到底有多强

This commit is contained in:
2025-11-11 15:26:05 +08:00
parent 6583df5d5c
commit 4a48d5093d
8 changed files with 469 additions and 1080 deletions

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using System;
using System.Collections.Generic;
using Verse;
using Verse.AI;
using RimWorld;
using UnityEngine;
namespace WulaFallenEmpire
{
public class CompProperties_MultiTurretGun : CompProperties_TurretGun
{
public int ID;
public CompProperties_MultiTurretGun()
{
compClass = typeof(Comp_MultiTurretGun);
}
}
public class Comp_MultiTurretGun : CompTurretGun
{
private bool fireAtWill = true;
public new CompProperties_MultiTurretGun Props => (CompProperties_MultiTurretGun)props;
public override void CompTick()
{
base.CompTick();
if (!currentTarget.IsValid && burstCooldownTicksLeft <= 0)
{
// 在其他情况下没有目标且冷却结束时也回正
curRotation = parent.Rotation.AsAngle + Props.angleOffset;
}
}
private void MakeGun()
{
gun = ThingMaker.MakeThing(Props.turretDef);
UpdateGunVerbs();
}
private void UpdateGunVerbs()
{
List<Verb> allVerbs = gun.TryGetComp<CompEquippable>().AllVerbs;
for (int i = 0; i < allVerbs.Count; i++)
{
Verb verb = allVerbs[i];
verb.caster = parent;
verb.castCompleteCallback = delegate
{
burstCooldownTicksLeft = AttackVerb.verbProps.defaultCooldownTime.SecondsToTicks();
};
}
}
public override void PostExposeData()
{
Scribe_Values.Look(ref burstCooldownTicksLeft, "burstCooldownTicksLeft", 0);
Scribe_Values.Look(ref burstWarmupTicksLeft, "burstWarmupTicksLeft", 0);
Scribe_TargetInfo.Look(ref currentTarget, "currentTarget_" + Props.ID);
Scribe_Deep.Look(ref gun, "gun_" + Props.ID);
Scribe_Values.Look(ref fireAtWill, "fireAtWill", defaultValue: true);
if (Scribe.mode == LoadSaveMode.PostLoadInit)
{
if (gun == null)
{
Log.Error("CompTurrentGun had null gun after loading. Recreating.");
MakeGun();
}
else
{
UpdateGunVerbs();
}
}
}
}
}

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using System;
using System.Reflection.Emit;
using System.Runtime.Remoting.Messaging;
using RimWorld;
using UnityEngine;
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_PawnRenderExtra : CompProperties
{
public CompProperties_PawnRenderExtra()
{
this.compClass = typeof(Comp_PawnRenderExtra);
}
public string path;
public Vector3 size;
public Color colorAlly;
public Color colorEnemy;
public ShaderTypeDef shader;
public DrawData drawData;
}
[StaticConstructorOnStartup]
public class Comp_PawnRenderExtra : ThingComp
{
public CompProperties_PawnRenderExtra Props
{
get
{
return this.props as CompProperties_PawnRenderExtra;
}
}
private Pawn ParentPawn
{
get
{
return this.parent as Pawn;
}
}
public override void PostDraw()
{
base.PostDraw();
if (!this.ParentPawn.Dead && !this.ParentPawn.Downed && this.ParentPawn.CurJobDef != JobDefOf.MechCharge && this.ParentPawn.CurJobDef != JobDefOf.SelfShutdown)
{
this.DrawPawnRenderExtra();
}
}
public void DrawPawnRenderExtra()
{
Vector3 pos = this.ParentPawn.DrawPos;
if (this.ParentPawn.Faction == Faction.OfPlayer || !this.ParentPawn.Faction.HostileTo(Faction.OfPlayer))
{
this.color = this.Props.colorAlly;
}
else
{
this.color = this.Props.colorEnemy;
}
string graphic = this.GetPawnRenderExtra();
Vector3 offset = GetOffsetByRot();
float layer = GetLayerByRot();
pos.y = AltitudeLayer.Pawn.AltitudeFor(layer);
Matrix4x4 matrix = default(Matrix4x4);
matrix.SetTRS(pos + offset, Quaternion.AngleAxis(0f, Vector3.up), this.Props.size);
Material material = MaterialPool.MatFrom(graphic, this.Props.shader.Shader, this.color);
Graphics.DrawMesh(MeshPool.plane10, matrix, material, (int)layer);
}
public Vector3 GetOffsetByRot()
{
Vector3 result;
if (this.Props.drawData != null)
{
result = this.Props.drawData.OffsetForRot(this.ParentPawn.Rotation);
}
else
{
result = Vector3.zero;
}
return result;
}
public float GetLayerByRot()
{
float result;
if (this.Props.drawData != null)
{
result = this.Props.drawData.LayerForRot(this.ParentPawn.Rotation, 0);
}
else
{
result = 0;
}
return result;
}
public string GetPawnRenderExtra()
{
if (this.ParentPawn.Rotation.AsInt == 0)
{
return this.Props.path + "_north";
}
if (this.ParentPawn.Rotation.AsInt == 1)
{
return this.Props.path + "_east";
}
if (this.ParentPawn.Rotation.AsInt == 2)
{
return this.Props.path + "_south";
}
if (this.ParentPawn.Rotation.AsInt == 3)
{
return this.Props.path + "_west";
}
return null;
}
public Color color;
}
}