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 --> <soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 --> <reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
@@ -1197,7 +1197,7 @@
<EquipDelay>15</EquipDelay> <EquipDelay>15</EquipDelay>
</statBases> </statBases>
<equippedStatOffsets> <equippedStatOffsets>
<IncomingDamageFactor>-0.5</IncomingDamageFactor> <IncomingDamageFactor>-0.1</IncomingDamageFactor>
</equippedStatOffsets> </equippedStatOffsets>
<apparel> <apparel>
<tags> <tags>
@@ -1374,7 +1374,7 @@
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 --> <interceptNonHostileProjectiles>false</interceptNonHostileProjectiles> <!-- 是否拦截非敌对弹丸 -->
<!-- 视觉与音效 --> <!-- 视觉与音效 -->
<color>(0.9, 0.8, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) --> <color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 --> <soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 --> <soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 --> <reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->

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@@ -1777,7 +1777,7 @@
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef> <beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef> <beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.75</screenShakeFactor> <screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 --> <!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire> <beamChanceToStartFire>0.6</beamChanceToStartFire>
@@ -1877,7 +1877,7 @@
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef> <beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef> <beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.75</screenShakeFactor> <screenShakeFactor>0.45</screenShakeFactor>
<!-- 火焰效果 --> <!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire> <beamChanceToStartFire>0.6</beamChanceToStartFire>

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@@ -265,15 +265,6 @@
<li>WULA_Charge_Cube</li> <li>WULA_Charge_Cube</li>
</foodList> </foodList>
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood> <onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
<!-- 允许的手术类型 -->
<recipeList>
<li>WULA_Fix_Hand_Base</li>
<li>WULA_Fix_Arm_Base</li>
<li>WULA_Fix_Leg_Base</li>
<li>WULA_Fix_Foot_Base</li>
<li>WULA_Fix_Head_Base</li>
<li>WULA_Fix_Torso_Base</li>
</recipeList>
<!-- 可以穿戴的衣服 --> <!-- 可以穿戴的衣服 -->
<apparelList> <apparelList>
<li>WULA_Official_Uniform</li> <li>WULA_Official_Uniform</li>
@@ -1082,7 +1073,7 @@
<defName>Mech_WULA_Cat_DM</defName> <defName>Mech_WULA_Cat_DM</defName>
<label>CAt-96"暗物质猫猫"</label> <label>CAt-96"暗物质猫猫"</label>
<description>乌拉帝国的一种小型机械体,可以执行包括搬运、烹饪、种植收割、清理、急救和灭火一类的简单工作。这种型号的乌拉猫猫内置了一台不稳定暗物质引擎,这使得其无需充电,但是在死亡时会产生巨大的爆炸。</description> <description>乌拉帝国的一种小型机械体,可以执行包括搬运、烹饪、种植收割、清理、急救和灭火一类的简单工作。这种型号的乌拉猫猫内置了一台不稳定暗物质引擎,这使得其无需充电,但是在死亡时会产生巨大的爆炸。</description>
<uiIconPath>Wula/Things/WULA_Cat/WULA_Cat_Thin_south</uiIconPath> <uiIconPath>Wula/Things/WULA_DM_Cat/WULA_Cat_Thin_south</uiIconPath>
<statBases> <statBases>
<MoveSpeed>6</MoveSpeed> <MoveSpeed>6</MoveSpeed>

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